True, but how else were they going to explain all those races (needed some ‘parents’). Another option would’ve been not referring to the parents at all, but that rather drastically changes the story since you can’t start in West Harbor anymore and the events of the past can’t have had such an effect on you ([i:1fjphq0m]someone[/i:1fjphq0m] needs to have raised you).
Overall it works fairly well I think.
[quote="Vendrin":1fjphq0m]and the fact by the time that you leave your village you are level 3 or 4.[/quote:1fjphq0m]
Yeah, I don’t like that at all either. If you do the majority of side-quests you’ll probably be somewhere around level 18-20 by the end of the campaign, which seems way too much, way too fast (even though the game is quite big). Personally I would’ve preferred if they’d kept the entire game within eight levels or so.
[quote="Vendrin":1fjphq0m]Also, game is buggy and rushed, though the community should iron out the problems.. But unfortunately it's what I've come to expect from Obsidian when Atari act like greedy bastards and force the game out early.[/quote:1fjphq0m]
I can’t comment on forcing the game out or not, except to say that it’s a very rare game developer who can push their deadlines back indefinitely; I don’t think Atari’s ‘greed’ has much to do with it.
Beyond that I’ve encountered a few bugs so far, but only one that forced me to reload an earlier save (some cutscene wouldn’t start at the end of combat) and the game hasn’t crashed even once even though I’ve had the game running constantly over the last weekend (including at night). Maybe I’m just lucky.
Then there’s a number of things where I feel they’ve taken a shortcut to a solution and I feel that there’s quite a bit of polish missing here and there. Had that polish been there then there’d be, I think, no doubt in anyone’s mind about this being a classic. People are already comparing it to Baldur’s Gate and Planescape Torment (not always something I’d find a favorable comparison), and some better polish would’ve help convince people to put it ahead of those.
Obsidian is already showing their dedication to continually support the game; having already released a first patch and working on a second one. Whether they’ll continue to patch and fix issues as much as NWN1 had (which is [i:1fjphq0m]still[/i:1fjphq0m] getting patches) remains to be seen, but I think that the outlook is good that they’ll fix a great number of problems people are having (like not being able to quickslot a dual-wield combination).
[quote="Vendrin":1fjphq0m]Oh. and no portraits, I hate having no portraits.[/quote:1fjphq0m]
I’m quite happy that they’ve done away with the 2D portraits as I could never find any that suited my characters unless I made it myself (or made the character to suit the portrait), in which case you run into issues with having to share that with others. With the 3D portraits at least the character looks exactly like they look in the game.
But then for me portraits have always been a functional thing, just there as a handle to the actual character. From my understanding for a lot of people the 2D portrait was something through which to individualize their character more and convey certain nuances about their character’s personality (which I tend to use the background description for).
Of course there’s also currently the issue of character customization being somewhat limited; the game could definitely use more faces and hairstyles. Hopefully Obsidian will help some there and I’m also certain that the community will provide additional heads/hairs like they did with the original game.
Tastes differ of course and I know that there’s a number of issues for NWN2 to resolve, but I can also say without a doubt that I haven’t enjoyed a game this much since KotOR (the first one) at least. In many ways I enjoy it even more than that game.
[quote="Alak Xiltyn":1fjphq0m]Shir'le I could kiss you.[/quote:1fjphq0m]
[i:1fjphq0m]<kisses back>[/i:1fjphq0m] You’re welcome.

Love -x-x-x-
Shir'le