Drow
Drow Traits:
[b:um6wfalv]Drow Ability Score Adjustment[/b:um6wfalv]: You Dexterity, Intelligence, and Charisma Score increase by 1.
Movement Speed: 30 feet
[b:um6wfalv]Darkvision[/b:um6wfalv]: You can see in areas of Dim light as if it were bright light. You can in darkness as if it were dim light within 120 feet of you. You can’t discern color while in darkness, only in shades of grey.
[b:um6wfalv]Elven Initiative[/b:um6wfalv]: When you roll for your initiative use a dice one size higher. From a d6 to d8 to d10 to d12 to d20. If you have another feature or feat that increases your initiative dices size, this effect stacks.
[b:um6wfalv]Elven Constitution[/b:um6wfalv]: You are immune to magical sleep effects and ghoul’s paralyzing bite. You also roll twice and take the better result when you are making a saving throw against charm affects.
[b:um6wfalv]Elven Senses[/b:um6wfalv]: You roll twice and take the better result when you make ability checks to search or spot. You are allowed an Intelligence ability check to search whenever you are within 10 feet of a secret or concealed door as if you were actively looking for it.
[b:um6wfalv]Drow Magic Resistance[/b:um6wfalv]: When making wisdom or constitution saves against a spell or spell-like ability, you roll twice and take the better result.
[b:um6wfalv]Drow Tactical Training[/b:um6wfalv]: You are proficient with short swords, rapiers, hand crossbows, and one of the fallowing skills Hide, Move Silently, Search, or Spot.
[b:um6wfalv]Lolth-Cursed Magic[/b:um6wfalv]: You know the dancing lights cantrip, which you can cast at-will as a spell-like ability. You also can cast faeries fire once per day as a spell-like ability. At 3nd level, you can darkness once per day as a spell-like ability. At 5th level, Male drow can cast detect magic, detect good, and levitate each once per day as a spell-like ability and female drow can cast clairvoyance, discern lies, dispel magic, and suggestion each once per day as a spell-like ability. Using any of these spell-like abilities is an action. Charisma is your spellcasting ability for it.
[b:um6wfalv]Sunlight Sensitivity[/b:um6wfalv]: While in sunlight, you have disadvantage on attack rolls and on Wisdom (Spot) and Intelligence (Search) checks that rely on sight.
[b:um6wfalv]Elven Trance Sleep[/b:um6wfalv]: You can spend 4 hours in a deep trance like state, from which you benefit from effects as you had a full 8 hours of sleep. You may still sleep normally if you wish. When in this trance, you can still dream in a fashion. These dreams are actually mental exercises that have become reflexive through years of practice.
Languages: You can read, speak, and write Common, Elven, and Undercommon as well as a number of bonus languages of your choice equal to your intelligence modifier.
Eladrin
Eladrin Traits:
[b:um6wfalv]Eladrin Ability Score Adjustment[/b:um6wfalv]: Your Intelligence increase by 2 and Charisma increase by 1.
Movement Speed: 30 feet
[b:um6wfalv]Darkvision[/b:um6wfalv]: You can see in areas of Dim light as if it were bright light. You can in darkness as if it were dim light within 60 feet of you. You can’t discern color while in darkness, only in shades of grey.
[b:um6wfalv]Eladrin Tradition[/b:um6wfalv]: You are proficient with long swords, long bows, short bows, and the spot skill.
[b:um6wfalv]Eladrin Deep Trance[/b:um6wfalv]: Eladrins do not sleep, at least not in any normal fashion. You speed 2 hours in a state of trance. You gain the benefits of a full 8 hours of sleep, from 2 hours of this trance state. While in this trance you do not dream.
[b:um6wfalv] Fey Biology[/b:um6wfalv]: You are immune to charm and magical sleep effect, as well as ghoul’s paralyzing bite. You also have a +2 bonus on saving throws against illusions and polymorph spells.
[b:um6wfalv]Fey Sight[/b:um6wfalv]: You can use detect magic as an action, once per day as a spell like ability.
[b:um6wfalv]Fey Step[/b:um6wfalv]: You can once per day as a move action hop between two points by stepping through the boundaries of the planes to teleport to a single spot within 60 feet of where you were. The spot where you fey step to cannot be occupied by other creatures or large object like a wall. If the spot you wish to fey step to is occupied as such, you instead fey step within a 5 foot radius of your original intended destination provided it is within range of this ability. At 3rd level you can fey step one additional time per day and a third time at 5th level.
[b:um6wfalv]Languages[/b:um6wfalv]: You can read, speak, and write Common, Elven, and Sylvan, as well as a number of bonus languages of your choice equal to your intelligence modifier.
Elves
Elven Traits:
[b:um6wfalv] Elven Ability Score Adjustment[/b:um6wfalv]: Your Dexterity increase by 2.
Movement Speed: 30 feet
[b:um6wfalv]Darkvision[/b:um6wfalv]: You can see in areas of Dim light as if it were bright light. You can in darkness as if it were dim light within 60 feet of you. You can’t discern color while in darkness, only in shades of grey.
[b:um6wfalv]Elven Initiative[/b:um6wfalv]: When you roll for your initiative use a dice one size higher. From a d6 to d8 to d10 to d12 to d20. If you have another feature or feat that increases your initiative dices size, this effect stacks.
[b:um6wfalv]Elven Constitution[/b:um6wfalv]: You are immune to magical sleep effects and ghoul’s paralyzing bite. You also roll twice and take the better result when you are making a saving throw against charm affects.
[b:um6wfalv]Elven Senses[/b:um6wfalv]: You roll twice and take the better result when you make ability checks to search or spot. You are allowed an Intelligence ability check to search whenever you are within 10 feet of a secret or concealed door as if you were actively looking for it.
[b:um6wfalv]Elven Standard Training[/b:um6wfalv]: You are proficient with leather armor, chain shirt, and one of the fallowing skills Natural Knowledge, Search, or Spot.
[b:um6wfalv]Elven Trance Sleep[/b:um6wfalv]: You can spend 4 hours in a deep trance like state, from which you benefit from effects as you had a full 8 hours of sleep. You may still sleep normally if you wish. When in this trance, you can still dream in a fashion. These dreams are actually mental exercises that have become reflexive through years of practice.
[b:um6wfalv]Elven Subraces[/b:um6wfalv]: Choose one subraces from the list below, the subrace you choose gains you additional abilities and traits. The subraces are as fallowing: dark elves, grey elves, high elves, wild elves, and wood elves.
Dark Elves
As a dark elf, you have the fallowing traits.
[b:um6wfalv]Ability Score Adjustment[/b:um6wfalv]: Your Charisma score increases by 1.
[b:um6wfalv]Dark Elf Two-weapons Training[/b:um6wfalv]: You can use any one handed weapon for your off hand when engaging in two-weapons fighting. As long as you are proficient with the weapons in both of your hands, you do not suffer any penalty when fighting with two weapons.
[b:um6wfalv] Dark Elven Resistance[/b:um6wfalv]: You have +2 bonuses on saving throws against spells and spell-like abilities.
[b:um6wfalv]Dark Maiden’s Blessing[/b:um6wfalv]: You have the blessings of Lady Silverhair, who has given your race a divine gift. As a result, once per day, you can summon a silver flame of moonlight emanating from your hand or other body part as a swift action. You can make a touch attack on a single target, on a successful attack the flames of moonfire deal 1d6+ charisma modifier of cold damage. The flames of moonlight shed dim light up 10 feet, the moonfire last for one minute or until discharge by a touch attack roll (regardless of success). At 3rd level, you gain a second use of this ability.
[b:um6wfalv]Languages[/b:um6wfalv]: You can read, speak, and write Common, Drowic, and Elven, as well as a number of bonus languages of your choice equal to your intelligence modifier.
Grey Elves
As a grey elf, you have the fallowing traits.
[b:um6wfalv]Ability Score Adjustment[/b:um6wfalv]: Your intelligence score increase by 1.
[b:um6wfalv]Elf Weapons Training[/b:um6wfalv]: When making an attack roll with a long sword, short sword, short bow, or long bow, you gain a +1 on your attack rolls.
[b:um6wfalv]Gray Elf Magical Training[/b:um6wfalv]: You know one cantrip from the wizards spell list that you can cast at will as a spell-like ability. At 3rd level, you can choose one 1st level spell from the wizards spell list you can cast that spell as a spell-like ability once per day. At 5th level, you can choose one 2nd level spell from the wizard spell list you can cast that spell as a spell-like ability once per day. If the spell has a material component, you must still provide it. Intelligence is your spellcasting ability for it.
[b:um6wfalv]Still Spell[/b:um6wfalv]: Once per day, you can cast a spell that has somatic components as if it doesn’t have one. A stilled spell doesn’t require armor proficiency to cast a spell in armor.
[b:um6wfalv]Languages[/b:um6wfalv]: You can read, speak, and write Common and Elven, as well as a number of bonus languages of your choice equal to your intelligence modifier.
High Elves
As a high elf, you have the fallowing traits.
[b:um6wfalv]Ability Score Adjustment[/b:um6wfalv]: Your Constitution score increase by 1.
[b:um6wfalv]Elf Weapons Training[/b:um6wfalv]: When making an attack roll with a long sword, short sword, short bow, or long bow, you gain a +1 on your attack rolls.
[b:um6wfalv]High Elf Tactical Training[/b:um6wfalv]: You are proficient with long sword, short sword, short bow, and long bow.
[b:um6wfalv]Stealth Training[/b:um6wfalv]: As long as you are wearing either no armor or light armor not made of metal, when you make a Dexterity ability check to move silently you roll twice and take the better result.
[b:um6wfalv]Languages[/b:um6wfalv]: You can read, speak, and write Common and Elven, as well as a number of bonus languages of your choice equal to your intelligence modifier.
Wild Elves
As a wild elf, you have the fallowing traits.
[b:um6wfalv]Ability Score Adjustment[/b:um6wfalv]: Your Strength score increase by 1.
[b:um6wfalv]Elf Weapons Training[/b:um6wfalv]: When making an attack roll with a long sword, short sword, short bow, or long bow, you gain a +1 on your attack rolls.
[b:um6wfalv]Speak with Animal[/b:um6wfalv]: Once per day, you can use an action to cast speak with animal as a spell-like ability. At 3rd level, you gain a second use of this ability. Intelligence is you spellcasting ability for it.
[b:um6wfalv]Trap Maker[/b:um6wfalv]: You have proficient with hunting traps.
[b:um6wfalv] Languages[/b:um6wfalv]: You can read, speak, and write Common and Elven, as well as a number of bonus languages of your choice equal to your intelligence modifier.
Wood Elves
As a wood elf, you have the fallowing traits.
[b:um6wfalv] Ability Score Adjustment[/b:um6wfalv]: Your Wisdom score increase by 1.
[b:um6wfalv]Elf Weapons Training[/b:um6wfalv]: When making an attack roll with a long sword, short sword, short bow, or long bow, you gain a +1 on your attack rolls.
[b:um6wfalv]Charm Animal[/b:um6wfalv]: Once per day, you can use an action to cast charm animal as a spell-like ability. At 3rd level, you gain a second use of this ability. Wisdom is your spellcasting ability for it.
[b:um6wfalv]Cloak of the Forest[/b:um6wfalv]: When you are only lightly obscured by foliage, heavy rain, falling snow, mist or some other natural phenomena, you can attempt a dexterity ability check to hide.
[b:um6wfalv]Languages[/b:um6wfalv]: You can read, speak, and write Common, Elven, and Sylvan, as well as a number of bonus languages of your choice equal to your intelligence modifier.
Well, I hope you all enjoyed this. So please tell me your taughts, suggestion, or ideas.
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