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thats what i'm thinking most are waiting for, a spot to better join in at, as its a bit hard to know how to reply as it is currently. I had trouble figuring out something.
The spell is enough to hold him in air with proper concentration. Of course, it would be different if he had wings. Actually, this guy should have been on much greater height. My fault was not pointing that out. If I did that after your post, I doubt you would feel it to be fair.
So far decided to continue as it is. However, next time unless the jaws are made of sharp steel or enhanced in similar way, tearing away body parts won't happen. Some of the guys unlike nerdy wizards may just continue beat crap out of assailant until it latches off.
wait, did he lose the hand?
i meant just deep gashes from canines biting down, maybe mangled some. i will roll with it if you want, no problem.
was i too confusing?
oh, not sure if i posted it before, heres lythari info:
Lythari
* In wolf form, gains +2 points of strength, for an additional +1 on attacks, damage, and strength-related skill checks. +4 points of dexterity, for an additional +2 on initiative, reflex saves, and dexterity-related skill checks. +4 points of constitution, for an additional +2 on fortitude saves and constitution-related skill checks.
* The animal's 2 hit dice with animal constitution give, in all forms, an additional 2d8+6 hit points. confer +1 on base attack bonus. confer +3 bonus on fortitude checks. confer +3 bonus on reflex checks. confer +8 skill points applicable in all forms.
* Class skills are listen and spot; also consider hide, move silently, spot, and survival (MM)
* The animal's feats, applicable in any form, are track, weapon focus (bite).
* A wolf's base attacks are bite 1d6 plus strength modifiers; if the bite is successful, the wolf can attempt to trip as a free action without provoking an attack of opportunity.
* Being medium-sized, has natural attacks 1d4/1d4 (claws) and 1d6 (bite, secondary at -5 to hit). Bite is also usable when fighting with weapons. Strength adjustments apply.
* Movement rate is 50 feet.
* A lycanthrope gets +2 on armor class in all forms; ordinary wolfs have a natural armor bonus of +2.
* All lycanthropes possess damage reduction 10/silver, empathy with animals of their kind, low-light vision, and scent.
* Any voluntary attempt to assume wolf form will confirm the character's alignment as Chaotic Good.
* Having lycanthropy is said to confer +2 wisdom, which would translate to +1 on will saves and wisdom-based checks (listen, spot, survival, etc.).[/size:3ctlhrx2]
To avoid more confusion, lets not change anything. Just clarify more next time.
And yes, halfling is Npc. However, that does not mean he cannot do anything. He is major part of this story.
im sorry, i am being so diffiuclt. maybe why i dont play her very much. also, im running out of major ideas what to really do and stay in character
but i guess the question really is- whats is the current alignments of the wizard and halfling. (dont clerics kinda see someone's alignment as in good or evil?) if not then never mind.
No, not really. The cleric aura is heightened because of being agent of deity, but they cannot see alignments without use of spells prepared or some kind of other ability. If she has [i:2q3jnq03]detect evil/good/etc[/i:2q3jnq03] or similar spell prepared, then it is fair game.
Also, I have a question about lythari. The table with stats you presented, where is it from? I did not give it attention earlier before, but I am quite sure that they do not have hybrid form, meaning they cannot bite and use weapon.
um, i typed it into google once i think, maybe it came from the pathguy?
and correct no hybrid form. wolf or elf.
she didnt use a weapon, she bit like a regular wolf might would have.