4E: What do we do?

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4E: What do we do?

Go 4E; try and make Eilistraee fit in 4E.
8
14%
Stick with 3E; ignore 4E and keep what we have.
35
61%
Abandon D&D; fit Eilistraee in another rule system(s).
8
14%
Abandon systems; stick purely with Eilistraee’s background.
2
4%
Abandon Eilistraee; shut down the site.
0
No votes
Other (please explain).
4
7%
 
Total votes: 57

Talwyn Aureliano
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Post by Talwyn Aureliano »

[quote="Alaric Darkrose":1h226izf]Let me sum up 4th edition in one sentence: "Dungeons and Dragons for Dummies."[/quote:1h226izf]


From what some friends have told me who have bought 4E, the above statement is correct. :devil:
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Post by Zekafae »

[quote="Talwyn Aureliano":2oznckqk][quote="Alaric Darkrose":2oznckqk]Let me sum up 4th edition in one sentence: "Dungeons and Dragons for Dummies."[/quote:2oznckqk]


From what some friends have told me who have bought 4E, the above statement is correct. :devil:[/quote:2oznckqk]

as disturbign as it sounds we already have a dnd for dummies.

http://base0.googlehosted.com/base_medi ... =en&mode=1

oh yeah... i'm back btw long story i'd rather not delve into it. lets just say work consumes life
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Post by atiguy »

its sort like the Mormon episode of south aprk. dum dum dum dum!
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Post by Alaric Darkrose »

[quote="Zekafae":l67k6ej2][quote="Talwyn Aureliano":l67k6ej2][quote="Alaric Darkrose":l67k6ej2]Let me sum up 4th edition in one sentence: "Dungeons and Dragons for Dummies."[/quote:l67k6ej2]


From what some friends have told me who have bought 4E, the above statement is correct. :devil:[/quote:l67k6ej2]

as disturbign as it sounds we already have a dnd for dummies.

http://base0.googlehosted.com/base_medi ... =en&mode=1

oh yeah... i'm back btw long story i'd rather not delve into it. lets just say work consumes life[/quote:l67k6ej2]Wow...a Dummies book for a system already designed for dummies. My faith in humanity has sunk to a new low.
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Arathen
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Post by Arathen »

Now, I'm one of the people that was put off by...well, everything WotC did when they released 4e. The system was too much of a change, I didn't like that they killed Eilistraee...but I'll admit, while the system is different it's not [i:3nd83bej]bad[/i:3nd83bej]. I still don't agree with how they handled things, and I for one will fix the bits I don't like in my home campaign...but I've played in the realms for years and I'm not ready to give up on it yet, nor am I just going to ingore everything that they did, since eventually it stops really being the Realms and turns into just another homebrew if you run amok with your own changes.

My 2 cents, anyway, and I've been as ticked off as most of you...just trying to be the devil's advocate here.
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Post by Sindra »

I havent checked all the pages of this thread, but this my opinion and I hope im not copying someone elses idea but..

Being a hardcore dnder myself, I dislike 4e a great deal. They killed mystra, wtf?!! Mystra was like, "THE" goddess of the game, who developed the fluff of forgotten realms more then any other god or goddess. Then they ripped the most active god of the cosmos out?... oooook...

Personally, I say we stick to 3e/3.5e and, possibly, use the timeline of 4.0. But.. I always had an idea I was thinking over for mystra that could work for eilistraee as well!

A revival campaign. A big, well prepaired/executed game that sets the players into the direction of and possibly the reincarnation or revival of the fallen/missing/dead gods! Like finding the spark of mystra's essence and a new mistress, or master, of the weave taking to heavens, a new drow woman or heck, a man, taking the mantle of eilistraee... It would take -alot- of time, alot of effort, and some good roleplaying, but hey, I think it would be worth the effort.
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Post by Argoth »

That was also my idea to start with. And I've even started writing the campaign and talked to Shir'le about it, but we've all decided that 4ed and the Lady Penitent series do not apply to us. The only campaign we might be playing would be a quest to spread the word of the Lady of Dance throughout other planes of existence.
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Post by Aylstra Illianniis »

[quote="Zekafae":170yixsn][quote="Talwyn Aureliano":170yixsn][quote="Alaric Darkrose":170yixsn]Let me sum up 4th edition in one sentence: "Dungeons and Dragons for Dummies."[/quote:170yixsn]


From what some friends have told me who have bought 4E, the above statement is correct. :devil:[/quote:170yixsn]

as disturbign as it sounds we already have a dnd for dummies.

http://base0.googlehosted.com/base_medi ... =en&mode=1

oh yeah... i'm back btw long story i'd rather not delve into it. lets just say work consumes life[/quote:170yixsn]


Yeah, I've read that book. It came out shortly after 3rd ed. I'm wondering if they'll do an updated version for 4th ed? Nah, 4th is already dumbed down enough. Blech!
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My case for 3.5e

Post by Earthquake »

We should stay with 3.5e and continue to develop it. While 3.5e has exhausted its money-making potential for WTC, it still has great and unexplored role-playing potential. A huge amount of source information and high-quality homebrew exists for 3.5e and there's still a lot of places we can take it, developing the game play to make it more realistic (at least I like it so) and much more enjoyable.

[Off Charcter] I've always been kind of slow to develpo when it came to D&D. At the time it was viewed (by myself and others) as another strange hobby people develop between patrol and IED in my previous line of occupation (pun not intended). In time I realised it was much more than that. RPG in general and D&D in particular is a very creative pass-time which also positively develops your imagination. I took me time though to get to the 3rd edition and more time to move to the 3.5e. For me realism (making the RPG feel like a real world that could exist populated by real - I know the term applies loosly - people) is very important and links directly to how much I enjoy the game. This eddition is the best yet and gives a wide range of tools and points of improvment. Personally (as I've recently became a dungeon master in a game I run with my mates), I've used it to full extent creating whole system of rules complementing, extending, adding to and sometimes replacing the existing ones that could easely fit into a whole new sourcebook. And still I feel there's more that can be done.
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Post by Argoth »

I've come across some interesting stuff earlier today. It seems that the pathfinder setting does include the drow. They are presented in the Bestiary, which would indicate they are meant to be rather NPCs, but all the necessary stuff in order to create a drow pc has been written. Now for the interesting part. The Pathfinder setting is built in a way that makes it interesting for players to go all the way to lvl 20 with one character class, they're a bit stronger, more capable, more diverse. The drow are divided into two, very interesting sets. First off there are drow, simple drow peasants, so to speak. They follow the same template as elves (+2 dex, +2 int, -2 con, immune to magical sleep, SR 6+character level etc), apart from 120 ft darkvision and three spell like abilities I can't recall at the moment. BUT there's more. The second thing is the so called Noble Drow, and this is really badass:
+4 dex, +2 int, +2 wis, +2 cha, -2 con
spell resistance 11 + character level
spell like abilities: [i:8l3p0a9u]dancing lights, deeper darkness, faerie fire, feather fall, levitate[/i:8l3p0a9u] at will AND [i:8l3p0a9u]detect magic[/i:8l3p0a9u] constantly! Also the noble drow can cast once daily the following: suggestion, divine favor and dispel magic.

Now how cool is that?[/i]
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Post by Thalon Mercrow »

indeed that dos deem cool argoth but if you dont mind me saying so the noble drow seems a wee bit overpowerd for a pc drow (yeah,yeah i know i know know DM in his right mind would let a PC star out with noble drow modifirs, well at least not right away theyed have to aquirre them as they levle much like the growth chart in [i:4yix9gpx]drow of the underdark states[/i:4yix9gpx])
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Post by Argoth »

Yes, that's true, so a MD might set level adjustment at +4 or +3 (like the svirfnebli, which is a very powerful race by the way). At any rate, these drow weren't even meant to be pcs. BUT that's pathfinder. All the races, classes and the entire mechanics are designed to buff up the characters a little. A regular bard that can kill with his song? Sure it's at lvl 20, but damn, where in D&D does that say?
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Post by Thalon Mercrow »

[quote="Argoth":251q5aap]... A regular bard that can kill with his song? [/quote:251q5aap]


HEAVY METAL!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!

also is that a chacter upgrade(because there are spell songs that kill (I.E banshess wail)
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Post by Argoth »

No, it's a character upgrade, just as the bard would inspire courage, he can kill with his bardic music, not that he has access to a spell that causes damage (or even kills) channeling sonic energy. Oh and he gets immunity to other bard's music effects, should they be negative, at level 4 I believe, but I don't quite remember. At any rate the bard gets it fairly quickly.
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Post by Thalon Mercrow »

so he gets his kill song right away? how do it work (its got to be like he can only kill creatures with such and such amount of HD or something like that otherwise it would be overpowerd, to me at least.
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