I’m working on a persistent, roleplaying server for Neverwinter Nights 2, revolving around drow and the goddess Eilistraee.
The server takes place about a decade into the future of the Forgotten Realms; long enough away that its background might be plausible but close enough that it will be familiar enough to everyone. It takes place in a newly formed city named “Lisse Linath” (derived from the drow “Lisse’ Linath” meaning “Harmony Song”) deep in the Forest of Amtar (i.e. the Shining South). Though to many the city is better known as the City of Eilistraee.
Things aren’t easy in the city though, as one would expect with a city full of drow on the surface would have problems. Relations with the Wild Elves of the forest are strained at best. The forest and mountains are full of dangers including bandits, gnoll and even giants. The evil half-drow rulers of Dambrath to the south pose a constant threat and then there is the Lolthian city posing an ever more dire danger in the Underdark below. Even in the city itself there are numerous conflicts; various organizations have entered the city to keep an eye on these drow, acceptance between all the races flooding into the city seeking refuge is quite difficult and the various Eilistraeen sects making a base in it can’t seem to agree on much of anything.
Within all of this turmoil and danger the players enter. Do they choose to try and put an end to any of the problems and how do they go about this? Perhaps they’ll go out of the city to fight the numerous threats coming from without. Or perhaps they choose to remain within the relative safety of the city, getting enrolled in the various schemes and intrigue between all the factions and individuals. Or perhaps they’ll make a home for themselves letting all the conflict pass by them and simply trying to live their lives in peace.
Roleplaying is, without a doubt, the primary goal of the server and much of it should come from the players themselves (including the DMs). But there should a number of other things for players to occupy themselves; a detailed crafting and resource-gathering system based on Obsidian’s crafting system, a variety of quest in separated quest areas where a party can enjoy a pre-crafted story without interruption by other players, a number of mini-games which, if they have little to do with the background of the server, should at least allow for an enjoyable diversion for a while, a number of monsters out in the wilds for players to hunt (which will [i:1vyaqfu4]not[/i:1vyaqfu4] be a means to advance in levels so nobody is required to take this action) or test your mettle against other players in one of various player versus player arenas.
If the thought of roleplaying an Eilistraeen (drow or otherwise) or the thought of roleplaying with drow and Eilistraeens (as friend or foe) intrigues you, if any of the above sounds interesting, then take a look at [url=http://www.eilistraee.com/city/home.php:1vyaqfu4]our (beta) website[/url:1vyaqfu4] and read and discuss the designs and development of the server with us in [url=index.php?c=5:1vyaqfu4]our server forums[/url:1vyaqfu4]. And, perhaps, even help us make this server a reality.
We hope that some day at least one of your characters will call Lisse Linath home.

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Shir'le