Tirbana Spawner details

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Tirbana Spawner details

Post by Ogrim »

This is straight from my Monster Manual V in PDF. Since there seems to be frequent confusion about the character I created based on these creatures, this should hopefully clear up some of the confusion. Bear in mind, the info I'm copying/pasting is as it appears in the book, and does not reflect modifications I made as of making a player-character of this creature.

[b:b6lnbppd]TIRBANA SPAWNER[/b:b6lnbppd][/size:b6lnbppd]
A yeasty odor precedes this strange bipedal creature, which looks like
a cross between a human and a giant cockroach. Its upper limbs
end in handlike appendages. A pair of large violet eyes dominates
its triangular head, overshadowing mandibles that slaver with a
sickening eagerness.

[b:b6lnbppd]Tirbana Spawner CR 5
[/b:b6lnbppd]Usually LN Medium magical beast
[b:b6lnbppd]Init[/b:b6lnbppd] +4; [b:b6lnbppd]Senses[/b:b6lnbppd] all-around vision, darkvision 60 ft.; Listen +9,
Spot +13
[b:b6lnbppd]Languages[/b:b6lnbppd] Tirbana, understands Common and Elven
[b:b6lnbppd]AC[/b:b6lnbppd] 18, touch 14, flat-footed 14; Dodge
(+4 Dex, +4 natural)
[b:b6lnbppd]hp[/b:b6lnbppd] 57 (6 HD); [b:b6lnbppd]DR[/b:b6lnbppd] 10/magic
[b:b6lnbppd]Fort[/b:b6lnbppd] +11, [b:b6lnbppd]Ref[/b:b6lnbppd] +9, [b:b6lnbppd]Will[/b:b6lnbppd] +4 (+8 against enchantments)
[b:b6lnbppd]Speed[/b:b6lnbppd] 30 ft. (6 squares)
[b:b6lnbppd]Melee[/b:b6lnbppd] 2 bites +10 each (1d6+4 plus poison)
[b:b6lnbppd]Ranged[/b:b6lnbppd] acid orb +10 (1d6 acid)
[b:b6lnbppd]Space[/b:b6lnbppd] 5 ft.; [b:b6lnbppd]Reach[/b:b6lnbppd] 5 ft.
[b:b6lnbppd]Base Atk[/b:b6lnbppd] +6; [b:b6lnbppd]Grp[/b:b6lnbppd] +10
[b:b6lnbppd]Atk Options[/b:b6lnbppd] Combat Reflexes, Power Attack, magic strike
[b:b6lnbppd]Special Actions[/b:b6lnbppd] sleep drone
[b:b6lnbppd]Spell-Like Abilities (CL 6th):[/b:b6lnbppd]
At will—detect magic
[b:b6lnbppd]Abilities[/b:b6lnbppd] Str 18, Dex 19, Con 18, Int 11, Wis 14, Cha 13
[b:b6lnbppd]SA[/b:b6lnbppd] magic strike, poison, sleep drone, spell-like abilities
[b:b6lnbppd]Feats[/b:b6lnbppd] Combat Reflexes, Dodge, Great Fortitude, Power
[b:b6lnbppd]Skills[/b:b6lnbppd] Knowledge (local) +4, Listen +9, Search +4, Spot +13
[b:b6lnbppd]Advancement[/b:b6lnbppd] 7–12 HD (Medium); 13–18 HD (Large)
[b:b6lnbppd]All-Around Vision (Ex)[/b:b6lnbppd] A spawner’s eyes allow it to look in
any direction, providing a +4 racial bonus on Spot and
Search checks. Opponents gain no benefit when flanking
a spawner.

[b:b6lnbppd]Poison (Ex)[/b:b6lnbppd] Injury, Fortitude DC 19 or take a –5 penalty
on Listen and Spot checks and a –2 penalty on Will
saves against sleep effects for 5 rounds. The save DC is
Constitution-based and includes a +2 racial bonus.

[b:b6lnbppd]Acid Orb (Ex)[/b:b6lnbppd] As a standard action, a spawner can project an
orb of acid to a range of 100 feet. Creatures struck by the
orb take 1d6 points of acid damage, plus an additional
1d6 points of acid damage in the following round at the
beginning of the spawner’s turn.

[b:b6lnbppd]Sleep Drone (Su)[/b:b6lnbppd] As a full-round action, a spawner can cause
living creatures within a 60-foot-radius spread to fall asleep
unless they succeed on a DC 16 Will save. An affected
creature stays asleep until it takes damage or is awakened
by another creature (a standard action). The save DC is
Charisma-based and includes a +2 racial bonus.
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