[Campaign] Forward through Eternity
Posted: Mon May 16, 2011 12:02 pm
Right!
First things first, t3h rules.
You can START at any level you wish from 1-21. Don't worry if your guy starts level 1 while everyone else is 21. It wont actually matter much in the long run.
Don't expect to hold onto it long however... What? nothing.
Be prepared to create alternate level sheets of the same character.
Some physics and stuff:
Polymorph spells are completely different in mechanics then illusions now. You change, you change. True Seeing wont effect this, but other divination magic that specifically reveals the past of a subject could see what they once were. This is in effect for permanent or duration spells. This is to further define the difference between physical change and mental (illusion) change.
I expect roleplaying, by that I mean I give you a coloring page, you need to help fill it.
If I describe your in a big city, you help fill it in your posts by adding further life and strangers. Just no "HA! the bbeg is there!" or general messing with established NPC's when not given permission.
Next, I don't really care what you do or what you play as. just be prepared to take consequences for actions.
If you r4p3 random people and say "Hey, characters evil. "IC" ya know?" Be prepared for an angry mob, one way or another they will find out eventually.
Now. You do have choices don't get me wrong. But, Effect always comes after Cause. If you decide you want your character to do something, you don't really have a say in the effect. Unwanted repercussions are unwanted for a reason.
This includes things like:
"I jump over the cliff" don't expect a cushy landing, at least all the time.
"I spend the night at the brothel" don't always expect to be free from diseases or unwanted little newcomers. It can happen. (But it'd be judged based on the location itself and the individuals depending on things like Class, Reputation, and Payment)
Some things just have uncontrollable effects.
Use stats. While the exact numbers mean little, if your character has an AC of 10 VS an attacker with +20 or something, You should probably get hit. Describing your own lovely details on how you get hit is up to you unless the situation calls for otherwise. So know the Statistics. just don't let them interfere to much in the actual role playing.
The Game: (you just lost it)
I want as low as 1 player, to as high as five.
General hinting at whats to come:
Don't expect one set type of play. be prepared for multiple themes as often as you prepare to reset a character to a new level.
Players may or may not always be together as a team, situations may separate them.
Otherwise, players will Start as a party.
As you play, actions will determine outcome quite strongly. Near the end, it could literally mark the difference between Destruction or Preservation.
Expect things not exactly meant for young'ns. (Campaign Rating: M)
Some guidelines @start:
Characters should have a reason to be exploring an alternate plane, reasons to be together, and reasons why they travel through to an unknown goal.
So, make sure characters have good background and commune with one another to establish those connections between each other.
Anyone can join, so long as they understand what I expect here.
First things first, t3h rules.
You can START at any level you wish from 1-21. Don't worry if your guy starts level 1 while everyone else is 21. It wont actually matter much in the long run.
Don't expect to hold onto it long however... What? nothing.
Be prepared to create alternate level sheets of the same character.
Some physics and stuff:
Polymorph spells are completely different in mechanics then illusions now. You change, you change. True Seeing wont effect this, but other divination magic that specifically reveals the past of a subject could see what they once were. This is in effect for permanent or duration spells. This is to further define the difference between physical change and mental (illusion) change.
I expect roleplaying, by that I mean I give you a coloring page, you need to help fill it.
If I describe your in a big city, you help fill it in your posts by adding further life and strangers. Just no "HA! the bbeg is there!" or general messing with established NPC's when not given permission.
Next, I don't really care what you do or what you play as. just be prepared to take consequences for actions.
If you r4p3 random people and say "Hey, characters evil. "IC" ya know?" Be prepared for an angry mob, one way or another they will find out eventually.
Now. You do have choices don't get me wrong. But, Effect always comes after Cause. If you decide you want your character to do something, you don't really have a say in the effect. Unwanted repercussions are unwanted for a reason.
This includes things like:
"I jump over the cliff" don't expect a cushy landing, at least all the time.
"I spend the night at the brothel" don't always expect to be free from diseases or unwanted little newcomers. It can happen. (But it'd be judged based on the location itself and the individuals depending on things like Class, Reputation, and Payment)
Some things just have uncontrollable effects.
Use stats. While the exact numbers mean little, if your character has an AC of 10 VS an attacker with +20 or something, You should probably get hit. Describing your own lovely details on how you get hit is up to you unless the situation calls for otherwise. So know the Statistics. just don't let them interfere to much in the actual role playing.
The Game: (you just lost it)
I want as low as 1 player, to as high as five.
General hinting at whats to come:
Don't expect one set type of play. be prepared for multiple themes as often as you prepare to reset a character to a new level.
Players may or may not always be together as a team, situations may separate them.
Otherwise, players will Start as a party.
As you play, actions will determine outcome quite strongly. Near the end, it could literally mark the difference between Destruction or Preservation.
Expect things not exactly meant for young'ns. (Campaign Rating: M)
Some guidelines @start:
Characters should have a reason to be exploring an alternate plane, reasons to be together, and reasons why they travel through to an unknown goal.
So, make sure characters have good background and commune with one another to establish those connections between each other.
Anyone can join, so long as they understand what I expect here.