Power Characters

This forum is for general discussion and open to all. If there is anything you wish to talk about with the Chosen then this is the place to do it. Please limit the use of this forum to out of character discussions. For in character roleplaying please use the Free Form Roleplaying forum.

Moderators: Shir'le E. Illios, Bhaern Quel

Unen_Stealthfoot
Legend
Posts: 1567
Joined: Sat Apr 08, 2006 3:51 am

Power Characters

Post by Unen_Stealthfoot »

[color=darkred:1x9sjka0]Right now, Im joining a campaign where everyone has a crazily powerful pc. I was hoping I might hear some suggestions? It needs to be non-psionic, starting ECL= lvl 8. Thanks.[/color:1x9sjka0]
Life before death
Strength before weakness
Journey before destination
Argoth
Demigod
Posts: 2010
Joined: Mon Jun 19, 2006 10:47 pm
Location: Poland

Post by Argoth »

That's nothing. I've once started playing a campaign from lvl 13. That was fun, couse creating the character took me about 2 h. But that's when Argoth actually first came to be, as he is today. The bard with a histoty I've written for him. This sure brings back memories...
Anyway I suggest a priest, or a monk. :devil:
CrankyOzzie
Regular
Posts: 278
Joined: Sun Mar 19, 2006 1:15 pm
Location: NSW, Australia
Contact:

Post by CrankyOzzie »

What about a Half-celestial Ogre? Or a half-fiend Troll? Oh, I know! A half-vampire/drow/angel/demon/cyborg!

P.S. Those first two suggestions were actual characters on a server I once played on. And is the half celestial ogre thing wasn't bad enough, the player also had levels of RDD. At level 16, he had something like 28 or 32 strength!
I quit smoking with Eilistraee! - Courtesy of http://www.sloganizer.net/en/
Tarlyn
Regular
Posts: 252
Joined: Thu May 17, 2007 1:16 am
Location: Here in my appartment

Post by Tarlyn »

What about a Mystic Theurge( Spelling maybe wrong)?
nightcancerwolf
Maid
Maid
Posts: 73
Joined: Sun May 20, 2007 9:07 am
Location: California, USA
Contact:

Post by nightcancerwolf »

My level 7 draegloth would have an ecl of 8. stats are as follows.

str 26
dex 19
con 22
int 16
wis 11
cha 14

AC 18
hp 55

Too Powerful?
Unen_Stealthfoot
Legend
Posts: 1567
Joined: Sat Apr 08, 2006 3:51 am

Post by Unen_Stealthfoot »

[color=darkred:164lmyrt]Cool. All good ideas. Does anyone have the stats and method for creating a baelnorn?[/color:164lmyrt]
Life before death
Strength before weakness
Journey before destination
Tarlyn
Regular
Posts: 252
Joined: Thu May 17, 2007 1:16 am
Location: Here in my appartment

Post by Tarlyn »

Once I am home tonight, I will verify my pdf's and such and get back to you then. I might have something.
Tarlyn
Regular
Posts: 252
Joined: Thu May 17, 2007 1:16 am
Location: Here in my appartment

Post by Tarlyn »

PRESTIGE CLASS)
Baelnorns are elves who have sought undeath to serve their families, communities, or other purposes (usually to see a wrong righted or to achieve a certain magical discovery or deed). They are lich-like creatures that appear as impressive-looking elves with shriveled skin and glowing white eyes.

- Hit Die: d4.
- Proficiencies: The Baelnorn gains no additional weapon or armor proficiencies.
- Skill Points: 2 + Int Modifier.

REQUIREMENTS:

Race: Elf.
Skills: Concentration 5, Spellcraft 14.
Class : 11 levels in Sorceror, Wizard, or Cleric
Alignment: Any Good
Must not have any levels in Lich.

ABILITIES:
Level
1: Baelnorn Properties I: +2 bonus to Hide, Listen, Move Silently, Search, Persuade, and Spot.
Baelnorn Touch: Touch attack causes 1d6 + 5 damage and paralyzation for 1d4 rounds.
Baelnorn Defense: Damage Resistance 5 to cold and elctricity, +2 to Natural Armor.
Turn Undead: Can turn udead 3 times per day as a cleric of the same level.
Intelligence +2.

2: Baelnorn Properties II: Bonuses increase to +4.
Baelnorn Touch: Touch attack causes 1d8 + 5 damage and paralyzation for 1d4 minutes.
Baelnorn Defense: Damage Reduction 5/+1, Natural Armor +3, and Damage Resistance 10 to cold and electricity.
Animate Dead : 5 times per day the Baelnorn animate dead as per the spell of the same name.

3: Balenorn Properties III: Bonuses increase to +6.
Baelnorn Touch: Paralyzation duration increases to 1d4 hours.
Baelnorn Defense: Damage Reduction 10/+1, Natural Armor +4, and Damage Resistance 20 to cold and electricity.
Projection: Three times per day the Baelnorn may create a projection of itself.
Wisdom +2

4: Baelnorn Properties IV: Bonuses increase to +8.
Baelnorn Touch: Paralyzation effect becomes permanent.
Belnorn Defense: Damage Reduction 15/+2, Natural Armor + 5, immunity to cold and electricity, Turning Resistance +4.
Turning Immunity: Cannot be turned by Good or Neutral characters.
Charisma +2
Undeath

Note: Upon reaching level 4, the Baelnorn is fully undead, and therefore is immune to sneak attacks, critical hits, level drain, poison, and disease. An undead creature has no Constitution score.
Tarlyn
Regular
Posts: 252
Joined: Thu May 17, 2007 1:16 am
Location: Here in my appartment

Post by Tarlyn »

That's from NWN
Unen_Stealthfoot
Legend
Posts: 1567
Joined: Sat Apr 08, 2006 3:51 am

Post by Unen_Stealthfoot »

:eek: [color=darkred:1dq90xlh]Sweet! Yup, I'm definitely making one of those. Thank you.[/color:1dq90xlh]
Life before death
Strength before weakness
Journey before destination
Tarlyn
Regular
Posts: 252
Joined: Thu May 17, 2007 1:16 am
Location: Here in my appartment

Post by Tarlyn »

I am presuming that the actual way for becoming a Baelnorn must be the same as a Mage becoming a Lich pretty much. GLad ot be of service :D
Tarlyn
Regular
Posts: 252
Joined: Thu May 17, 2007 1:16 am
Location: Here in my appartment

Post by Tarlyn »

Also you have to have Sehanine Moonbow's permission if I am not mistaken.
Rooky
Legend
Posts: 1607
Joined: Wed Feb 15, 2006 11:34 am
Location: A spooky wood, with man-eating little giant space hampsters
Contact:

Post by Rooky »

I'd really love to see that Half-Celestial/Half-Ogre/Monk 10 kick ass...

Ha...
:3
Tyrmer
Hero||Heroine
Posts: 1037
Joined: Thu Feb 16, 2006 5:52 pm
Location: Newcastle (United Kingdom)

Post by Tyrmer »

The rules for a Baelnorn are in the Monsters of Faerun D&D Handbook.
Titles:

Master of the Lady's Dances
Recoverer of the Tome of Moonlight
Scribe of the Dark Maiden's Temple

High Priest of the Church of Rooky :D
Unen_Stealthfoot
Legend
Posts: 1567
Joined: Sat Apr 08, 2006 3:51 am

Post by Unen_Stealthfoot »

[color=darkred:2a7idyzk]hmm... I need to get a monster manual...[/color:2a7idyzk] :squint:
Life before death
Strength before weakness
Journey before destination
Post Reply