D&D Next ~ Eilistraee Cleric Domain
Posted: Thu Mar 28, 2013 5:05 am
I had designed this Domain for use by any Eilistraeeans who wish to play with Eilistraee as their patron in the Next playtest since there is currently no moon, dancing or other Eilistraee related domains in the current playtest. I originally made this using the 1/28/13 packet but have since updated this with the newer rules from the 3/20/13 packet.
~The fallowing information assumed you have at least the 3/20/13 D&D next Playtesting packet~
Eilistraee
Cantrip: You know the guidance cantrip plus one cantrip of your choice from the cleric’s cantrip list.
Channel Divinity: You gain the Light of Heaven, Restore Health and Turn Undead options.
Disciple of Eilistraee: You gain proficiency with martial weapons and light armor. Additionally once per day you can spend one use of your channel divinity power to cast magic missile as a 1st level spell.
Domain Spells: You always have the fallowing spells prepared, provided you are able to cast cleric spells of the given level. They do not count against the number of spells you can prepare each day.
Spell
Level Domain Spell
1 eilistraee’s moonfire
2 spiritual weapon
3 moon bolt
4 divine power
5 eilistraee’s grace
Spells
Eilistraee’s Moonfire
1st-level evocation
You surround your hand or some other part of your body with light resembling moonlight. You can change the intensity from a faint glow equivalent to a candle to a clear, bright light equivalent to a torch. It varies in color as you desire, whether blue-white, soft green, white, silver.
Casting Time: 1 action.
Effect: You can use moonfire to make a magic touch attack on a hit it deal 2d6+5 points of cold damage. Whether or not the attack hits the spell is discharged.
Special: You can cause the moonlight to leave your body and move about as a single orb of light that provides 20 feet of bright illumination and 40 feet of shadowy illumination. Once it leaves your body, the effect’s duration is one minute. This effect lasts an additional minute for each spell slot of a level higher than 1st.
Moon Bolt
3rd-level evocation
You create a bolt of shimmering moonlight that streaks from your outstretched hand to strike any living or undead creature in range. Moon bolts strike targets unerringly.
Casting Time: 1 action.
Effect: Choose a creature within 100 feet of you, living creatures must make a constitution save or take 2d6 points of strength damage halve damage on successful save, while undead creatures must make a wisdom save or fall prone and remain motionless and helpless for 1d4 rounds, after which it is no longer helpless and can stand upright, but suffers a -2 penalty to attack rolls and on wisdom saves for one minute.
Special: If you cast this spell outdoors at night you can generate a second moon bolt that can be directed at the same target or a second target within 15 feet of the first target.
Eilistraee’s Grace
5th-level transmutation
With a single word, you call upon the might and grace of Eilistraee, bathing your body with divine energy.
Casting Time (Swift): 1 action. You can take another action as part of the same action, but not an action that involves casting a spell or activating a magical item.
Effect: Your body glows with silvery light, providing illumination to a radius of 60 feet. You gain a -20 penalty on dexterity checks to hide while under the effect of this spell. For the duration of the spell, you gain a +2 bonus to your dexterity, and your base land speed increases by +10 feet. In addition, your touch attacks and any melee weapon you wield become infused with this power as well. They are treated as radiant weapons. This spell lasts for one round.
Special: You can cast this spell as a reaction. If you cast this spell with a spell slot higher than 5th level its duration last for one additional round for each level higher than 5th.
~The fallowing information assumed you have at least the 3/20/13 D&D next Playtesting packet~
Eilistraee
Cantrip: You know the guidance cantrip plus one cantrip of your choice from the cleric’s cantrip list.
Channel Divinity: You gain the Light of Heaven, Restore Health and Turn Undead options.
Disciple of Eilistraee: You gain proficiency with martial weapons and light armor. Additionally once per day you can spend one use of your channel divinity power to cast magic missile as a 1st level spell.
Domain Spells: You always have the fallowing spells prepared, provided you are able to cast cleric spells of the given level. They do not count against the number of spells you can prepare each day.
Spell
Level Domain Spell
1 eilistraee’s moonfire
2 spiritual weapon
3 moon bolt
4 divine power
5 eilistraee’s grace
Spells
Eilistraee’s Moonfire
1st-level evocation
You surround your hand or some other part of your body with light resembling moonlight. You can change the intensity from a faint glow equivalent to a candle to a clear, bright light equivalent to a torch. It varies in color as you desire, whether blue-white, soft green, white, silver.
Casting Time: 1 action.
Effect: You can use moonfire to make a magic touch attack on a hit it deal 2d6+5 points of cold damage. Whether or not the attack hits the spell is discharged.
Special: You can cause the moonlight to leave your body and move about as a single orb of light that provides 20 feet of bright illumination and 40 feet of shadowy illumination. Once it leaves your body, the effect’s duration is one minute. This effect lasts an additional minute for each spell slot of a level higher than 1st.
Moon Bolt
3rd-level evocation
You create a bolt of shimmering moonlight that streaks from your outstretched hand to strike any living or undead creature in range. Moon bolts strike targets unerringly.
Casting Time: 1 action.
Effect: Choose a creature within 100 feet of you, living creatures must make a constitution save or take 2d6 points of strength damage halve damage on successful save, while undead creatures must make a wisdom save or fall prone and remain motionless and helpless for 1d4 rounds, after which it is no longer helpless and can stand upright, but suffers a -2 penalty to attack rolls and on wisdom saves for one minute.
Special: If you cast this spell outdoors at night you can generate a second moon bolt that can be directed at the same target or a second target within 15 feet of the first target.
Eilistraee’s Grace
5th-level transmutation
With a single word, you call upon the might and grace of Eilistraee, bathing your body with divine energy.
Casting Time (Swift): 1 action. You can take another action as part of the same action, but not an action that involves casting a spell or activating a magical item.
Effect: Your body glows with silvery light, providing illumination to a radius of 60 feet. You gain a -20 penalty on dexterity checks to hide while under the effect of this spell. For the duration of the spell, you gain a +2 bonus to your dexterity, and your base land speed increases by +10 feet. In addition, your touch attacks and any melee weapon you wield become infused with this power as well. They are treated as radiant weapons. This spell lasts for one round.
Special: You can cast this spell as a reaction. If you cast this spell with a spell slot higher than 5th level its duration last for one additional round for each level higher than 5th.