Mass Effect 2: Inferior game?
Posted: Mon Feb 01, 2010 5:02 pm
We've all been looking forwards to this game, but I have to admit, this is suddenly looking rather grim.
Ammunition implementation? Cut-backs on the character skill system? Class-dependency on weapons?
I'm not going to just out and say this feels like a badly camouflaged attempt to make a clone of CoD or some other FPS game out of a genuinely good RPG, but I am not at all impressed with the choices that have been made with the game mechanics.
Actually. . . hell I like hyperbole, why not say it? This reeks of EA's rather deplorable habit of trying to make every game they own exactly the same. None of these new features make sense for the direction they're taking, let alone the way they've been put in. The game was evidently confusing people and so it had to become entirely generic in order to be sold as a sequel to one of the most innovative games of its' time. Everything that was clever about the system seems to have been cruelly mangled to try and force it to resemble every other game on the market.
It's not a bad game, of course not, but there's so much that's been gotten so terribly wrong that I have to wonder what exactly happened to cause this. I was really quite excited about this, but this really is not the game it could have been. Hopefully a little further in I'll find out what this was supposed to be about, but I'm not optimistic. Where did the ingenuity go? Maybe it's behind one of the inexplicable 'ammo crates' lying around in the middle of the war zone?
First impressions being important, this is mine. More on this subject to come when I'm not still very annoyed about it.
Ammunition implementation? Cut-backs on the character skill system? Class-dependency on weapons?
I'm not going to just out and say this feels like a badly camouflaged attempt to make a clone of CoD or some other FPS game out of a genuinely good RPG, but I am not at all impressed with the choices that have been made with the game mechanics.
Actually. . . hell I like hyperbole, why not say it? This reeks of EA's rather deplorable habit of trying to make every game they own exactly the same. None of these new features make sense for the direction they're taking, let alone the way they've been put in. The game was evidently confusing people and so it had to become entirely generic in order to be sold as a sequel to one of the most innovative games of its' time. Everything that was clever about the system seems to have been cruelly mangled to try and force it to resemble every other game on the market.
It's not a bad game, of course not, but there's so much that's been gotten so terribly wrong that I have to wonder what exactly happened to cause this. I was really quite excited about this, but this really is not the game it could have been. Hopefully a little further in I'll find out what this was supposed to be about, but I'm not optimistic. Where did the ingenuity go? Maybe it's behind one of the inexplicable 'ammo crates' lying around in the middle of the war zone?
First impressions being important, this is mine. More on this subject to come when I'm not still very annoyed about it.