Mass Effect 2: Inferior game?

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Ra'Sona Races-The-Wind
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Mass Effect 2: Inferior game?

Post by Ra'Sona Races-The-Wind »

We've all been looking forwards to this game, but I have to admit, this is suddenly looking rather grim.

Ammunition implementation? Cut-backs on the character skill system? Class-dependency on weapons?

I'm not going to just out and say this feels like a badly camouflaged attempt to make a clone of CoD or some other FPS game out of a genuinely good RPG, but I am not at all impressed with the choices that have been made with the game mechanics.

Actually. . . hell I like hyperbole, why not say it? This reeks of EA's rather deplorable habit of trying to make every game they own exactly the same. None of these new features make sense for the direction they're taking, let alone the way they've been put in. The game was evidently confusing people and so it had to become entirely generic in order to be sold as a sequel to one of the most innovative games of its' time. Everything that was clever about the system seems to have been cruelly mangled to try and force it to resemble every other game on the market.

It's not a bad game, of course not, but there's so much that's been gotten so terribly wrong that I have to wonder what exactly happened to cause this. I was really quite excited about this, but this really is not the game it could have been. Hopefully a little further in I'll find out what this was supposed to be about, but I'm not optimistic. Where did the ingenuity go? Maybe it's behind one of the inexplicable 'ammo crates' lying around in the middle of the war zone?

First impressions being important, this is mine. More on this subject to come when I'm not still very annoyed about it.
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Ra'Sona Races-The-Wind
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Post by Ra'Sona Races-The-Wind »

Mellowed out a but, and getting into the game more. I still dislike the ammunition implementation, and the way the skills have been pulled out for my companions, but I'm seeing a lot of fun things too.

The paragon/reneade interrupt is a very nice addition, and I'll reluctantly admit that the level of armour customisation is delightful. The upgrades however anre irritating, I can;t actually see which ones are better and by how much while applying the research and that annoys me.

Also, the removal of the mako is a source of deep disappointment to me, as is the use of these magical probes. They've tried to cut out pointless exploration but just swapped one tedious run for another even more tedious run for resources.

And a major point, the navigation. I don't see that it adds anything other than an annoying need to refuel (or not, as when you run out you go FTL back to the refuel point no matter where you are. So why use fuel at all?) Addin to this that I need to plot out my own course. Why? That's joker's job, he's the pilot it's why he's there.

So it's not awful, but a great deal of nonsense that would have been better spent developing actual game content.

Jack is scary.
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