Layout
Moderators: Shir'le E. Illios, Bhaern Quel
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- Legend
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Layout
So, it's been asked for a while, but do we have any concrete idea as to how this place should be layed out?
Size, city, town, village, plane, surrounding area...coastal, inland anything really...
Besides, how would a Temple of Eilistraee even look? Simplicity is one of the key features, but how simple?
Just been wondering for a while, and hope you guys'd have an idea.
Size, city, town, village, plane, surrounding area...coastal, inland anything really...
Besides, how would a Temple of Eilistraee even look? Simplicity is one of the key features, but how simple?
Just been wondering for a while, and hope you guys'd have an idea.
:3
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- Lord||Lady
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This is actually one of the topics that I often ponder as well.
If memory serves, both Bhaern and Shir'le have stated that there is no real temple model/plan/layout. Now personally, I'd like that to change. I think that we should have a definative layout, a plan and description of the temple and it's surrounds.
They way I see it is that any temple can not exist by itself. It has to have some sort of backing from people like farmers and craftsmen which would mean that a villiage or at the very least, a hamlet would be located nearby.
A good model for the temple would be to look at medieval monastries of Europe. These religious institutions ranged from being completely self sufficient and isolated from the wider world to supporting a large lay community that was located near the monastary. These communities relied on trade and many of them became very wealthy as a result.
Now in regards to our situation, well Drow are generally regarded with suspiscion and hostility however that isn't always the case. If we take the example of Skullport near Waterdeep in FR, then we see a Drow led multi racial community that is thriving [well at least till WotC trashed it in The Lady Pentitant books ] and was engaged in trade etc with the outside world. Also it does mention a shrine out in the world [I can't exactly recall where] and I would suspect that Eilistraee would have a small temple in Silverymoon as well.
So with those examples in mind, what we could reasonably expect is this: that a temple dedicated to Eilistraee would be located away from major population centres [unless that centre and its ruler and people were friendly towards the faith] and would probably be located in areas like forests or wilderness. This keeps in line with the Elven tradition of connecting with nature. I would say that the temple would not be isolated or remote but far enough away from major population centres to escape most attention. I would also say that any temple or even shrine would have some sort of support from a nearby lay community
If memory serves, both Bhaern and Shir'le have stated that there is no real temple model/plan/layout. Now personally, I'd like that to change. I think that we should have a definative layout, a plan and description of the temple and it's surrounds.
They way I see it is that any temple can not exist by itself. It has to have some sort of backing from people like farmers and craftsmen which would mean that a villiage or at the very least, a hamlet would be located nearby.
A good model for the temple would be to look at medieval monastries of Europe. These religious institutions ranged from being completely self sufficient and isolated from the wider world to supporting a large lay community that was located near the monastary. These communities relied on trade and many of them became very wealthy as a result.
Now in regards to our situation, well Drow are generally regarded with suspiscion and hostility however that isn't always the case. If we take the example of Skullport near Waterdeep in FR, then we see a Drow led multi racial community that is thriving [well at least till WotC trashed it in The Lady Pentitant books ] and was engaged in trade etc with the outside world. Also it does mention a shrine out in the world [I can't exactly recall where] and I would suspect that Eilistraee would have a small temple in Silverymoon as well.
So with those examples in mind, what we could reasonably expect is this: that a temple dedicated to Eilistraee would be located away from major population centres [unless that centre and its ruler and people were friendly towards the faith] and would probably be located in areas like forests or wilderness. This keeps in line with the Elven tradition of connecting with nature. I would say that the temple would not be isolated or remote but far enough away from major population centres to escape most attention. I would also say that any temple or even shrine would have some sort of support from a nearby lay community
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.


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- Lord||Lady
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Alrighty,
I've done a tiny amount of web searching and discovered this little gem.
It is a detailed plan of the monastry of St.Gall in Switzerland, built in 826AD.
[img:34b3sdes]http://www.stgallplan.org/images/redplan2.jpg[/img:34b3sdes]
Now as you can clearly see the monastry was self sufficient, able to produce its own food, beer and even made shields.
With modifications, I think that this is a good model for a temple of Eilistraee.
I've done a tiny amount of web searching and discovered this little gem.
It is a detailed plan of the monastry of St.Gall in Switzerland, built in 826AD.
[img:34b3sdes]http://www.stgallplan.org/images/redplan2.jpg[/img:34b3sdes]
Now as you can clearly see the monastry was self sufficient, able to produce its own food, beer and even made shields.
With modifications, I think that this is a good model for a temple of Eilistraee.
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.


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- Legend
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It seems to me, that the Drow would most likely make home in an town/monastery that was already abandoned. HAving the sufficient knowladge or funds to make a home from scratch seems pretty unlikely.
Re-building one step-by-step, however seems a bit more likely, slowly expanding out of the monastery as the community will (likely) grow.
As far as the locals go, somehow it seems unlikely that they'll home in on, and in the fragment of a second recognise a drow. They've never probably gone so far as a mile into the woods, let alone run into elves. The most likely dangerous fiend they've run into was a mother bear, and a villager got too close for comfort.
In regards to it all, I wouldn't fully count in the Silver Marches for a home. There's definately at least 80% of the population that'll spot a drow from 10 miles away, god forbid the Dark Elf go down wind.
I'd go with a remote region of Amn. If offered a good enough a price they'd sell their own mothers, and seeing drow, there'd be $$ in their eyes.
Aggresion from the merchants would be equal to nill, as Eilistraee's followers are skilled bards, and craft workers. Selling a fine instrument would support them until they find something else...There's also good bussines in guarding merchant caravans, and Eilistraeen's are able swordsmen, with few to match.
And there's plenty of remote locations in the land, not to mention abandoned locations...
Re-building one step-by-step, however seems a bit more likely, slowly expanding out of the monastery as the community will (likely) grow.
As far as the locals go, somehow it seems unlikely that they'll home in on, and in the fragment of a second recognise a drow. They've never probably gone so far as a mile into the woods, let alone run into elves. The most likely dangerous fiend they've run into was a mother bear, and a villager got too close for comfort.
In regards to it all, I wouldn't fully count in the Silver Marches for a home. There's definately at least 80% of the population that'll spot a drow from 10 miles away, god forbid the Dark Elf go down wind.
I'd go with a remote region of Amn. If offered a good enough a price they'd sell their own mothers, and seeing drow, there'd be $$ in their eyes.
Aggresion from the merchants would be equal to nill, as Eilistraee's followers are skilled bards, and craft workers. Selling a fine instrument would support them until they find something else...There's also good bussines in guarding merchant caravans, and Eilistraeen's are able swordsmen, with few to match.
And there's plenty of remote locations in the land, not to mention abandoned locations...
:3
I had a laugh out of the Servant's place. There just next to the sheep, goats, swine and stuff. But yes, actually most of the monasteries built in the middle ages were supposed to be self sufficient. Except those that stood next to special places of cult. Those monks lived of gifts brought by pilgrims. At least to a degree. Several orders were closed to "the public" ex definitio, like OSB (Ordo Sancte Benedicti) and had to grow their own food. Some were simply beggars, like Franciscans OFM (Ordo Fratres Minorum) or the Dominicans OP (Ordo Praedicatores).
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- Demigod
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Re: Layout
[quote="Rooky":vzkls8m3]So, it's been asked for a while, but do we have any concrete idea as to how this place should be layed out?
Size, city, town, village, plane, surrounding area...coastal, inland anything really...
Besides, how would a Temple of Eilistraee even look? Simplicity is one of the key features, but how simple?
Just been wondering for a while, and hope you guys'd have an idea.[/quote:vzkls8m3]
If you are asking about the RolePlay section, there are no rules - though someplace in Forgotten Realms tends to be preferred. Setting can be any place or any time.
If you are asking about the NWN setting that a few of us were working on, that was a city. It also should be noted work on that project has been abandoned. At least for now, and might not start again until NWN3, should that occur.
There has been some discussion about temples in Theological section. The dogma says most temples have a grove, a forge, a tunnel (or other cover from sunlight), shelter for strangers (who are your friends), a storage of food to feed those in need.
The simplest temple is a grove that is lite by moonlight. There are reports of Drow traveling North, IIRC, to such a grove while for the most part lives in [insert city name when I do recall it]that kill Drow on sight. It is clear these do disguise themselves as fair elves.
A stronger community, like one lead by Quile' certainly has grown to a city size in space, though even that community had at my best count perhaps 250 persons living in it (might be higher if you count the children).
There again are reports of real cities in off areas that the followers of the Dark Maiden are a sizable minority respected by most other groups of the city. I would need to search out a reference for that city in FR.
The core however does tend to indicate that followers are small groups, that if it is an Eilistraee controlled, it is more a village or an enclave. There have been reports that two (or more ) groups living in a city do not know of the other group. This clearly tends to occur in the underdark because being outed as a non Lolth follower leads to combat and death. On the surface it is more about either hiding you are drow (by changin appearance to fair elves) or by not trusting a Drow that actually serves Lolth or any of the others dark deities.
The cities we build are based on the beleif the message of return will be accepted by other Drow as a fact and by the surface races.
Size, city, town, village, plane, surrounding area...coastal, inland anything really...
Besides, how would a Temple of Eilistraee even look? Simplicity is one of the key features, but how simple?
Just been wondering for a while, and hope you guys'd have an idea.[/quote:vzkls8m3]
If you are asking about the RolePlay section, there are no rules - though someplace in Forgotten Realms tends to be preferred. Setting can be any place or any time.
If you are asking about the NWN setting that a few of us were working on, that was a city. It also should be noted work on that project has been abandoned. At least for now, and might not start again until NWN3, should that occur.
There has been some discussion about temples in Theological section. The dogma says most temples have a grove, a forge, a tunnel (or other cover from sunlight), shelter for strangers (who are your friends), a storage of food to feed those in need.
The simplest temple is a grove that is lite by moonlight. There are reports of Drow traveling North, IIRC, to such a grove while for the most part lives in [insert city name when I do recall it]that kill Drow on sight. It is clear these do disguise themselves as fair elves.
A stronger community, like one lead by Quile' certainly has grown to a city size in space, though even that community had at my best count perhaps 250 persons living in it (might be higher if you count the children).
There again are reports of real cities in off areas that the followers of the Dark Maiden are a sizable minority respected by most other groups of the city. I would need to search out a reference for that city in FR.
The core however does tend to indicate that followers are small groups, that if it is an Eilistraee controlled, it is more a village or an enclave. There have been reports that two (or more ) groups living in a city do not know of the other group. This clearly tends to occur in the underdark because being outed as a non Lolth follower leads to combat and death. On the surface it is more about either hiding you are drow (by changin appearance to fair elves) or by not trusting a Drow that actually serves Lolth or any of the others dark deities.
The cities we build are based on the beleif the message of return will be accepted by other Drow as a fact and by the surface races.
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- Demigod
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[quote="Rooky":2qpe9kae]It seems to me, that the Drow would most likely make home in an town/monastery that was already abandoned. HAving the sufficient knowladge or funds to make a home from scratch seems pretty unlikely.
Re-building one step-by-step, however seems a bit more likely, slowly expanding out of the monastery as the community will (likely) grow.
As far as the locals go, somehow it seems unlikely that they'll home in on, and in the fragment of a second recognise a drow. They've never probably gone so far as a mile into the woods, let alone run into elves. The most likely dangerous fiend they've run into was a mother bear, and a villager got too close for comfort.
In regards to it all, I wouldn't fully count in the Silver Marches for a home. There's definately at least 80% of the population that'll spot a drow from 10 miles away, god forbid the Dark Elf go down wind.
I'd go with a remote region of Amn. If offered a good enough a price they'd sell their own mothers, and seeing drow, there'd be $$ in their eyes.
Aggresion from the merchants would be equal to nill, as Eilistraee's followers are skilled bards, and craft workers. Selling a fine instrument would support them until they find something else...There's also good bussines in guarding merchant caravans, and Eilistraeen's are able swordsmen, with few to match.
And there's plenty of remote locations in the land, not to mention abandoned locations...[/quote:2qpe9kae]
Ed has spoken some about where the followers gather and live.
The city residents by magic or herbs pale their skin, short of the few exotic (but proven peaceful) Drow.
Other places they establish themselves on the surface are :Strong Houses", that is on the ill defined borders between two city states, the Thays also use such locations to run their operations against good.
Of course one day, recapture and rededication of the "twisted tower" would be a good thing. That was a temple to Eilistraee and an erco of her presence is still there, even after being Lolthian over runner.
Smaller is safer when one can trust no one. However at times large thing indeed was built or captured from time to time. The wins in 30,000 years hardly match up to the loses though as they write the books.
Re-building one step-by-step, however seems a bit more likely, slowly expanding out of the monastery as the community will (likely) grow.
As far as the locals go, somehow it seems unlikely that they'll home in on, and in the fragment of a second recognise a drow. They've never probably gone so far as a mile into the woods, let alone run into elves. The most likely dangerous fiend they've run into was a mother bear, and a villager got too close for comfort.
In regards to it all, I wouldn't fully count in the Silver Marches for a home. There's definately at least 80% of the population that'll spot a drow from 10 miles away, god forbid the Dark Elf go down wind.
I'd go with a remote region of Amn. If offered a good enough a price they'd sell their own mothers, and seeing drow, there'd be $$ in their eyes.
Aggresion from the merchants would be equal to nill, as Eilistraee's followers are skilled bards, and craft workers. Selling a fine instrument would support them until they find something else...There's also good bussines in guarding merchant caravans, and Eilistraeen's are able swordsmen, with few to match.
And there's plenty of remote locations in the land, not to mention abandoned locations...[/quote:2qpe9kae]
Ed has spoken some about where the followers gather and live.
The city residents by magic or herbs pale their skin, short of the few exotic (but proven peaceful) Drow.
Other places they establish themselves on the surface are :Strong Houses", that is on the ill defined borders between two city states, the Thays also use such locations to run their operations against good.
Of course one day, recapture and rededication of the "twisted tower" would be a good thing. That was a temple to Eilistraee and an erco of her presence is still there, even after being Lolthian over runner.
Smaller is safer when one can trust no one. However at times large thing indeed was built or captured from time to time. The wins in 30,000 years hardly match up to the loses though as they write the books.
- Shir'le E. Illios
- High Priestess
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Bhaern, I think that they're talking about the building described in the introductory story for the site. 
Regarding that I always considered it as not having a set location but "move around", so to speak. Think of it as existing in a very small pocket plane where how it connects to the main world tends to change based on need and the whims of the goddess. Though always somewhere in a forest and always fairly... transparently (you wouldn't know "now I've left the pocket plane", but instead the forest would gradually change to suit whatever forest it tends to be in at that time).
I hope that makes sense.
As for the building (the "complex") itself, I never considered it a temple as such, though of course it does contain a shrine and has a fairly Eilistraee-oriented design and functionality. The purpose of the Chosen Complex is more as a meeting place for followers of Eilistraee from all over the world (hence why it's useful for the thing to move around; if Mohammed can't come to the mountain...).
Regarding how self sufficient it is one can consider two possibilities (that I never truly decided upon). First is that it could be self-sufficient, but that would mean the plans for it need to extend to include things like farms and such. But another solution that I find interesting is that it could simply be supplied by the various Eilistraeen communities that it aims to bring together. In my mind I did always consider it having a lot of storage space. And since it's supposed to be a sort of nexus to the Eilistraeen communities it would make sense I think.
I've had a (very) rough layout in my mind as well. Even tried to model it in NWN at one point (though there it always felt a bit too... small). One problem with NWN was that I could never get the decoration quite right and I needed to split each floor into several areas to be able to use different tilesets (for instance it had a fairly large kitchen on the ground floor which needed a different tileset).
The complex itself had two floors and an extensive basement. The basement was largely storage space and a connection to the Underdark, but I could imagine there being more rooms and such as well. The first floor (second floor for you Americans) is largely sleeping quarters of various kind. And the ground floor is where all the interesting rooms are, as well as a few more storage areas; common room, shrine, kitchen, a couple of studies (like the one described in the story), a walled-in garden (again as described) and a large hall (that'll likely appear like an indoor glade) for larger official functions, with an attached (dis)robing room. Probably something like a smithy as well.
But remember that while the building might be designed to hold a large number of people, it's 'staffed' by a relatively low number of people on a permanent basis. It is, in many ways, more like an inn than a temple. Just an inn with a religious bend.
I hope that was at least somewhat helpful.
Love -x-x-x-
Shir'le

Regarding that I always considered it as not having a set location but "move around", so to speak. Think of it as existing in a very small pocket plane where how it connects to the main world tends to change based on need and the whims of the goddess. Though always somewhere in a forest and always fairly... transparently (you wouldn't know "now I've left the pocket plane", but instead the forest would gradually change to suit whatever forest it tends to be in at that time).
I hope that makes sense.
As for the building (the "complex") itself, I never considered it a temple as such, though of course it does contain a shrine and has a fairly Eilistraee-oriented design and functionality. The purpose of the Chosen Complex is more as a meeting place for followers of Eilistraee from all over the world (hence why it's useful for the thing to move around; if Mohammed can't come to the mountain...).
Regarding how self sufficient it is one can consider two possibilities (that I never truly decided upon). First is that it could be self-sufficient, but that would mean the plans for it need to extend to include things like farms and such. But another solution that I find interesting is that it could simply be supplied by the various Eilistraeen communities that it aims to bring together. In my mind I did always consider it having a lot of storage space. And since it's supposed to be a sort of nexus to the Eilistraeen communities it would make sense I think.
I've had a (very) rough layout in my mind as well. Even tried to model it in NWN at one point (though there it always felt a bit too... small). One problem with NWN was that I could never get the decoration quite right and I needed to split each floor into several areas to be able to use different tilesets (for instance it had a fairly large kitchen on the ground floor which needed a different tileset).
The complex itself had two floors and an extensive basement. The basement was largely storage space and a connection to the Underdark, but I could imagine there being more rooms and such as well. The first floor (second floor for you Americans) is largely sleeping quarters of various kind. And the ground floor is where all the interesting rooms are, as well as a few more storage areas; common room, shrine, kitchen, a couple of studies (like the one described in the story), a walled-in garden (again as described) and a large hall (that'll likely appear like an indoor glade) for larger official functions, with an attached (dis)robing room. Probably something like a smithy as well.
But remember that while the building might be designed to hold a large number of people, it's 'staffed' by a relatively low number of people on a permanent basis. It is, in many ways, more like an inn than a temple. Just an inn with a religious bend.
I hope that was at least somewhat helpful.

Love -x-x-x-
Shir'le
-= Shir'le E. Illios =-
Chosen of Eilistraee
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- Lord||Lady
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I like the idea of the temple/shrine/monastry [whatever you wish to call it] being located in a pocket plane, accessable from all other points of the myriad of planes and dimensions. It also adroitly dodges the need to site it in any particular game/campaign setting. In a way the complex would be a sort of mirror [in my mind at least] of Eilistraee's own home plane.
Getting back to specifics though - I think the idea of the complex being supported by a community [farmers, craftsmen etc] fits in with the idea that Eilistraee wants to establish peaceful communities on the surface world. The complex would be a show case of what they could hope to enjoy - an idealic rural/pastoral setting with a delicate balance with nature. In the novel I'm currently writing, the temple complex is in a remote mountain valley. The valley itself is heavily forested but closer to the centre of the valley is a river and on either side of that river is cleared land that is being farmed. I envisage the temple being supported by a village of about 500 people or there abouts. The majority of that population would be farmers [roughly 80%] and the rest would live in the village itself and be engaged in a number of essential trades such as blacksmithing, the chandler [candlemaker] a tanner, a leather worker, carpenters, stone masons, brewers [who also would run the village Inn] a butcher, herbalist/apothocary and so forth. The temple complex itself is akin to the monastry plan I have displayed. There is a main place of worship [the actual temple] as well as other important buildings like a scriptorium, large dinning hall, guest quarters, a storage area, sleeping quarters for the clergy, a hospice for the sick, a craftshed/building where special items would be made by the priestesses such as potions etc, and of course, the entire complex would be surrounded by gardens which are both ornamental and functional. There'd be orchards and vegetable gardens a plenty since feeding people is one of the tennants of the faith. I'd also envisage, like Shir'le has said, that there would be at least 3 levels to the main temple building, a basement and ground and 1st floor. There could be even more underground levels, especially created to house Drow who are not yet aclimatised to living on the surface world.
Generally though, I think what many of the people who visit this website would like perhaps a more detailed description of the temple/shrine complex. I realise that may require some work but I'm reasonably keen to help out. I'm no graphics artist though, my draftsmens skills are woeful but I believe we could perhaps create something that visitors to the site can explore a bit more. What I think might work is to have links set up that lead to various parts of the complex, sort of like what exists now. Each place would reveal details of the complex as well as the faith of Eilistraee. So when a visitor arrives at the front gate, they can enter the courtyard which then leads off to other locations like the library, grounds, kitchens, sub surface levels and of course the temple/shrine itself. It would be nice to have a artists depiction of the place but then again, why not leave it up to each visitors imagination to colour it in for themselves
Getting back to specifics though - I think the idea of the complex being supported by a community [farmers, craftsmen etc] fits in with the idea that Eilistraee wants to establish peaceful communities on the surface world. The complex would be a show case of what they could hope to enjoy - an idealic rural/pastoral setting with a delicate balance with nature. In the novel I'm currently writing, the temple complex is in a remote mountain valley. The valley itself is heavily forested but closer to the centre of the valley is a river and on either side of that river is cleared land that is being farmed. I envisage the temple being supported by a village of about 500 people or there abouts. The majority of that population would be farmers [roughly 80%] and the rest would live in the village itself and be engaged in a number of essential trades such as blacksmithing, the chandler [candlemaker] a tanner, a leather worker, carpenters, stone masons, brewers [who also would run the village Inn] a butcher, herbalist/apothocary and so forth. The temple complex itself is akin to the monastry plan I have displayed. There is a main place of worship [the actual temple] as well as other important buildings like a scriptorium, large dinning hall, guest quarters, a storage area, sleeping quarters for the clergy, a hospice for the sick, a craftshed/building where special items would be made by the priestesses such as potions etc, and of course, the entire complex would be surrounded by gardens which are both ornamental and functional. There'd be orchards and vegetable gardens a plenty since feeding people is one of the tennants of the faith. I'd also envisage, like Shir'le has said, that there would be at least 3 levels to the main temple building, a basement and ground and 1st floor. There could be even more underground levels, especially created to house Drow who are not yet aclimatised to living on the surface world.
Generally though, I think what many of the people who visit this website would like perhaps a more detailed description of the temple/shrine complex. I realise that may require some work but I'm reasonably keen to help out. I'm no graphics artist though, my draftsmens skills are woeful but I believe we could perhaps create something that visitors to the site can explore a bit more. What I think might work is to have links set up that lead to various parts of the complex, sort of like what exists now. Each place would reveal details of the complex as well as the faith of Eilistraee. So when a visitor arrives at the front gate, they can enter the courtyard which then leads off to other locations like the library, grounds, kitchens, sub surface levels and of course the temple/shrine itself. It would be nice to have a artists depiction of the place but then again, why not leave it up to each visitors imagination to colour it in for themselves

In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.


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- Legend
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WOOHOO!!! We're doing something.
But seriously...as much fun as it would be seeing a heap of naked drow women huddling together in the heavy rain (insert explicit, and awkawrdly detailed description...and drool), they really do need a roof over their heads.
And the pocket plane is a witty idea; No select spot, no problems. Portal here, humm there, and there you are.
Again I imply the idea of trade. I'd imagine more then a handful of followers and their cousins passing along through the Pocket Temple and selling a few bits and peaces they don't need gathered up in their travels, making the place slightly bigger each time.
As far as the artist representation goes, I could do it, but that may take more time then it takes Shirl'le to write up the first page of the Wiki -.-' .
'Course we need that one portal to Ravenloft so I can go home

But seriously...as much fun as it would be seeing a heap of naked drow women huddling together in the heavy rain (insert explicit, and awkawrdly detailed description...and drool), they really do need a roof over their heads.
And the pocket plane is a witty idea; No select spot, no problems. Portal here, humm there, and there you are.
Again I imply the idea of trade. I'd imagine more then a handful of followers and their cousins passing along through the Pocket Temple and selling a few bits and peaces they don't need gathered up in their travels, making the place slightly bigger each time.
As far as the artist representation goes, I could do it, but that may take more time then it takes Shirl'le to write up the first page of the Wiki -.-' .
'Course we need that one portal to Ravenloft so I can go home

:3
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A long time ago I offered to map the complex on the website and PMed the High Priestess about doing so. Then as now she wanted it vague.
As for pocket planes the idea dates back to at least 1995 for a changeable as far as a website, roleplay site. It in D&D in P&P existed sooner then that (also it would not surprise me to discover something older existed on the web sooner).
Dancing in the moonlight is hard to do when it is raining *wink*
As for pocket planes the idea dates back to at least 1995 for a changeable as far as a website, roleplay site. It in D&D in P&P existed sooner then that (also it would not surprise me to discover something older existed on the web sooner).
Dancing in the moonlight is hard to do when it is raining *wink*
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- Lord||Lady
- Posts: 1480
- Joined: Sun Mar 16, 2008 2:27 pm
- Location: Western Australia
- Contact:
[quote="Bhaern Quel":22ldn5wa].
Dancing in the moonlight is hard to do when it is raining *wink*[/quote:22ldn5wa]
Absolutely
Not the sort of weather to be covorting naked dancing now is it?
What were you thinking Rooky?
What is so attractive about the idea of huddling with all those [color=red:22ldn5wa]wet, shivering, firm lucious ripe delcious naked female drow, all clinging together, embracing each other breast to breast, vigorously rubbing each other trying to warm up[/color:22ldn5wa]?
Oh my! Heavens! I think I need a cold shower....
*ahem* [a great deal more throat clearing and drinking of cold water]
That's it...be strong...think of England!
No more of this....laciviousness!
No more visions of [color=red:22ldn5wa]hot breath on soft skin, no more images of sensual touches and gentle caresses traveling over silky taunt quivering bodies exploring the most secret of places, we'll have none of those sultry sighs, moans and half gasps of pleasure, we'll do away with lower lips being bitten while in the throes of passion! [/color:22ldn5wa]
No...no more I say!
A stiff upper lip and a picture of Queen Victoria is all we need.
Anyway...back on topic...
Although Shir'le has stated a preference for no map and keeping the description vague, I think it might be better if a basic plan be done. It doesn't have to be a floor plan as such but having a layout, at least in words, would give visitors a more definate image of what Eilistraee is all about.
Now...back to those wet drow girls....
Dancing in the moonlight is hard to do when it is raining *wink*[/quote:22ldn5wa]
Absolutely

Not the sort of weather to be covorting naked dancing now is it?
What were you thinking Rooky?
What is so attractive about the idea of huddling with all those [color=red:22ldn5wa]wet, shivering, firm lucious ripe delcious naked female drow, all clinging together, embracing each other breast to breast, vigorously rubbing each other trying to warm up[/color:22ldn5wa]?

Oh my! Heavens! I think I need a cold shower....

*ahem* [a great deal more throat clearing and drinking of cold water]
That's it...be strong...think of England!
No more of this....laciviousness!
No more visions of [color=red:22ldn5wa]hot breath on soft skin, no more images of sensual touches and gentle caresses traveling over silky taunt quivering bodies exploring the most secret of places, we'll have none of those sultry sighs, moans and half gasps of pleasure, we'll do away with lower lips being bitten while in the throes of passion! [/color:22ldn5wa]
No...no more I say!
A stiff upper lip and a picture of Queen Victoria is all we need.


Anyway...back on topic...

Although Shir'le has stated a preference for no map and keeping the description vague, I think it might be better if a basic plan be done. It doesn't have to be a floor plan as such but having a layout, at least in words, would give visitors a more definate image of what Eilistraee is all about.
Now...back to those wet drow girls....
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.


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- Demigod
- Posts: 2361
- Joined: Tue Feb 14, 2006 10:32 pm
[quote="Talwyn Aureliano":2mzvhpmo]
Anyway...back on topic... :p
Although Shir'le has stated a preference for no map and keeping the description vague, I think it might be better if a basic plan be done. It doesn't have to be a floor plan as such but having a layout, at least in words, would give visitors a more definate image of what Eilistraee is all about. [/quote:2mzvhpmo]
Well she has the final say in this matter, hower it appears to be mucg like the Harper Hall from _Dragon Riders of Pern. Tat is a courtyard, surrounded by walls. Major difference is the Harper Hall was paved and the temple inner coutis garden.
assic art I have never been good at, however it might look something like this as an assic map.
WWWWWWWW
WBBBBBBBBBBW
WBBBBBBBBBBW
WBBGGG GGBBW
WBBGGG GGBBW
WBBGGG GGBBW
WBBBBBBBBBBW
WBBBBBBBBBBW
WWWWWWWW
W = Wall
B = Building, use will change from time to time.
G = Garden/grove for protected worship.
As for the basement and tunnels that gets harder, however a general description might be made, less subject to change. Oh map is not to scale, as the main dining/party room appears to be very large, after travel though the corridors of the guide. Perhaps there is less G and more B in a corner, or the scale is at least 20 feet.
[quote:2mzvhpmo]
Now...back to those wet drow girls....[/quote:2mzvhpmo]
Rooky can still rip your heart out, should she desire.
Anyway...back on topic... :p
Although Shir'le has stated a preference for no map and keeping the description vague, I think it might be better if a basic plan be done. It doesn't have to be a floor plan as such but having a layout, at least in words, would give visitors a more definate image of what Eilistraee is all about. [/quote:2mzvhpmo]
Well she has the final say in this matter, hower it appears to be mucg like the Harper Hall from _Dragon Riders of Pern. Tat is a courtyard, surrounded by walls. Major difference is the Harper Hall was paved and the temple inner coutis garden.
assic art I have never been good at, however it might look something like this as an assic map.
WWWWWWWW
WBBBBBBBBBBW
WBBBBBBBBBBW
WBBGGG GGBBW
WBBGGG GGBBW
WBBGGG GGBBW
WBBBBBBBBBBW
WBBBBBBBBBBW
WWWWWWWW
W = Wall
B = Building, use will change from time to time.
G = Garden/grove for protected worship.
As for the basement and tunnels that gets harder, however a general description might be made, less subject to change. Oh map is not to scale, as the main dining/party room appears to be very large, after travel though the corridors of the guide. Perhaps there is less G and more B in a corner, or the scale is at least 20 feet.
[quote:2mzvhpmo]
Now...back to those wet drow girls....[/quote:2mzvhpmo]
Rooky can still rip your heart out, should she desire.
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- Lord||Lady
- Posts: 1480
- Joined: Sun Mar 16, 2008 2:27 pm
- Location: Western Australia
- Contact:
[quote="Bhaern Quel":1tyzx875]
Rooky can still rip your heart out, should she desire.[/quote:1tyzx875]
Meh...[waves his hand dismissively]
Rooky Schmooky.
I ain't scared of some yapping long haired little old ladies doggie.
The worse I could expect to receive would be a nip on the ankle
Besides she can't take what isn't there
It's already gone and held by someone special who happens to own a 12 guage pump action shotgun loaded with silver buckshot

lucky for me Rooky was last seen with a sense of humour
back to the topic...
I had a similar idea that you have come up with Bhaern.
It would have been something like this:
[center:1tyzx875]Outer grounds[/center:1tyzx875]
[center:1tyzx875]Enterance[/center:1tyzx875]
[center:1tyzx875]Gardens-------Courtyard-------Gardens
Gardens--------Cloister--------Gardens
Gardens--------Guest Quarters---------Temple Enterance--------Priestesses Quarters--------Gardens
Gardens-------Kitchens----------Temple refrectory---------High Priestesses Quarters-------Gardens
Gardens---------Store rooms--------Main Temple--------Library-------Gardens
Gardens-------Crafting Building-------Main Temple-------Small Shrine-------Gardens
Gardens---------End of Main Temple---------Gardens[/center:1tyzx875]
[center:1tyzx875]Gardens[/center:1tyzx875]
Rooky can still rip your heart out, should she desire.[/quote:1tyzx875]
Meh...[waves his hand dismissively]
Rooky Schmooky.

I ain't scared of some yapping long haired little old ladies doggie.
The worse I could expect to receive would be a nip on the ankle

Besides she can't take what isn't there

It's already gone and held by someone special who happens to own a 12 guage pump action shotgun loaded with silver buckshot



lucky for me Rooky was last seen with a sense of humour

back to the topic...
I had a similar idea that you have come up with Bhaern.
It would have been something like this:
[center:1tyzx875]Outer grounds[/center:1tyzx875]
[center:1tyzx875]Enterance[/center:1tyzx875]
[center:1tyzx875]Gardens-------Courtyard-------Gardens
Gardens--------Cloister--------Gardens
Gardens--------Guest Quarters---------Temple Enterance--------Priestesses Quarters--------Gardens
Gardens-------Kitchens----------Temple refrectory---------High Priestesses Quarters-------Gardens
Gardens---------Store rooms--------Main Temple--------Library-------Gardens
Gardens-------Crafting Building-------Main Temple-------Small Shrine-------Gardens
Gardens---------End of Main Temple---------Gardens[/center:1tyzx875]
[center:1tyzx875]Gardens[/center:1tyzx875]
In War: Resolution. In Defeat: Defiance. In Victory: Magnanimity. In Peace: Goodwill.


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- Legend
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- Location: A spooky wood, with man-eating little giant space hampsters
- Contact:
[quote="Talwyn Aureliano":19d28fhk][quote="Bhaern Quel":19d28fhk]
Rooky can still rip your heart out, should she desire.[/quote:19d28fhk]
Meh...[waves his hand dismissively]
Rooky Schmooky.
I ain't scared of some yapping long haired little old ladies doggie.
The worse I could expect to receive would be a nip on the ankle
Besides she can't take what isn't there
It's already gone and held by someone special who happens to own a 12 guage pump action shotgun loaded with silver buckshot
[/quote:19d28fhk]
Arena, lousy 2E palading v. a bloodthirsty Werewolf. And I'm using the original sheet this time! Mine lesbian harem
Back to topic;
By this afternoon I may have the rough layout. I know the High Priestess wants it vague and leave it to the public to imagine the spot, but I'm personally going craizy as to how the place is set up.
One dude comes in says "standing on the hill" and I'm left wondering "we at the Temple or Gehhena? T_T"
At least a sketch, to at least know where we are.
Oh yeah, I don't care whether you agree with it or not, but we're doing the Underdark entrance my way. WITH the defense lines.

Rooky can still rip your heart out, should she desire.[/quote:19d28fhk]
Meh...[waves his hand dismissively]
Rooky Schmooky.

I ain't scared of some yapping long haired little old ladies doggie.
The worse I could expect to receive would be a nip on the ankle

Besides she can't take what isn't there

It's already gone and held by someone special who happens to own a 12 guage pump action shotgun loaded with silver buckshot



Arena, lousy 2E palading v. a bloodthirsty Werewolf. And I'm using the original sheet this time! Mine lesbian harem


Back to topic;
By this afternoon I may have the rough layout. I know the High Priestess wants it vague and leave it to the public to imagine the spot, but I'm personally going craizy as to how the place is set up.
One dude comes in says "standing on the hill" and I'm left wondering "we at the Temple or Gehhena? T_T"
At least a sketch, to at least know where we are.
Oh yeah, I don't care whether you agree with it or not, but we're doing the Underdark entrance my way. WITH the defense lines.

:3