Revised 3.5 Barbarian

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Sindra
Maid
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Posts: 7
Joined: Fri Jan 30, 2009 2:43 am

Revised 3.5 Barbarian

Post by Sindra »

I wasn't sure if this was the place to put it... please forgive me if it is not. Anyway, this is a barbarian rework I have finally completed, and id like anyone and everyone's opinion on it. More criticisms, the better, as I like a wide field of players to make their thoughts known for future projects!

Enjoy, the BARBARIAN!

[url=http://imageshack.us:3txopdyp][img:3txopdyp]http://img291.imageshack.us/img291/9007 ... naljk3.jpg[/img:3txopdyp][/url:3txopdyp]

[b:3txopdyp]~~~~~~Barbarian~~~~~~[/b:3txopdyp][/size:3txopdyp]

[b:3txopdyp]Alignment[/b:3txopdyp]: Any.
[b:3txopdyp]Hit Dice[/b:3txopdyp]: d12.
[b:3txopdyp]Base Attack[/b:3txopdyp]: Good.
[b:3txopdyp]Saves[/b:3txopdyp]: Good Fort, Good Ref, Poor Will.

[b:3txopdyp]Class Skills[/b:3txopdyp]
The Barbarian's class skills (and the key ability for each skill) are Balance (Dex), Climb (Str), Craft (Int), Handle Animal (Cha), Intimidate (Cha), Jump (Str), Listen (Wis), Ride (Dex), Spot (Wis), Survival (Wis), Swim (Str) and Tumble (Dex).
[b:3txopdyp]Skill Points at 1st Level[/b:3txopdyp]: (4 + Int modifier) x 4.
[b:3txopdyp]Skill Points at Each Additional Level[/b:3txopdyp]: 4 + Int modifier.


[b:3txopdyp]Class Features[/b:3txopdyp]

[b:3txopdyp]Weapons and Armor Proficiency[/b:3txopdyp]: A barbarian is proficient with all simple and martial weapons, light armor, medium armor, and shields (except tower shields).

[b:3txopdyp]Fast Movement (Ex)[/b:3txopdyp]: At 1st level, the barbarian's land speed is increased by 10 feet. This benefit applies only when the barbarian is wearing no armor, light armor, or medium armor and not carrying a heavy load.

[b:3txopdyp]Nonlethal Damage Reduction (Ex)[/b:3txopdyp]: At 1st level, the Barbarian can ignore most forms of pain that do not cause real damage. He gains an amount of damage reduction against nonlethal damage equal to his barbarian level.

[b:3txopdyp]Painless (Ex)[/b:3txopdyp]: At 1st level, the barbarian gains a bonus to any skill checks or saving throws made to resist pain (symbol of pain, concentration checks to cast spells while taking continual damage, etc.) equal to his half his barbarian level (rounded down, to a minimum of 1). This bonus stacks with the will save bonus granted during a rage.

[b:3txopdyp]Rage (Ex)[/b:3txopdyp]: At 1st level, a barbarian can call upon inner reserves of strength and ferocity, granting her additional combat prowess. Starting at 1st level, a barbarian gains a number of rage points equal to 3 + her Constitution modifier. At each level after 1st, she gains an additional number of rage points equal to 1 + her Constitution modifier. Temporary increases to Constitution, such as those gained from rage and supernatural powers, do not increase a barbarian’s total number of rage points. A barbarian must spend one rage point to enter a rage and one additional point at the start of any round spent in rage. In addition, rage points can be spent to activate rage powers. A barbarian can enter a rage as a free action. Rage points are renewed after resting for 8 hours although these hours do not need to be consecutive.
In a rage, he temporarily gains a +4 bonus to Strength, a +4 bonus to Constitution, and a +2 bonus on Will saves, but he takes a -2 penalty to Armor Class. While raging, a barbarian cannot use any Charisma, Dexterity, or Intelligence based skills (Except for Balance, Escape Artist, Intimidate, and Ride), or the Concentration skill, or any abilities that require patience or concentration, nor can he cast spells or activate magic items that require a command word, a spell trigger, or spell completion to function. He can use any feat he has except Combat Expertise, item creation feats, and metamagic feats.
A barbarian can end her rage as a free action and is fatigued for a number of rounds equal to 2 times the number of rage points spent during the rage. A barbarian cannot enter a new rage while fatigued but can otherwise enter a rage multiple times during a single encounter or combat. Entering a rage takes no time itself, but a barbarian can do it only during his action, not in response to someone's action.

[b:3txopdyp]Rage Powers[/b:3txopdyp]: As a barbarian gains experience, she learns to harness her rage in new ways. Starting at 2nd level, a barbarian gains one rage power. She gains an additional rage power for every three levels of barbarian attained after 2nd level (5th, 8th, 11th, 14th, 17th and 20th). A barbarian can use her rage powers only while raging, with each power consuming a number of rage points. A barbarian cannot select an individual power more than once. Unless otherwise noted, these abilities are free actions that must be performed on your turn.

[b:3txopdyp]~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~[/b:3txopdyp]

[i:3txopdyp][b:3txopdyp]Animal Fury (Ex)[/b:3txopdyp]: The barbarian may make a bite attack using her full base attack bonus bonus. If the bite hits, it deals 1d4 damage plus the barbarian’s Strength modifier. A barbarian can use this attack while grappled. If the bite attack hits, any grapple checks made against the target this round are at a +2 bonus. (3 rage points)

[b:3txopdyp]Clear Mind (Su)[/b:3txopdyp]: A barbarian may reroll a failed Will save once per encounter. This power is used as an immediate action after the save is failed. The barbarian must take the second result, even if it is worse. A barbarian must be at least 6th level before selecting this power. (6 rage points)

[b:3txopdyp]Increased Damage Reduction (Ex)[/b:3txopdyp]: The barbarian gains damage reduction 1/— per 3 rage points that lasts until the beginning of the barbarians next turn. This damage reduction stacks with that granted by the barbarian class feature. The barbarian cannot increase her damage reduction by more than 3/— with this power. A barbarian must be 10th level before selecting this ability. (3, 6, or 9 rage points)

[b:3txopdyp]Elemental Rage (Su)[/b:3txopdyp]: All of the barbarian’s attacks deal an additional +1d6 energy damage for one round. The energy type must be acid, cold, electricity or fire. This energy damage does not stack with energy damage dealt by special weapon abilities if it is of the same type. This power is used as a swift action before any attacks are made. A barbarian must be 12th level before selecting this power. (12 rage points)

[b:3txopdyp]Incredible Reflexes (Ex)[/b:3txopdyp]: The barbarian gains a dodge bonus to her armor class equal to 1/2 her barbarian level (round down) for one round against all attacks. (6 rage points)

[b:3txopdyp]Intimidating Glare (Ex)[/b:3txopdyp]: The barbarian can make an Intimidate check against one adjacent foe as a free action. If the barbarian successfully demoralizes her opponent, the foe is shaken for 1d6+3 rounds. (6 rage points)

[b:3txopdyp]Knockback (Ex)[/b:3txopdyp]: Anyone hit by the barbarian’s melee attacks this round is pushed back, if possible. This power is used as a swift action before any attacks are made. This is effectively a bullrush attempt. The barbarian is counted as one size larger then herself for the purpose of this check. (6 points)

[b:3txopdyp]Low-Light Vision (Ex)[/b:3txopdyp]: The barbarian gains low-light vision for one round. This ability may be extended for additional rounds for 1 rage point, as long as its maintained. (3 rage points, 1 for extended rounds)

[b:3txopdyp]Mighty Swing (Ex)[/b:3txopdyp]: The barbarian automatically confirms a critical hit. This power is used as a swift action once a critical threat has been determined. A barbarian must be at least 8th level before selecting this power. (9 rage points)

[b:3txopdyp]Moment of Clarity (Ex)[/b:3txopdyp]: The barbarian does not take any of the penalties from rage for 1 round. This includes the penalty to armor class and the restriction on what actions can be performed. This ability may be extended for additional rounds for half the rage cost, as long as its maintained. (6 rage points, 1/2 for extended rounds)

[b:3txopdyp]Night Sight (Ex)[/b:3txopdyp]: The barbarian gains darkvision 60 feet for one round. A barbarian must have low-light vision as a rage power or a racial trait to select this rage power. This ability may be extended for additional rounds for half the rage cost, as long as its maintained. (6 rage points, 1/2 for extended rounds)

[b:3txopdyp]Powerful Blow (Ex)[/b:3txopdyp]: The barbarian adds her barbarian level to damage on one successful attack. This power is used as a swift action before the roll to hit is made. (6 rage points)

[b:3txopdyp]Quick Reflexes (Ex)[/b:3txopdyp]: The barbarian can make an additional attack of opportunity above the normal limit of one per round. This power is used as an immediate action when an opponent takes an action that provokes an attack of opportunity. (6 points)

[b:3txopdyp]Renewed Vigor (Su)[/b:3txopdyp]: The barbarian heals 1d4 points of damage + her Constitution modifier, and heals twice that number of nonlethal damage (if any). This power is used as a standard action. A barbarian must be at least 6th level before selecting this power. (9 points)

[b:3txopdyp]Roused Anger (Ex)[/b:3txopdyp]: The barbarian may enter rage even if fatigued. This power is used as a free action when the barbarian enters rage. The barbarian is exhausted at the end of this rage, and remains exhausted for 3 rounds for every round he maintained this rage afterwords. (6 points)

[b:3txopdyp]Strength Surge (Ex)[/b:3txopdyp]: The barbarian adds her barbarian level on one Strength check. This power is used as an immediate action and lasts for the duration of that Strength check. (3 points)

[b:3txopdyp]Surprise Accuracy (Ex)[/b:3txopdyp]: The barbarian adds her barbarian level on one attack roll. This power is used as a swift action before the roll to hit. (6 rage points)

[b:3txopdyp]Swift Foot (Ex)[/b:3txopdyp]: The barbarian gains an enhancement bonus to her speed for one round equal to 10 feet per 3 rage points spent. her speed cannot be increased by more than 30 feet in this way. (3, 6, or 9 rage points)

[b:3txopdyp]Terrifying Howl (Su)[/b:3txopdyp]: The barbarian unleashes a terrifying howl as a standard action. All enemies within 30 feet + 5 ft. equal to the barbarians Strength modifier must make a Will save (DC equal to 10 + 1/2 the barbarian’s level + the barbarian’s Strength modifier) or be panicked for 1d6+3 rounds. A barbarian must have the Intimidating Glance power to select this rage power. Once an enemy has made a successful save versus Terrifying Howl, it is immune to this power for 24 hours. A barbarian must be at least 8th level before selecting this power. (12 rage points)

[b:3txopdyp]Unexpected Strike (Ex)[/b:3txopdyp]: The barbarian can take one additional attack action at her full base attack bonus. This additional attack does not stack with other similar effects. This ability is used as a swift action. A barbarian must be at least 8th level before selecting this power. (12 rage points)[/i:3txopdyp][/size:3txopdyp]

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[b:3txopdyp]Uncanny Dodge (Ex)[/b:3txopdyp]: At 2nd level, a barbarian retains his Dexterity bonus to AC (if any) even if he is caught flat-footed or struck by an invisible attacker. However, he still loses his Dexterity bonus to AC if immobilized.

[b:3txopdyp]Damage Reduction (Ex)[/b:3txopdyp]: At 3rd level, a barbarian gains a damage reduction of 1/-. At 6th level and every 3 levels thereafter, this damage reduction rises by 1 point.

[b:3txopdyp]Ferocity (Ex)[/b:3txopdyp]: Starting at 5th level, during a rage the barbarian does not fall unconscious when below 0 hit points. He may continue to fight without penalty even while disabled or dying. If his rage ends while his hit points are below 0, he is disabled and dying as normal.

[b:3txopdyp]Improved Uncanny Dodge (Ex)[/b:3txopdyp]: At 6th level and higher, a barbarian can no longer be flanked; he can react to opponents on opposite sides of him as easily as he can react to a single attacker.

[b:3txopdyp]Increased Damage Threshold (Ex)[/b:3txopdyp]: At 7th level, while raging the barbarian can fight on long after others have collapsed and died, remaining alive (though still dying) until he reaches -15 hit points. He dies instantly upon reaching his new damage threshold during the rage, or when his rage ends and he has -10 or fewer hit points. At 12th level his damage threshold is increased to -20 and at 17th level increased to -25.

[b:3txopdyp]Enduring Toughness (Ex)[/b:3txopdyp]: At 8th level, the barbarian grows resistant to the elements. He gains energy resistance 5 against acid, cold, electricity, and fire damage. At 13th and 18th levels, his resistances increase by an additional 5.

[b:3txopdyp]Greater Rage (Ex)[/b:3txopdyp]: At 10th level, a barbarian's bonuses to Strength and Constitution during his rage each increase to +6, and his morale bonus on Will saves increases to +3. The penalty to AC remains at -2.

[b:3txopdyp]Tireless Rage (Ex)[/b:3txopdyp]: At 10th level, a barbarian becomes immune to fatigue, and any effects that would cause him to become exhausted instead make him fatigued. At 20th level, he becomes immune to exhaustion.

[b:3txopdyp]Indomitable Will (Ex)[/b:3txopdyp]: At 15th level, a barbarian gains a +2 bonus on Will saves to resist mind-affecting spells and effects. This stacks with the will save bonus gained when raging. At 20th level this bonus increases to +4.

[b:3txopdyp]Mighty Rage (Ex)[/b:3txopdyp]: At 20th level, a barbarian's bonuses to Strength and Constitution during his rage each increase to +8, and his morale bonus on Will saves increases to +4. The penalty to AC remains at -2.
"When life turns its back on you, sneak attack it for extra damage."
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