Here's what i found:
[quote:2qy8wicz]Eilistraean Spells
Two unique spells widely employed by the Dark Maiden's followers are
lesser spellsong and spellsong. The use of these spells has given the
clergy of Eilistraee the name spellsingers in the North. Sword dancers
should not be confused with spellsinger wizards who cast spells in the
same way, but who worship Mystra and other gods, with other aims.
(Spellsinger wizards are detailed in 'Wizards and Rogues of the
Realms'.)
In addition to the spells listed below, priests of the Dark Maiden can
cast the 2nd-level priest spell 'stalk', detailed in Faiths & Avatars
in the section on Mielikki.
2nd Level
Eilistraee's Moonfire (Pr 2; Alteration)
Sphere: Sun
Range: Variable
Components: V,S
Duration: 1 round/level
Casting Time: 1 round
Area of Effect: Up to 1 cubic foot/level
Saving Throw: None
By means of this spell, the caster can conjure controlled moonfire.
Moonfire can range from a faint glow to a clear, bright (but not
blinding) light, varying in hue as desired: blue-white, soft green,
white, and silver. It serves as a source of light for reading, finding
one's way, and attracting others to a desired location. Moonfire is the
same as the strongest moonlight for all purposes.
Eiiistraee's moonfire lasts for one round per level of the caster.
Concentration is not required to maintain it, but it can be ended at
will by the summoner, by a successful dispel magic spell, or by any
darkness spell cast against it for this purpose (which the Eihsrraee's
moonfire negates during its own destruction).
3rd Level
Bladedance (Pr3; Conjuration/Summoning)
Sphere: Combat
Range: Touch
Components: V,S,M
Duration: 1 round/level
Casting Time: 6
Area of Effect: 1 bladed weapon
Saving Throw: None
Moonfire always appears to emanate from some part of the body of the
priest casting the spell, but it can move about as the user wills.
Priests of 4th level or higher can cause moonfire to move away from
their bodies altogether, drifting about in the manner akin to dancing
tights. Moonfire moves about the caster's body as rapidly as desired,
but when no longer in contact with the caster it can drift in any
direction (and through the tiniest openings) at a rate of up to 40 feet
per round. Moonfire can fill as large or small an area as the priest
desires, up to the volume limits of one cubic foot per level.
This spell enables a single bladed melee weapon touched by the caster
to animate and attack a chosen creature. The spell confers only the
ability to move and fight; it does not confer any other magical
abilities or properties. If at any time the caster and the weapon are
separated by more than 60 feet, the spell ends and the weapon falls to
the ground.
Any time after the spell is cast, the bladed weapon can be cast into
the air by the priest and commanded to attack. The weapon flies toward
the target creature by the most direct route. It attacks any creature
that tries to block its way. If left to itself, it will fight its way
to the intended target through all opposition; however, the caster can,
at will, take direct control of its flight, its positioning, and its
attack. Doing so requires full concentration on the weapon for the
entire round; otherwise, the blade attacks on its own.
The weapon attacks once per round, as if wielded by the caster. If
bladedance is cast on a magical weapon that has powers activated by a
wielder (such as the radiance effect of a sun blade), the caster must
concentrate on the blade in order to use them. The dancing weapon does
not take normal melee damage, but any attack that might destroy the
weapon under normal circumstances can affect it, and of course the
bladedance is subject to dispelling. If the weapon is engaged in
non-lethal combat, it defends as if it was the caster. While the blade
is acting on its own, the caster can take any other actions: resting,
discharging missiles, spellcasting, melee, and so on.
At 5th level, a priest can cast bladedance on any size S bladed melee
weapon. At 7th level, she or he can cast the spell on any size S or M
bladed melee weapon, and at 9th, a size S, M, or L bladed melee weapon
can be affected.
The material component is the priest's holy symbol, which is touched to
the weapon.
Lesser Spellsong (Pr 3; Evocation)
Sphere: Creation
Range: As spell created
Components: V, S
Duration: As spell created
Casting Time: 1 round, or variable depending on the value of the
material components used in the spell created
Area of Effect: As spell created
Saving Throw: None
This spell enables the caster, by song and supplication to Eilistraee,
to cause an effect equivalent to almost any desired priest spell of 3rd
level or less, in effect casting the spell with normal effects, range,
duration, saving throws, and so on, but without the usual gestures or
(most often) material components. However, spells that require material
components in excess of 100 gp in value require an additional round of
singing to be added to the casting time for each 100 gp of value or
fraction thereof of the material component. Spells that specify that
the material component cannot be eliminated or substituted for cannot
be created with lesser spellsong. The caster must be able to move
(hands and shoulders at least) and sing free of magical silencing.
Priests of Eilistraee are trained to sing when in pain and can sing
while dodging about in combat.
6th Level
Spellsong (Pr 6; Evocation)
Sphere: Creation
Range: Special
Components: V, S
Duration: Special
Casting Time: 1 round, or variable depending on the value of the
material components used in the spell created
Area of Effect: Special
Saving Throw: None
This spell enables the caster, by song and supplication to Eilistraee,
to cause one of several effects. If other priests of Eilistraee are
present, the options for the possible effects this spell can produce
increase. The caster and any additional choral participants must be
able to move about freely to dance and sing free of magical silencing.
Priests of Eilistraee are trained to sing when in pain and may sing
while dodging about in combat. Choral work by multiple priests involves
a circular dance around the person to be aided, a fire, or other focal
point. Failing anything else, a long sword driven point-down into the
ground or a tripod of sticks surmounted by the holy symbol of the
caster can be used.
This spell can perform one of the following functions:
(1) Spellsong can cause an effect equivalent to almost any desired
priest spell of 4th level or less, in effect casting the spell with
normal effects, range, duration, saving throws, and so on, but without
the usual gestures or (most often) material components. However, spells
that require material components in excess of 100 gp in value require
an additional round of singing to be added to the casting time for each
100 gp of value or fraction thereof of the material component. Spells
that specify that the material component cannot be eliminated or
substituted for cannot be created with spellsong.
(2) Alternatively, a spellsong may be used to recall to memory and the
immediate ability to cast any one spell of 4th level or less cast by
the spellsong caster earlier in the last 48 hours, not including any
spells cast from scrolls.
(3) It can also, with different wording, bestow spell immunity. If a
spellsong is cast when more than one priest of Eilistraee is present,
the other priest or priests can join in the song without using a spell
themselves. In this case the spell immunity is not only applicable for
a spell known to the caster by casting or by the experience of having
it cast on or against her, but also can be applied from any spell known
to others in the choral group by casting or having it cast upon or
against one of them.
(4) A differently worded spellsong can heal 1d4+1 points of damage to
the caster or to any creature touched. Each additional singing priest
who touches the injured creature while the spellsong continues heals
1d4 more points of damage. (This choral addition can he used only for
healing points of damage, not in other healing uses of the spell.)
(5) If seven or more priests of Eilistraee are present, they can work a
cure blindness, slow poison, or cure disease instead of curing points
of damage if they will it so and sing together.
(6) If nine or more priests are present, a dispel magic, remove curse,
neutralise poison can be worked. Dispel magic or remove curse take
effect at the level of the highest choral participant.
(7) If 12 or more priests are present, a regeneration can be worked
instead or an experience level lost within the last day restored.[/quote:2qy8wicz]
Hope this helps...
Taken from [url=
http://trismegist.nm.ru/de_eilistraee_eng.html:2qy8wicz]The Temple of Fruit Yoghurt[/url:2qy8wicz]