Hi,
We're starting a new project on our nwn1 server and would like to get new players involved.
Originally we worked with mostly Planescape and Forgotten Realms (Ravensbluff) as our setting, but we are currently developing an underdark city in The Vast.
We'd love for players to be active as we develop this new region, giving your ideas and imput. This is also an opportunity for players to start new drow houses or play one of the races at odds with the drow. We currently allow both Lolthite drow and Eilistraeen drow without an application.
[url:1kxz4vt5]http://www.worldserpentinn.com[/url:1kxz4vt5]
PS: In case you guys didn't know, you can set up a program to record all the text you post in NWN, if you wanted to put it up on the forums or wherever.
Roleplay Invitation
Moderators: Shir'le E. Illios, Bhaern Quel
Roleplay Invitation
Last edited by Jenna on Sun Feb 27, 2011 1:37 am, edited 1 time in total.
City Lore:
(imput welcome)
Unbeknownst to even most longtime residents of Raven's Bluff, Sarbreen is not the only city that was built before the Bluff: Drow had previously built a stronghold thousands of years before and created a powerful mythal to protect it. The mythal is said to still exist and is suspected to be the cause of the mysterious wildfire phenomenon sometimes witnessed in Raven's Bluff. Thus far though, no one has been able to locate the rumored mythal.
The city has been slowly rebuilt in recent years, and is thriving as a trade center. A neutral ground where creatures from all over the Vast region of the underdark meet to trade. Races that would happily slaughter each other outside the market routinely meet to exchange goods, slaves, and information. These races are held in check by the ruling class of NPCs (secretly the Kenku). Power in this city comes from who you know and how well you can move coin and goods along. The Affiliated Merchants of the Underdark work closely with the Kenku in running the city.
Merchants of four main factions are represented here: Svirfneblin, Duergar, Drow, and Surface Dwellers. Each faction controls an adjoining side-cave. Independent buyers and sellers are discouraged, but anyone who can find the place and has something compelling to trade can worm in and try to cut a deal. Only certain merchants or guilds of each race know the city's exact location and the passwords that allow them to pass by the guards without incident. These passwords are valuable trade secrets.
Four covenants, backed with the simple threat of death or banishment, govern behavior in the city: Theft, disguise of goods, open violence, and use of magic or psionics in trade are prohibited. Each of the four trade delegations keeps its own set of enforcers, but all enforcers work together to punish covenant breakers. Although openly committing aggressive acts are met with punishment (attacking someone in the city streets next to other people would be reason for action by the city's government), a murder that happens quietly inside of a trade-house would be not attract attention.
(imput welcome)
Unbeknownst to even most longtime residents of Raven's Bluff, Sarbreen is not the only city that was built before the Bluff: Drow had previously built a stronghold thousands of years before and created a powerful mythal to protect it. The mythal is said to still exist and is suspected to be the cause of the mysterious wildfire phenomenon sometimes witnessed in Raven's Bluff. Thus far though, no one has been able to locate the rumored mythal.
The city has been slowly rebuilt in recent years, and is thriving as a trade center. A neutral ground where creatures from all over the Vast region of the underdark meet to trade. Races that would happily slaughter each other outside the market routinely meet to exchange goods, slaves, and information. These races are held in check by the ruling class of NPCs (secretly the Kenku). Power in this city comes from who you know and how well you can move coin and goods along. The Affiliated Merchants of the Underdark work closely with the Kenku in running the city.
Merchants of four main factions are represented here: Svirfneblin, Duergar, Drow, and Surface Dwellers. Each faction controls an adjoining side-cave. Independent buyers and sellers are discouraged, but anyone who can find the place and has something compelling to trade can worm in and try to cut a deal. Only certain merchants or guilds of each race know the city's exact location and the passwords that allow them to pass by the guards without incident. These passwords are valuable trade secrets.
Four covenants, backed with the simple threat of death or banishment, govern behavior in the city: Theft, disguise of goods, open violence, and use of magic or psionics in trade are prohibited. Each of the four trade delegations keeps its own set of enforcers, but all enforcers work together to punish covenant breakers. Although openly committing aggressive acts are met with punishment (attacking someone in the city streets next to other people would be reason for action by the city's government), a murder that happens quietly inside of a trade-house would be not attract attention.
[quote="Miz'rin Fey":1nm7863r]Does anyone play there?[/quote:1nm7863r]
Yes, and we're in the process of adding the PRC... lots of new classes, spells, skills, and so on added to the old NWN game.
[url=http://www.nwnprc.com/manual/index.html:1nm7863r]www.nwnprc.com/manual/index.html[/url:1nm7863r]
Yes, and we're in the process of adding the PRC... lots of new classes, spells, skills, and so on added to the old NWN game.
[url=http://www.nwnprc.com/manual/index.html:1nm7863r]www.nwnprc.com/manual/index.html[/url:1nm7863r]
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[quote="Jenna":34ozyb9w][quote="Miz'rin Fey":34ozyb9w]Does anyone play there?[/quote:34ozyb9w]
Yes, and we're in the process of adding the PRC... lots of new classes, spells, skills, and so on added to the old NWN game.
[url=http://www.nwnprc.com/manual/index.html:34ozyb9w]www.nwnprc.com/manual/index.html[/url:34ozyb9w][/quote:34ozyb9w]
Cool. I'll take a look there.
Yes, and we're in the process of adding the PRC... lots of new classes, spells, skills, and so on added to the old NWN game.
[url=http://www.nwnprc.com/manual/index.html:34ozyb9w]www.nwnprc.com/manual/index.html[/url:34ozyb9w][/quote:34ozyb9w]
Cool. I'll take a look there.