Reference materials
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- Narsia Ny'Dhun
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Reference materials
I need someone to point my to reliable sources that list divine boons and spells granted to followers of Eilistraee, and not just technical game stats either. I need descriptions if at all possible. I know it's there somewhere, I just have no clue where to look.
Harl l'drathir udos alure, Eilistraee lu'Anixiel ulu kyorl udossa zuch
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Here's what i found:
[quote:2qy8wicz]Eilistraean Spells
Two unique spells widely employed by the Dark Maiden's followers are
lesser spellsong and spellsong. The use of these spells has given the
clergy of Eilistraee the name spellsingers in the North. Sword dancers
should not be confused with spellsinger wizards who cast spells in the
same way, but who worship Mystra and other gods, with other aims.
(Spellsinger wizards are detailed in 'Wizards and Rogues of the
Realms'.)
In addition to the spells listed below, priests of the Dark Maiden can
cast the 2nd-level priest spell 'stalk', detailed in Faiths & Avatars
in the section on Mielikki.
2nd Level
Eilistraee's Moonfire (Pr 2; Alteration)
Sphere: Sun
Range: Variable
Components: V,S
Duration: 1 round/level
Casting Time: 1 round
Area of Effect: Up to 1 cubic foot/level
Saving Throw: None
By means of this spell, the caster can conjure controlled moonfire.
Moonfire can range from a faint glow to a clear, bright (but not
blinding) light, varying in hue as desired: blue-white, soft green,
white, and silver. It serves as a source of light for reading, finding
one's way, and attracting others to a desired location. Moonfire is the
same as the strongest moonlight for all purposes.
Eiiistraee's moonfire lasts for one round per level of the caster.
Concentration is not required to maintain it, but it can be ended at
will by the summoner, by a successful dispel magic spell, or by any
darkness spell cast against it for this purpose (which the Eihsrraee's
moonfire negates during its own destruction).
3rd Level
Bladedance (Pr3; Conjuration/Summoning)
Sphere: Combat
Range: Touch
Components: V,S,M
Duration: 1 round/level
Casting Time: 6
Area of Effect: 1 bladed weapon
Saving Throw: None
Moonfire always appears to emanate from some part of the body of the
priest casting the spell, but it can move about as the user wills.
Priests of 4th level or higher can cause moonfire to move away from
their bodies altogether, drifting about in the manner akin to dancing
tights. Moonfire moves about the caster's body as rapidly as desired,
but when no longer in contact with the caster it can drift in any
direction (and through the tiniest openings) at a rate of up to 40 feet
per round. Moonfire can fill as large or small an area as the priest
desires, up to the volume limits of one cubic foot per level.
This spell enables a single bladed melee weapon touched by the caster
to animate and attack a chosen creature. The spell confers only the
ability to move and fight; it does not confer any other magical
abilities or properties. If at any time the caster and the weapon are
separated by more than 60 feet, the spell ends and the weapon falls to
the ground.
Any time after the spell is cast, the bladed weapon can be cast into
the air by the priest and commanded to attack. The weapon flies toward
the target creature by the most direct route. It attacks any creature
that tries to block its way. If left to itself, it will fight its way
to the intended target through all opposition; however, the caster can,
at will, take direct control of its flight, its positioning, and its
attack. Doing so requires full concentration on the weapon for the
entire round; otherwise, the blade attacks on its own.
The weapon attacks once per round, as if wielded by the caster. If
bladedance is cast on a magical weapon that has powers activated by a
wielder (such as the radiance effect of a sun blade), the caster must
concentrate on the blade in order to use them. The dancing weapon does
not take normal melee damage, but any attack that might destroy the
weapon under normal circumstances can affect it, and of course the
bladedance is subject to dispelling. If the weapon is engaged in
non-lethal combat, it defends as if it was the caster. While the blade
is acting on its own, the caster can take any other actions: resting,
discharging missiles, spellcasting, melee, and so on.
At 5th level, a priest can cast bladedance on any size S bladed melee
weapon. At 7th level, she or he can cast the spell on any size S or M
bladed melee weapon, and at 9th, a size S, M, or L bladed melee weapon
can be affected.
The material component is the priest's holy symbol, which is touched to
the weapon.
Lesser Spellsong (Pr 3; Evocation)
Sphere: Creation
Range: As spell created
Components: V, S
Duration: As spell created
Casting Time: 1 round, or variable depending on the value of the
material components used in the spell created
Area of Effect: As spell created
Saving Throw: None
This spell enables the caster, by song and supplication to Eilistraee,
to cause an effect equivalent to almost any desired priest spell of 3rd
level or less, in effect casting the spell with normal effects, range,
duration, saving throws, and so on, but without the usual gestures or
(most often) material components. However, spells that require material
components in excess of 100 gp in value require an additional round of
singing to be added to the casting time for each 100 gp of value or
fraction thereof of the material component. Spells that specify that
the material component cannot be eliminated or substituted for cannot
be created with lesser spellsong. The caster must be able to move
(hands and shoulders at least) and sing free of magical silencing.
Priests of Eilistraee are trained to sing when in pain and can sing
while dodging about in combat.
6th Level
Spellsong (Pr 6; Evocation)
Sphere: Creation
Range: Special
Components: V, S
Duration: Special
Casting Time: 1 round, or variable depending on the value of the
material components used in the spell created
Area of Effect: Special
Saving Throw: None
This spell enables the caster, by song and supplication to Eilistraee,
to cause one of several effects. If other priests of Eilistraee are
present, the options for the possible effects this spell can produce
increase. The caster and any additional choral participants must be
able to move about freely to dance and sing free of magical silencing.
Priests of Eilistraee are trained to sing when in pain and may sing
while dodging about in combat. Choral work by multiple priests involves
a circular dance around the person to be aided, a fire, or other focal
point. Failing anything else, a long sword driven point-down into the
ground or a tripod of sticks surmounted by the holy symbol of the
caster can be used.
This spell can perform one of the following functions:
(1) Spellsong can cause an effect equivalent to almost any desired
priest spell of 4th level or less, in effect casting the spell with
normal effects, range, duration, saving throws, and so on, but without
the usual gestures or (most often) material components. However, spells
that require material components in excess of 100 gp in value require
an additional round of singing to be added to the casting time for each
100 gp of value or fraction thereof of the material component. Spells
that specify that the material component cannot be eliminated or
substituted for cannot be created with spellsong.
(2) Alternatively, a spellsong may be used to recall to memory and the
immediate ability to cast any one spell of 4th level or less cast by
the spellsong caster earlier in the last 48 hours, not including any
spells cast from scrolls.
(3) It can also, with different wording, bestow spell immunity. If a
spellsong is cast when more than one priest of Eilistraee is present,
the other priest or priests can join in the song without using a spell
themselves. In this case the spell immunity is not only applicable for
a spell known to the caster by casting or by the experience of having
it cast on or against her, but also can be applied from any spell known
to others in the choral group by casting or having it cast upon or
against one of them.
(4) A differently worded spellsong can heal 1d4+1 points of damage to
the caster or to any creature touched. Each additional singing priest
who touches the injured creature while the spellsong continues heals
1d4 more points of damage. (This choral addition can he used only for
healing points of damage, not in other healing uses of the spell.)
(5) If seven or more priests of Eilistraee are present, they can work a
cure blindness, slow poison, or cure disease instead of curing points
of damage if they will it so and sing together.
(6) If nine or more priests are present, a dispel magic, remove curse,
neutralise poison can be worked. Dispel magic or remove curse take
effect at the level of the highest choral participant.
(7) If 12 or more priests are present, a regeneration can be worked
instead or an experience level lost within the last day restored.[/quote:2qy8wicz]
Hope this helps...
Taken from [url=http://trismegist.nm.ru/de_eilistraee_eng.html:2qy8wicz]The Temple of Fruit Yoghurt[/url:2qy8wicz]
[quote:2qy8wicz]Eilistraean Spells
Two unique spells widely employed by the Dark Maiden's followers are
lesser spellsong and spellsong. The use of these spells has given the
clergy of Eilistraee the name spellsingers in the North. Sword dancers
should not be confused with spellsinger wizards who cast spells in the
same way, but who worship Mystra and other gods, with other aims.
(Spellsinger wizards are detailed in 'Wizards and Rogues of the
Realms'.)
In addition to the spells listed below, priests of the Dark Maiden can
cast the 2nd-level priest spell 'stalk', detailed in Faiths & Avatars
in the section on Mielikki.
2nd Level
Eilistraee's Moonfire (Pr 2; Alteration)
Sphere: Sun
Range: Variable
Components: V,S
Duration: 1 round/level
Casting Time: 1 round
Area of Effect: Up to 1 cubic foot/level
Saving Throw: None
By means of this spell, the caster can conjure controlled moonfire.
Moonfire can range from a faint glow to a clear, bright (but not
blinding) light, varying in hue as desired: blue-white, soft green,
white, and silver. It serves as a source of light for reading, finding
one's way, and attracting others to a desired location. Moonfire is the
same as the strongest moonlight for all purposes.
Eiiistraee's moonfire lasts for one round per level of the caster.
Concentration is not required to maintain it, but it can be ended at
will by the summoner, by a successful dispel magic spell, or by any
darkness spell cast against it for this purpose (which the Eihsrraee's
moonfire negates during its own destruction).
3rd Level
Bladedance (Pr3; Conjuration/Summoning)
Sphere: Combat
Range: Touch
Components: V,S,M
Duration: 1 round/level
Casting Time: 6
Area of Effect: 1 bladed weapon
Saving Throw: None
Moonfire always appears to emanate from some part of the body of the
priest casting the spell, but it can move about as the user wills.
Priests of 4th level or higher can cause moonfire to move away from
their bodies altogether, drifting about in the manner akin to dancing
tights. Moonfire moves about the caster's body as rapidly as desired,
but when no longer in contact with the caster it can drift in any
direction (and through the tiniest openings) at a rate of up to 40 feet
per round. Moonfire can fill as large or small an area as the priest
desires, up to the volume limits of one cubic foot per level.
This spell enables a single bladed melee weapon touched by the caster
to animate and attack a chosen creature. The spell confers only the
ability to move and fight; it does not confer any other magical
abilities or properties. If at any time the caster and the weapon are
separated by more than 60 feet, the spell ends and the weapon falls to
the ground.
Any time after the spell is cast, the bladed weapon can be cast into
the air by the priest and commanded to attack. The weapon flies toward
the target creature by the most direct route. It attacks any creature
that tries to block its way. If left to itself, it will fight its way
to the intended target through all opposition; however, the caster can,
at will, take direct control of its flight, its positioning, and its
attack. Doing so requires full concentration on the weapon for the
entire round; otherwise, the blade attacks on its own.
The weapon attacks once per round, as if wielded by the caster. If
bladedance is cast on a magical weapon that has powers activated by a
wielder (such as the radiance effect of a sun blade), the caster must
concentrate on the blade in order to use them. The dancing weapon does
not take normal melee damage, but any attack that might destroy the
weapon under normal circumstances can affect it, and of course the
bladedance is subject to dispelling. If the weapon is engaged in
non-lethal combat, it defends as if it was the caster. While the blade
is acting on its own, the caster can take any other actions: resting,
discharging missiles, spellcasting, melee, and so on.
At 5th level, a priest can cast bladedance on any size S bladed melee
weapon. At 7th level, she or he can cast the spell on any size S or M
bladed melee weapon, and at 9th, a size S, M, or L bladed melee weapon
can be affected.
The material component is the priest's holy symbol, which is touched to
the weapon.
Lesser Spellsong (Pr 3; Evocation)
Sphere: Creation
Range: As spell created
Components: V, S
Duration: As spell created
Casting Time: 1 round, or variable depending on the value of the
material components used in the spell created
Area of Effect: As spell created
Saving Throw: None
This spell enables the caster, by song and supplication to Eilistraee,
to cause an effect equivalent to almost any desired priest spell of 3rd
level or less, in effect casting the spell with normal effects, range,
duration, saving throws, and so on, but without the usual gestures or
(most often) material components. However, spells that require material
components in excess of 100 gp in value require an additional round of
singing to be added to the casting time for each 100 gp of value or
fraction thereof of the material component. Spells that specify that
the material component cannot be eliminated or substituted for cannot
be created with lesser spellsong. The caster must be able to move
(hands and shoulders at least) and sing free of magical silencing.
Priests of Eilistraee are trained to sing when in pain and can sing
while dodging about in combat.
6th Level
Spellsong (Pr 6; Evocation)
Sphere: Creation
Range: Special
Components: V, S
Duration: Special
Casting Time: 1 round, or variable depending on the value of the
material components used in the spell created
Area of Effect: Special
Saving Throw: None
This spell enables the caster, by song and supplication to Eilistraee,
to cause one of several effects. If other priests of Eilistraee are
present, the options for the possible effects this spell can produce
increase. The caster and any additional choral participants must be
able to move about freely to dance and sing free of magical silencing.
Priests of Eilistraee are trained to sing when in pain and may sing
while dodging about in combat. Choral work by multiple priests involves
a circular dance around the person to be aided, a fire, or other focal
point. Failing anything else, a long sword driven point-down into the
ground or a tripod of sticks surmounted by the holy symbol of the
caster can be used.
This spell can perform one of the following functions:
(1) Spellsong can cause an effect equivalent to almost any desired
priest spell of 4th level or less, in effect casting the spell with
normal effects, range, duration, saving throws, and so on, but without
the usual gestures or (most often) material components. However, spells
that require material components in excess of 100 gp in value require
an additional round of singing to be added to the casting time for each
100 gp of value or fraction thereof of the material component. Spells
that specify that the material component cannot be eliminated or
substituted for cannot be created with spellsong.
(2) Alternatively, a spellsong may be used to recall to memory and the
immediate ability to cast any one spell of 4th level or less cast by
the spellsong caster earlier in the last 48 hours, not including any
spells cast from scrolls.
(3) It can also, with different wording, bestow spell immunity. If a
spellsong is cast when more than one priest of Eilistraee is present,
the other priest or priests can join in the song without using a spell
themselves. In this case the spell immunity is not only applicable for
a spell known to the caster by casting or by the experience of having
it cast on or against her, but also can be applied from any spell known
to others in the choral group by casting or having it cast upon or
against one of them.
(4) A differently worded spellsong can heal 1d4+1 points of damage to
the caster or to any creature touched. Each additional singing priest
who touches the injured creature while the spellsong continues heals
1d4 more points of damage. (This choral addition can he used only for
healing points of damage, not in other healing uses of the spell.)
(5) If seven or more priests of Eilistraee are present, they can work a
cure blindness, slow poison, or cure disease instead of curing points
of damage if they will it so and sing together.
(6) If nine or more priests are present, a dispel magic, remove curse,
neutralise poison can be worked. Dispel magic or remove curse take
effect at the level of the highest choral participant.
(7) If 12 or more priests are present, a regeneration can be worked
instead or an experience level lost within the last day restored.[/quote:2qy8wicz]
Hope this helps...
Taken from [url=http://trismegist.nm.ru/de_eilistraee_eng.html:2qy8wicz]The Temple of Fruit Yoghurt[/url:2qy8wicz]
- Narsia Ny'Dhun
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- Shir'le E. Illios
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The 3.5E book “Champions of Valor” also has some things that might be of interest.
First there’s a new regional background one can choose for Eilistraeen drow:
[quote:3le961xd][b:3le961xd]Secret Moondancer[/b:3le961xd][/size:3le961xd]
Countless drow live in the Underdark under the thumb of the Spider Queen, but a small number of them know there is another goddess who will answer their prayers, a benign goddess who loves them—Eilistraee, the Moon Maiden. Usually these drow live in evil communities and must keep their heretical worship secret, but out of earshot and within the privacy of their own homes they teach their children about the good goddess who dances in the moonlight. If they’re lucky, these drow eventually flee to a safer place, either living in small surface communities or in bastions of Eilistraee’s strength such as the Promenade near Skullport.
[t:3le961xd][b:3le961xd]Region:[/b:3le961xd] Cormanthor Drow, Menzoberranzan.
[t:3le961xd][b:3le961xd]Automatic Languages:[/b:3le961xd] As region.
[t:3le961xd][b:3le961xd]Bonus Languages:[/b:3le961xd] As region.
[t:3le961xd][b:3le961xd]Favored Deities:[/b:3le961xd] Eilistraee.
[t:3le961xd][b:3le961xd]Regional Feats:[/b:3le961xd] Cosmopolitan, Daylight Adaptation, Fleet of Foot.
[t:3le961xd][b:3le961xd]Bonus Equipment:[/b:3le961xd] (A) masterwork longsword or masterwork greatsword; or (B) masterwork chain shirt; or © [i:3le961xd]faith token[/i:3le961xd] of Eilistraee.[/quote:3le961xd]
Then there’s a new feat available to clerics and rangers of Eilistraee:
[quote:3le961xd][b:3le961xd]Initiate of Eilistraee[/b:3le961xd] [Initiate][/size:3le961xd]
You have been initiated into the greatest secrets of Eilistraee’s church.
[t:3le961xd][b:3le961xd]Prerequisites:[/b:3le961xd] Drow or half-drow, cleric or ranger 4th, patron deity Eilistraee.
[t:3le961xd][b:3le961xd]Benefit:[/b:3le961xd] Once per day, you can spend one of the daily uses of your racial spell-like abilities ([i:3le961xd]dancing lights[/i:3le961xd], [i:3le961xd]darkness[/i:3le961xd], or [i:3le961xd]faerie fire[/i:3le961xd]) to produce a [i:3le961xd]magic missile[/i:3le961xd] effect (caster level equals class level).
[t:3le961xd]In addition, you add the following spells to your cleric or ranger spell list.
[t:3le961xd]1st—[i:3le961xd]Eilistraee’s moonfire[/i:3le961xd].
[t:3le961xd]3rd—[i:3le961xd]lesser spellsong[/i:3le961xd].
[t:3le961xd]6th (cleric only)—[i:3le961xd]spellsong[/i:3le961xd].[/quote:3le961xd]
Then there’s substitution levels. Basically you take levels in the class they’re substitution levels for, but at certain levels instead of taking the benefits of the class you (optionally) take those described as the substitution instead. So for Darksong Knight below you can choose, when you’re about to take your sixth level in the fighter class, to take the hit die, class skills, base attack bonus, saves and special attributes of the Darksong Knight instead:
[quote:3le961xd][b:3le961xd]Darksong Knight (fighter)[/b:3le961xd][/size:3le961xd]
The Darksong Knights are elite soldiers of Eilistraee who further her many causes and hunt the yochlol, the demonic servants of the Spider Queen. They develop an intricate, dancelike style of swordplay and special powers to defeat their demonic enemies.
[t:3le961xd][b:3le961xd]Hit Die:[/b:3le961xd] d8.
Requirements[/size:3le961xd]
To take a Darksong Knight substitution level, a character must have Eilistraee as her patron deity and be about to take her 2nd, 6th, or 8th level of fighter.
Class Skills[/size:3le961xd]
Darksong Knight substitution levels have the class skills of the standard fighter plus Perform (dance).
[t:3le961xd][b:3le961xd]Skill Points at Each Level:[/b:3le961xd] 2 + Int modifier.
Darksong Knight Substitution Levels[/size:3le961xd]
[b:3le961xd]2nd level:[/b:3le961xd] BAB +2, Fort Save +3, Ref Save +0, Will Save +0, Special: Bonus feat, dancing feint
[b:3le961xd]6th level:[/b:3le961xd] BAB +6/+1, Fort Save +5, Ref Save +2, Will Save +2, Special: Bonus feat, favored enemy yochlols +2
[b:3le961xd]8th level:[/b:3le961xd] BAB +8/+3, Fort Save +6, Ref Save +2, Will Save +2, Special: Bonus feat, combat dancing
Class Features[/size:3le961xd]
All of the following are features of the Darksong Knight substitution levels.
[t:3le961xd][b:3le961xd]Bonus Feat:[/b:3le961xd] A Darksong Knight’s choice of bonus feats is identical to a standard fighter’s bonus feats.
[t:3le961xd][b:3le961xd]Dancing Feint (Ex):[/b:3le961xd] Starting at 2nd level, a Darksong Knight can use her Perform (dance) skill to feint in combat as if it were the Bluff skill.
[t:3le961xd][b:3le961xd]Favored Enemy (Ex):[/b:3le961xd] At 4th level, a Darksong Knight gains yochlols as a favored enemy, just as if she were a 1st-level ranger. Unlike standard ranger favored enemies, which are classified by monster type, the Knight’s favored enemy bonuses apply only to yochlols, not all kind of demons.
[t:3le961xd][b:3le961xd]Combat Dancing (Ex):[/b:3le961xd] At 8th level, a Darksong Knight with at least 5 ranks in Perform (dance) gains a +2 dodge bonus against attacks of opportunity. If she uses Spring Attack, she gains +2 circumstance bonus on the attack roll made as part of the maneuver.[/quote:3le961xd]
There are also a couple of spells (which you gain access to with the initiate feat; except for the [i:3le961xd]spiderbind[/i:3le961xd] spell):
[quote:3le961xd]Eilistraee’s moonfire[/size:3le961xd]
Evocation [Light]
[b:3le961xd]Level:[/b:3le961xd] Initiatiate of Eilistraee 1
[b:3le961xd]Components:[/b:3le961xd] V, S
[b:3le961xd]Casting Time:[/b:3le961xd] 1 standard action
[b:3le961xd]Range:[/b:3le961xd] Touch
[b:3le961xd]Target:[/b:3le961xd] Creature touched
[b:3le961xd]Duration:[/b:3le961xd] 1 minute/level or until discharged; see text
[b:3le961xd]Saving Throw:[/b:3le961xd] None
[b:3le961xd]Spell Resistance:[/b:3le961xd] Yes
You surround your hand or some other part of your body with light resembling moonlight. You can change the intensity from a faint glow equivalent to a candle to a clear, bright light equivalent to a torch. It varies in color as you desire, whether blue-white, soft green, white, or silver. You can use this moonfire as a melee touch attack that deals 2d6 points of cold damage +1 point per caster level (maximum +5). Whether or not the attack hits, the spell effect is discharged.
[t:3le961xd]You can cause the moonlight to leave your body and move about as a single light similar to [i:3le961xd]dancing lights[/i:3le961xd]. Once it leaves your body, the effect’s duration is 1 minute per level, and the effect can no longer be used to attack.
spellsong[/size:3le961xd]
Transmutation
[b:3le961xd]Level:[/b:3le961xd] Initiate of Eilistraee 6
[b:3le961xd]Components:[/b:3le961xd] V, S, DF
[b:3le961xd]Casting Time:[/b:3le961xd] 1 round
[b:3le961xd]Range:[/b:3le961xd] Personal
[b:3le961xd]Target:[/b:3le961xd] You
[b:3le961xd]Duration:[/b:3le961xd] Instantaneous
When you cast this spell, you immediately prepare one spell of 4th level or lower in this spell’s slot. The spell must be a spell you could normally prepare in that slot (for example, you could not prepare a wizard spell or a domain spell). The spell works like any spell prepared in the normal manner, including requiring the normal components.
[t:3le961xd]Like a bard spell, casting [i:3le961xd]spellsong[/i:3le961xd] always requires a verbal component, and you cannot use Silent Spell or similar effects to cast the spell without a verbal component.
spellsong, lesser[/size:3le961xd]
Transmutation
[b:3le961xd]Level:[/b:3le961xd] Initiate of Eilistraee 3
This spell functions like [i:3le961xd]spellsong[/i:3le961xd], except you can use it only to prepare one spell of 1st level or lower in this spell’s slot.
[size=150:3le961xd]spiderbind[/size:3le961xd]
Transmutation
[b:3le961xd]Level:[/b:3le961xd] Cleric 3
[b:3le961xd]Components:[/b:3le961xd] V, S, M
[b:3le961xd]Casting Time:[/b:3le961xd] 1 standard action
[b:3le961xd]Range:[/b:3le961xd] Close (25 ft. + 5 ft./2 levels))
[b:3le961xd]Targets:[/b:3le961xd] One spider or spiderlike creature/level, no two of which can be more than 30 ft. apart
[b:3le961xd]Duration:[/b:3le961xd] 1 round/level
[b:3le961xd]Saving Throw:[/b:3le961xd] Fortitude negates
[b:3le961xd]Spell Resistance:[/b:3le961xd] Yes
An affected creature moves and attacks at a drastically reduced rate, as the [i:3le961xd]slow[/i:3le961xd] spell. It can only take a single move action or standard action each turn, but not both (nor can it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature’s jumping distance as normal for decreased speed.
[t:3le961xd]In addition, any attack by the creature that would normally include poison (such as a spider’s bite) does not do so, but all other effects associated with that attack apply. For example, if an aranea subject to [i:3le961xd]spiderbind[/i:3le961xd] cast a touch spell and then bit a creature, the attack would deal normal bite damage and trigger the touch spell, but the bite would not inject poison.
[t:3le961xd]While you have this spell prepared, you get a +2 circumstance bonus on saving throws against poison.
[t:3le961xd]Clerics of Eilistraee created this spell to help battle the many spiderlike creatures that serve Lolth. Araneas, bebiliths, chitines, choldriths, driders, ettecaps, myrlochars, phase spiders, retrievers, and yochlol are sufficiently spiderlike to be affected by this spell. For a more complete list of creatures that quality as spiderkind, see page 30 of [i:3le961xd]Underdark[/i:3le961xd].[/quote:3le961xd]
Then there’s a magic item followers of Eilistraee can get )see the regional background for example):
[quote:3le961xd][size=150:3le961xd]Faith Token[/size:3le961xd]
A [i:3le961xd]faith token[/i:3le961xd] is a minor magic item attuned to a particular deity. These tokens normally bear a single cantrip or orison related to the deity’s portfolio or dogma.
[t:3le961xd][b:3le961xd]Lore:[/b:3le961xd] [i:3le961xd]Faith tokens[/i:3le961xd] are usually given as gifts to exceptional members of a church or to someone who performed a significant but not life-saving service. (Knowledge [religion] DC 10)
[t:3le961xd]Among good churches it is customary to for a bearer to give a [i:3le961xd]faith token[/i:3le961xd] to another follower of his deity when he no longer has need of it or if he finds someone who needs it more than he does. (Knowledge [religion] DC 15)
[t:3le961xd][b:3le961xd]Description:[/b:3le961xd] This small piece of jewelry looks like a simple necklace with a small charm stamped or carved with a holy symbol. A [i:3le961xd]faith token[/i:3le961xd] and its necklace can be metal, wood, bone, or any material appropriate for the deity in question. When activated, a [i:3le961xd]faith token[/i:3le961xd] can glo, make noise, flash brightly, or change temperature, depending on its function and its deity.
[t:3le961xd][b:3le961xd]Prerequisite [optional]:[/b:3le961xd] A [i:3le961xd]faith token[/i:3le961xd] only works for a worshiper of the deity whose holy symbol it bears.
[t:3le961xd][b:3le961xd]Activation:[/b:3le961xd] [i:3le961xd]Faith tokens[/i:3le961xd] are command word activated, usually requiring a few words of prayer (such as “ilmater protect me”), but sometimes the deity’s name is sufficient.
[t:3le961xd][b:3le961xd]Effect:[/b:3le961xd] A [i:3le961xd]faith token[/i:3le961xd] usually has embedded within it one 0-level spell usable twice per day. Some of them have two spells, each usable once per day. The following are common faith token spells associated with particular deities.
[t:3le961xd]...
[t:3le961xd]Eilistraee—[i:3le961xd]ghost sound[/i:3le961xd], [i:3le961xd]guidance[/i:3le961xd]
[t:3le961xd]...
[t:3le961xd][b:3le961xd]Aura/Caster Level:[/b:3le961xd] Faint (school depends on individual item). CL 1st.
[t:3le961xd][b:3le961xd]Construction:[/b:3le961xd] Craft Wondrous Item, appropriate spell or spells, 150 gp, 12 XP, 1 day.
[t:3le961xd][b:3le961xd]Weight:[/b:3le961xd] —.
[t:3le961xd][b:3le961xd]Price:[/b:3le961xd] 300 gp.[/quote:3le961xd]
And that’s about it. Of course there’s also the Sworddancer Prestige class in Faith and Pantheons and then there’s the Silverhair Knight (aka Sineater) prestige class in some Dragon magazine... as well as probably a couple of other fan-made prestige classes. But I think what I posted above is the newest information of divine boons and such.
Love -x-x-x-
Shir'le
First there’s a new regional background one can choose for Eilistraeen drow:
[quote:3le961xd][b:3le961xd]Secret Moondancer[/b:3le961xd][/size:3le961xd]
Countless drow live in the Underdark under the thumb of the Spider Queen, but a small number of them know there is another goddess who will answer their prayers, a benign goddess who loves them—Eilistraee, the Moon Maiden. Usually these drow live in evil communities and must keep their heretical worship secret, but out of earshot and within the privacy of their own homes they teach their children about the good goddess who dances in the moonlight. If they’re lucky, these drow eventually flee to a safer place, either living in small surface communities or in bastions of Eilistraee’s strength such as the Promenade near Skullport.
[t:3le961xd][b:3le961xd]Region:[/b:3le961xd] Cormanthor Drow, Menzoberranzan.
[t:3le961xd][b:3le961xd]Automatic Languages:[/b:3le961xd] As region.
[t:3le961xd][b:3le961xd]Bonus Languages:[/b:3le961xd] As region.
[t:3le961xd][b:3le961xd]Favored Deities:[/b:3le961xd] Eilistraee.
[t:3le961xd][b:3le961xd]Regional Feats:[/b:3le961xd] Cosmopolitan, Daylight Adaptation, Fleet of Foot.
[t:3le961xd][b:3le961xd]Bonus Equipment:[/b:3le961xd] (A) masterwork longsword or masterwork greatsword; or (B) masterwork chain shirt; or © [i:3le961xd]faith token[/i:3le961xd] of Eilistraee.[/quote:3le961xd]
Then there’s a new feat available to clerics and rangers of Eilistraee:
[quote:3le961xd][b:3le961xd]Initiate of Eilistraee[/b:3le961xd] [Initiate][/size:3le961xd]
You have been initiated into the greatest secrets of Eilistraee’s church.
[t:3le961xd][b:3le961xd]Prerequisites:[/b:3le961xd] Drow or half-drow, cleric or ranger 4th, patron deity Eilistraee.
[t:3le961xd][b:3le961xd]Benefit:[/b:3le961xd] Once per day, you can spend one of the daily uses of your racial spell-like abilities ([i:3le961xd]dancing lights[/i:3le961xd], [i:3le961xd]darkness[/i:3le961xd], or [i:3le961xd]faerie fire[/i:3le961xd]) to produce a [i:3le961xd]magic missile[/i:3le961xd] effect (caster level equals class level).
[t:3le961xd]In addition, you add the following spells to your cleric or ranger spell list.
[t:3le961xd]1st—[i:3le961xd]Eilistraee’s moonfire[/i:3le961xd].
[t:3le961xd]3rd—[i:3le961xd]lesser spellsong[/i:3le961xd].
[t:3le961xd]6th (cleric only)—[i:3le961xd]spellsong[/i:3le961xd].[/quote:3le961xd]
Then there’s substitution levels. Basically you take levels in the class they’re substitution levels for, but at certain levels instead of taking the benefits of the class you (optionally) take those described as the substitution instead. So for Darksong Knight below you can choose, when you’re about to take your sixth level in the fighter class, to take the hit die, class skills, base attack bonus, saves and special attributes of the Darksong Knight instead:
[quote:3le961xd][b:3le961xd]Darksong Knight (fighter)[/b:3le961xd][/size:3le961xd]
The Darksong Knights are elite soldiers of Eilistraee who further her many causes and hunt the yochlol, the demonic servants of the Spider Queen. They develop an intricate, dancelike style of swordplay and special powers to defeat their demonic enemies.
[t:3le961xd][b:3le961xd]Hit Die:[/b:3le961xd] d8.
Requirements[/size:3le961xd]
To take a Darksong Knight substitution level, a character must have Eilistraee as her patron deity and be about to take her 2nd, 6th, or 8th level of fighter.
Class Skills[/size:3le961xd]
Darksong Knight substitution levels have the class skills of the standard fighter plus Perform (dance).
[t:3le961xd][b:3le961xd]Skill Points at Each Level:[/b:3le961xd] 2 + Int modifier.
Darksong Knight Substitution Levels[/size:3le961xd]
[b:3le961xd]2nd level:[/b:3le961xd] BAB +2, Fort Save +3, Ref Save +0, Will Save +0, Special: Bonus feat, dancing feint
[b:3le961xd]6th level:[/b:3le961xd] BAB +6/+1, Fort Save +5, Ref Save +2, Will Save +2, Special: Bonus feat, favored enemy yochlols +2
[b:3le961xd]8th level:[/b:3le961xd] BAB +8/+3, Fort Save +6, Ref Save +2, Will Save +2, Special: Bonus feat, combat dancing
Class Features[/size:3le961xd]
All of the following are features of the Darksong Knight substitution levels.
[t:3le961xd][b:3le961xd]Bonus Feat:[/b:3le961xd] A Darksong Knight’s choice of bonus feats is identical to a standard fighter’s bonus feats.
[t:3le961xd][b:3le961xd]Dancing Feint (Ex):[/b:3le961xd] Starting at 2nd level, a Darksong Knight can use her Perform (dance) skill to feint in combat as if it were the Bluff skill.
[t:3le961xd][b:3le961xd]Favored Enemy (Ex):[/b:3le961xd] At 4th level, a Darksong Knight gains yochlols as a favored enemy, just as if she were a 1st-level ranger. Unlike standard ranger favored enemies, which are classified by monster type, the Knight’s favored enemy bonuses apply only to yochlols, not all kind of demons.
[t:3le961xd][b:3le961xd]Combat Dancing (Ex):[/b:3le961xd] At 8th level, a Darksong Knight with at least 5 ranks in Perform (dance) gains a +2 dodge bonus against attacks of opportunity. If she uses Spring Attack, she gains +2 circumstance bonus on the attack roll made as part of the maneuver.[/quote:3le961xd]
There are also a couple of spells (which you gain access to with the initiate feat; except for the [i:3le961xd]spiderbind[/i:3le961xd] spell):
[quote:3le961xd]Eilistraee’s moonfire[/size:3le961xd]
Evocation [Light]
[b:3le961xd]Level:[/b:3le961xd] Initiatiate of Eilistraee 1
[b:3le961xd]Components:[/b:3le961xd] V, S
[b:3le961xd]Casting Time:[/b:3le961xd] 1 standard action
[b:3le961xd]Range:[/b:3le961xd] Touch
[b:3le961xd]Target:[/b:3le961xd] Creature touched
[b:3le961xd]Duration:[/b:3le961xd] 1 minute/level or until discharged; see text
[b:3le961xd]Saving Throw:[/b:3le961xd] None
[b:3le961xd]Spell Resistance:[/b:3le961xd] Yes
You surround your hand or some other part of your body with light resembling moonlight. You can change the intensity from a faint glow equivalent to a candle to a clear, bright light equivalent to a torch. It varies in color as you desire, whether blue-white, soft green, white, or silver. You can use this moonfire as a melee touch attack that deals 2d6 points of cold damage +1 point per caster level (maximum +5). Whether or not the attack hits, the spell effect is discharged.
[t:3le961xd]You can cause the moonlight to leave your body and move about as a single light similar to [i:3le961xd]dancing lights[/i:3le961xd]. Once it leaves your body, the effect’s duration is 1 minute per level, and the effect can no longer be used to attack.
spellsong[/size:3le961xd]
Transmutation
[b:3le961xd]Level:[/b:3le961xd] Initiate of Eilistraee 6
[b:3le961xd]Components:[/b:3le961xd] V, S, DF
[b:3le961xd]Casting Time:[/b:3le961xd] 1 round
[b:3le961xd]Range:[/b:3le961xd] Personal
[b:3le961xd]Target:[/b:3le961xd] You
[b:3le961xd]Duration:[/b:3le961xd] Instantaneous
When you cast this spell, you immediately prepare one spell of 4th level or lower in this spell’s slot. The spell must be a spell you could normally prepare in that slot (for example, you could not prepare a wizard spell or a domain spell). The spell works like any spell prepared in the normal manner, including requiring the normal components.
[t:3le961xd]Like a bard spell, casting [i:3le961xd]spellsong[/i:3le961xd] always requires a verbal component, and you cannot use Silent Spell or similar effects to cast the spell without a verbal component.
spellsong, lesser[/size:3le961xd]
Transmutation
[b:3le961xd]Level:[/b:3le961xd] Initiate of Eilistraee 3
This spell functions like [i:3le961xd]spellsong[/i:3le961xd], except you can use it only to prepare one spell of 1st level or lower in this spell’s slot.
[size=150:3le961xd]spiderbind[/size:3le961xd]
Transmutation
[b:3le961xd]Level:[/b:3le961xd] Cleric 3
[b:3le961xd]Components:[/b:3le961xd] V, S, M
[b:3le961xd]Casting Time:[/b:3le961xd] 1 standard action
[b:3le961xd]Range:[/b:3le961xd] Close (25 ft. + 5 ft./2 levels))
[b:3le961xd]Targets:[/b:3le961xd] One spider or spiderlike creature/level, no two of which can be more than 30 ft. apart
[b:3le961xd]Duration:[/b:3le961xd] 1 round/level
[b:3le961xd]Saving Throw:[/b:3le961xd] Fortitude negates
[b:3le961xd]Spell Resistance:[/b:3le961xd] Yes
An affected creature moves and attacks at a drastically reduced rate, as the [i:3le961xd]slow[/i:3le961xd] spell. It can only take a single move action or standard action each turn, but not both (nor can it take full-round actions). Additionally, it takes a -1 penalty on attack rolls, AC, and Reflex saves. A slowed creature moves at half its normal speed (round down to the next 5-foot increment), which affects the creature’s jumping distance as normal for decreased speed.
[t:3le961xd]In addition, any attack by the creature that would normally include poison (such as a spider’s bite) does not do so, but all other effects associated with that attack apply. For example, if an aranea subject to [i:3le961xd]spiderbind[/i:3le961xd] cast a touch spell and then bit a creature, the attack would deal normal bite damage and trigger the touch spell, but the bite would not inject poison.
[t:3le961xd]While you have this spell prepared, you get a +2 circumstance bonus on saving throws against poison.
[t:3le961xd]Clerics of Eilistraee created this spell to help battle the many spiderlike creatures that serve Lolth. Araneas, bebiliths, chitines, choldriths, driders, ettecaps, myrlochars, phase spiders, retrievers, and yochlol are sufficiently spiderlike to be affected by this spell. For a more complete list of creatures that quality as spiderkind, see page 30 of [i:3le961xd]Underdark[/i:3le961xd].[/quote:3le961xd]
Then there’s a magic item followers of Eilistraee can get )see the regional background for example):
[quote:3le961xd][size=150:3le961xd]Faith Token[/size:3le961xd]
A [i:3le961xd]faith token[/i:3le961xd] is a minor magic item attuned to a particular deity. These tokens normally bear a single cantrip or orison related to the deity’s portfolio or dogma.
[t:3le961xd][b:3le961xd]Lore:[/b:3le961xd] [i:3le961xd]Faith tokens[/i:3le961xd] are usually given as gifts to exceptional members of a church or to someone who performed a significant but not life-saving service. (Knowledge [religion] DC 10)
[t:3le961xd]Among good churches it is customary to for a bearer to give a [i:3le961xd]faith token[/i:3le961xd] to another follower of his deity when he no longer has need of it or if he finds someone who needs it more than he does. (Knowledge [religion] DC 15)
[t:3le961xd][b:3le961xd]Description:[/b:3le961xd] This small piece of jewelry looks like a simple necklace with a small charm stamped or carved with a holy symbol. A [i:3le961xd]faith token[/i:3le961xd] and its necklace can be metal, wood, bone, or any material appropriate for the deity in question. When activated, a [i:3le961xd]faith token[/i:3le961xd] can glo, make noise, flash brightly, or change temperature, depending on its function and its deity.
[t:3le961xd][b:3le961xd]Prerequisite [optional]:[/b:3le961xd] A [i:3le961xd]faith token[/i:3le961xd] only works for a worshiper of the deity whose holy symbol it bears.
[t:3le961xd][b:3le961xd]Activation:[/b:3le961xd] [i:3le961xd]Faith tokens[/i:3le961xd] are command word activated, usually requiring a few words of prayer (such as “ilmater protect me”), but sometimes the deity’s name is sufficient.
[t:3le961xd][b:3le961xd]Effect:[/b:3le961xd] A [i:3le961xd]faith token[/i:3le961xd] usually has embedded within it one 0-level spell usable twice per day. Some of them have two spells, each usable once per day. The following are common faith token spells associated with particular deities.
[t:3le961xd]...
[t:3le961xd]Eilistraee—[i:3le961xd]ghost sound[/i:3le961xd], [i:3le961xd]guidance[/i:3le961xd]
[t:3le961xd]...
[t:3le961xd][b:3le961xd]Aura/Caster Level:[/b:3le961xd] Faint (school depends on individual item). CL 1st.
[t:3le961xd][b:3le961xd]Construction:[/b:3le961xd] Craft Wondrous Item, appropriate spell or spells, 150 gp, 12 XP, 1 day.
[t:3le961xd][b:3le961xd]Weight:[/b:3le961xd] —.
[t:3le961xd][b:3le961xd]Price:[/b:3le961xd] 300 gp.[/quote:3le961xd]
And that’s about it. Of course there’s also the Sworddancer Prestige class in Faith and Pantheons and then there’s the Silverhair Knight (aka Sineater) prestige class in some Dragon magazine... as well as probably a couple of other fan-made prestige classes. But I think what I posted above is the newest information of divine boons and such.
Love -x-x-x-
Shir'le
-= Shir'le E. Illios =-
Chosen of Eilistraee
- Narsia Ny'Dhun
- Resident
- Posts: 450
- Joined: Sun Mar 25, 2007 3:51 pm
- Contact:
- Shir'le E. Illios
- High Priestess
- Posts: 2352
- Joined: Mon Feb 13, 2006 9:51 pm
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- Contact:
You're welcome. 
Love -x-x-x-
Shir'le

Love -x-x-x-
Shir'le
-= Shir'le E. Illios =-
Chosen of Eilistraee
-
- Resident
- Posts: 450
- Joined: Thu Dec 20, 2007 1:41 am