Maximus over at the Neverwinter Vault spend some quality time with Obsidian Entertainment during E3 and came back with a pile of new information and a bucket load of toolset videos, which he released over the last three days:
[url=http://nwvault.ign.com/View.php?view=Ar ... 8:2xa3qvlj]Day One[/url:2xa3qvlj]
[url=http://nwvault.ign.com/View.php?view=Ar ... 9:2xa3qvlj]Day Two[/url:2xa3qvlj]
[url=http://nwvault.ign.com/View.php?view=Ar ... 0:2xa3qvlj]Day Three[/url:2xa3qvlj]
There are eighteen short videos of the toolset in total, each showing one thing you can do with it; from sculpting terrain, painting terrain textures, painting water, placing placeables, making interiors and more. And it looks like we’ll be able to make some amazing things, but it’s also clear that it’ll be more complicated and time involving to do. I was particularly surprised that interior tiles no longer have linking rules (meaning that you have to place each tile separately).
Next to the videos Maximus got away with a lot of information, getting a lot of community questions answered. Things like more on the DM client, the interface, companions, PW-related issues, character creation and much more.
He also made a comment on drow-specific tilesets:
[quote:2xa3qvlj]For those Drow fans, there aren't any specific Drow tilesets or anything in the placeables that are specifically Drow, so these will most likely have to be created by the community. The Drow does exist as a playable race if that's any consolation.[/quote:2xa3qvlj]
Not surprising in the least (if nothing else NWN didn’t ship with those either) and not all that big an issue for us (drow-specific usually means underground). Besides, I’m sure that the drow community will get to work on making numerous drow placeables.
Overall I highly recommend reading the articles and checking out the movies.
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Shir'le
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