Magic items to stay away from...
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- Maid
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Belt of Masculinity/Femininity:
(Knowledge, Arcana)
DC: 15. This desirous belt can change the weakest of men into musclebound fighters.
DC: 20. This belt has been known to bring down legendary fighters to soft, noncombatants.
DC: 30. This cursed belt changes the subject to the opposite of his or her current stature. When the subject first wears the belt they must make a fortitude save DC 20, or change from Masculine champions to soft, girlish men. or Girlish men to masculine powerhouses. They must also take a Will Save DC 15 or change sexual orientation in relation to the physical change they had/would have had.
(Knowledge, Arcana)
DC: 15. This desirous belt can change the weakest of men into musclebound fighters.
DC: 20. This belt has been known to bring down legendary fighters to soft, noncombatants.
DC: 30. This cursed belt changes the subject to the opposite of his or her current stature. When the subject first wears the belt they must make a fortitude save DC 20, or change from Masculine champions to soft, girlish men. or Girlish men to masculine powerhouses. They must also take a Will Save DC 15 or change sexual orientation in relation to the physical change they had/would have had.
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- Lord||Lady
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This one isn't particuarly bad... per se, but it could, and has ruined a campaign...
Schrödinger’s bag possesses the ability to summon objects that its user is thinking about. For example, if a user is hungry, they will find some food. Whether it is a bag lunch or a full banquet with a table and candles is dependent on the bag.
To use the bag, the user concentrates on an item. It cannot be something specific, like a Vorpal sword or a masterwork mace, but instead must be more of a category of items, like 'Food' or 'Arrows'. Then the user reaches into the bag, and feels around. While the character reaches around, the DM rolls a d20. The better the roll, the better the item withdrawn. However, in the end, the item withdrawn is the DM's call.
If the user does not concentrate on anything, and reaches into the bag, they will remove something completely random, although, if the DM chooses it, it may be something useful for the current situation.
All items taken from the bag will disappear one hour after they are removed, because creating permanent items would disrupt causality, and Schrödinger liked reality the way it was.
Schrödinger’s Bag is powered by a cat. Don't ask why, Schrödinger thought it was a good idea at the time. You can see the Note below to understand why maybe this bag is powered by a cat, and why there is a 50% chance to withdraw a dead cat and a 50% for an alive cat when you roll a 1.
If the DM rolls a 1 when using the bag, the player will withdraw a cat. There is a fifty percent chance the cat will be dead, a fifty percent chance it will be alive, and a one percent chance it will be both (For explanation, see the Note below).
If the cat is removed from the bag, the bag will become a normal cloth sack for an hour. After the hour has passed, the cat will vanish, no matter where it was placed or the condition it is in. The bag will begin to work normally after that.
Schrödinger’s bag possesses the ability to summon objects that its user is thinking about. For example, if a user is hungry, they will find some food. Whether it is a bag lunch or a full banquet with a table and candles is dependent on the bag.
To use the bag, the user concentrates on an item. It cannot be something specific, like a Vorpal sword or a masterwork mace, but instead must be more of a category of items, like 'Food' or 'Arrows'. Then the user reaches into the bag, and feels around. While the character reaches around, the DM rolls a d20. The better the roll, the better the item withdrawn. However, in the end, the item withdrawn is the DM's call.
If the user does not concentrate on anything, and reaches into the bag, they will remove something completely random, although, if the DM chooses it, it may be something useful for the current situation.
All items taken from the bag will disappear one hour after they are removed, because creating permanent items would disrupt causality, and Schrödinger liked reality the way it was.
Schrödinger’s Bag is powered by a cat. Don't ask why, Schrödinger thought it was a good idea at the time. You can see the Note below to understand why maybe this bag is powered by a cat, and why there is a 50% chance to withdraw a dead cat and a 50% for an alive cat when you roll a 1.
If the DM rolls a 1 when using the bag, the player will withdraw a cat. There is a fifty percent chance the cat will be dead, a fifty percent chance it will be alive, and a one percent chance it will be both (For explanation, see the Note below).
If the cat is removed from the bag, the bag will become a normal cloth sack for an hour. After the hour has passed, the cat will vanish, no matter where it was placed or the condition it is in. The bag will begin to work normally after that.
A fight need not end with the death of participant. A fight also ends when the desire to do violence is gone.
Zyeke
Zyeke
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[Item type] of Mighty Casting.
Simple, no DC's or anything. This ring, Neclass, Band, ect increases the users Spell Power by a rate of +1 through +5.
At the time it didn't seem like much, but it easily makes that level 1 spell a valid use against that other level 20 PC over there(because it'd change it from being a level one spell to being a level Six spell, without taking a sixth level slot if the MC was a +5) when otherwise it would have bounced off.
While at the same time it makes level nine spells lethal...
Its not exactly the worst thing ever, It can be problematic at times or simply useful at others. I created it myself.. the name might be in use already. I created it when the only simple sleep spell was level one and completely useless. (4 HD? realy? thats like what? four cats?)
Simple, no DC's or anything. This ring, Neclass, Band, ect increases the users Spell Power by a rate of +1 through +5.
At the time it didn't seem like much, but it easily makes that level 1 spell a valid use against that other level 20 PC over there(because it'd change it from being a level one spell to being a level Six spell, without taking a sixth level slot if the MC was a +5) when otherwise it would have bounced off.
While at the same time it makes level nine spells lethal...
Its not exactly the worst thing ever, It can be problematic at times or simply useful at others. I created it myself.. the name might be in use already. I created it when the only simple sleep spell was level one and completely useless. (4 HD? realy? thats like what? four cats?)
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- Lord||Lady
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Actually it wouldn't really open up spell slots above 9. Mystra kinda pimp slapped all wizards after one tried to steal her power for himself. So there are no spells above level 9. So the ring would only techincally let you use meta magic feats on level 9 spells.
A fight need not end with the death of participant. A fight also ends when the desire to do violence is gone.
Zyeke
Zyeke
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[quote="NathreeDe'Shezbron":1lmhduuf]Actually it wouldn't really open up spell slots above 9. Mystra kinda pimp slapped all wizards after one tried to steal her power for himself. So there are no spells above level 9. So the ring would only techincally let you use meta magic feats on level 9 spells.[/quote:1lmhduuf]
It doesn't change spell slots like Metamagic does. It just alters effective spell level.
thereby effecting things like the DC.
Also, there are spell slots above 9.
Crappy chart cuz formating here is a pain, but usable:
10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th
10-11 +0 — — — — — — — — — — — — — — — —
12-13 +1 — — — — — — — — — — — — — — — —
14-15 +2 — — — — — — — — — — — — — — — —
16-17 +3 — — — — — — — — — — — — — — — —
18-19 +4 — — — — — — — — — — — — — — — —
20-21 +5 — — — — — — — — — — — — — — — —
22-23 +6 — — — — — — — — — — — — — — — —
24-25 +7 — — — — — — — — — — — — — — — —
26-27 +8 — — — — — — — — — — — — — — — —
28-29 +9 — — — — — — — — — — — — — — — —
30-31 +10 1 — — — — — — — — — — — — — — —
32-33 +11 1 1 — — — — — — — — — — — — — —
34-35 +12 1 1 1 — — — — — — — — — — — — —
36-37 +13 1 1 1 1 — — — — — — — — — — — —
38-39 +14 2 1 1 1 1 — — — — — — — — — — —
40-41 +15 2 2 1 1 1 1 — — — — — — — — — —
42-43 +16 2 2 2 1 1 1 1 — — — — — — — — —
44-45 +17 2 2 2 2 1 1 1 1 — — — — — — — —
46-47 +18 3 2 2 2 2 1 1 1 1 — — — — — — —
48-49 +19 3 3 2 2 2 2 1 1 1 1 — — — — — —
50-51 +20 3 3 3 2 2 2 2 1 1 1 1 — — — — —
52-53 +21 3 3 3 3 2 2 2 2 1 1 1 1 — — — —
54-55 +22 4 3 3 3 3 2 2 2 2 1 1 1 1 — — —
56-57 +23 4 4 3 3 3 3 2 2 2 2 1 1 1 1 — —
58-59 +24 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1 —
60-61 +25 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1
etc…
It doesn't change spell slots like Metamagic does. It just alters effective spell level.
thereby effecting things like the DC.
Also, there are spell slots above 9.
Crappy chart cuz formating here is a pain, but usable:
10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th
10-11 +0 — — — — — — — — — — — — — — — —
12-13 +1 — — — — — — — — — — — — — — — —
14-15 +2 — — — — — — — — — — — — — — — —
16-17 +3 — — — — — — — — — — — — — — — —
18-19 +4 — — — — — — — — — — — — — — — —
20-21 +5 — — — — — — — — — — — — — — — —
22-23 +6 — — — — — — — — — — — — — — — —
24-25 +7 — — — — — — — — — — — — — — — —
26-27 +8 — — — — — — — — — — — — — — — —
28-29 +9 — — — — — — — — — — — — — — — —
30-31 +10 1 — — — — — — — — — — — — — — —
32-33 +11 1 1 — — — — — — — — — — — — — —
34-35 +12 1 1 1 — — — — — — — — — — — — —
36-37 +13 1 1 1 1 — — — — — — — — — — — —
38-39 +14 2 1 1 1 1 — — — — — — — — — — —
40-41 +15 2 2 1 1 1 1 — — — — — — — — — —
42-43 +16 2 2 2 1 1 1 1 — — — — — — — — —
44-45 +17 2 2 2 2 1 1 1 1 — — — — — — — —
46-47 +18 3 2 2 2 2 1 1 1 1 — — — — — — —
48-49 +19 3 3 2 2 2 2 1 1 1 1 — — — — — —
50-51 +20 3 3 3 2 2 2 2 1 1 1 1 — — — — —
52-53 +21 3 3 3 3 2 2 2 2 1 1 1 1 — — — —
54-55 +22 4 3 3 3 3 2 2 2 2 1 1 1 1 — — —
56-57 +23 4 4 3 3 3 3 2 2 2 2 1 1 1 1 — —
58-59 +24 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1 —
60-61 +25 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1
etc…
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- Maid
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[quote="Cipherof3vil":23bhlgcw][quote="NathreeDe'Shezbron":23bhlgcw]Actually it wouldn't really open up spell slots above 9. Mystra kinda pimp slapped all wizards after one tried to steal her power for himself. So there are no spells above level 9. So the ring would only techincally let you use meta magic feats on level 9 spells.[/quote:23bhlgcw]
It doesn't change spell slots like Metamagic does. It just alters effective spell level.
thereby effecting things like the DC.
Also, there are spell slots above 9.
Crappy chart cuz formating here is a pain, but usable:
The first number is the ability score of the classes main spellcasting ability, such as intelligence.
10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th
10-11 +0 — — — — — — — — — — — — — — — —
12-13 +1 — — — — — — — — — — — — — — — —
14-15 +2 — — — — — — — — — — — — — — — —
16-17 +3 — — — — — — — — — — — — — — — —
18-19 +4 — — — — — — — — — — — — — — — —
20-21 +5 — — — — — — — — — — — — — — — —
22-23 +6 — — — — — — — — — — — — — — — —
24-25 +7 — — — — — — — — — — — — — — — —
26-27 +8 — — — — — — — — — — — — — — — —
28-29 +9 — — — — — — — — — — — — — — — —
30-31 +10 1 — — — — — — — — — — — — — — —
32-33 +11 1 1 — — — — — — — — — — — — — —
34-35 +12 1 1 1 — — — — — — — — — — — — —
36-37 +13 1 1 1 1 — — — — — — — — — — — —
38-39 +14 2 1 1 1 1 — — — — — — — — — — —
40-41 +15 2 2 1 1 1 1 — — — — — — — — — —
42-43 +16 2 2 2 1 1 1 1 — — — — — — — — —
44-45 +17 2 2 2 2 1 1 1 1 — — — — — — — —
46-47 +18 3 2 2 2 2 1 1 1 1 — — — — — — —
48-49 +19 3 3 2 2 2 2 1 1 1 1 — — — — — —
50-51 +20 3 3 3 2 2 2 2 1 1 1 1 — — — — —
52-53 +21 3 3 3 3 2 2 2 2 1 1 1 1 — — — —
54-55 +22 4 3 3 3 3 2 2 2 2 1 1 1 1 — — —
56-57 +23 4 4 3 3 3 3 2 2 2 2 1 1 1 1 — —
58-59 +24 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1 —
60-61 +25 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1
etc…[/quote:23bhlgcw]
It doesn't change spell slots like Metamagic does. It just alters effective spell level.
thereby effecting things like the DC.
Also, there are spell slots above 9.
Crappy chart cuz formating here is a pain, but usable:
The first number is the ability score of the classes main spellcasting ability, such as intelligence.
10th 11th 12th 13th 14th 15th 16th 17th 18th 19th 20th 21st 22nd 23rd 24th 25th
10-11 +0 — — — — — — — — — — — — — — — —
12-13 +1 — — — — — — — — — — — — — — — —
14-15 +2 — — — — — — — — — — — — — — — —
16-17 +3 — — — — — — — — — — — — — — — —
18-19 +4 — — — — — — — — — — — — — — — —
20-21 +5 — — — — — — — — — — — — — — — —
22-23 +6 — — — — — — — — — — — — — — — —
24-25 +7 — — — — — — — — — — — — — — — —
26-27 +8 — — — — — — — — — — — — — — — —
28-29 +9 — — — — — — — — — — — — — — — —
30-31 +10 1 — — — — — — — — — — — — — — —
32-33 +11 1 1 — — — — — — — — — — — — — —
34-35 +12 1 1 1 — — — — — — — — — — — — —
36-37 +13 1 1 1 1 — — — — — — — — — — — —
38-39 +14 2 1 1 1 1 — — — — — — — — — — —
40-41 +15 2 2 1 1 1 1 — — — — — — — — — —
42-43 +16 2 2 2 1 1 1 1 — — — — — — — — —
44-45 +17 2 2 2 2 1 1 1 1 — — — — — — — —
46-47 +18 3 2 2 2 2 1 1 1 1 — — — — — — —
48-49 +19 3 3 2 2 2 2 1 1 1 1 — — — — — —
50-51 +20 3 3 3 2 2 2 2 1 1 1 1 — — — — —
52-53 +21 3 3 3 3 2 2 2 2 1 1 1 1 — — — —
54-55 +22 4 3 3 3 3 2 2 2 2 1 1 1 1 — — —
56-57 +23 4 4 3 3 3 3 2 2 2 2 1 1 1 1 — —
58-59 +24 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1 —
60-61 +25 4 4 4 4 3 3 3 3 2 2 2 2 1 1 1 1
etc…[/quote:23bhlgcw]
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- Resident
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Dead cat in a. . .
Icewind dale. I remember that item, the 'broken jester's bag of holding.'
Many +2 arrows were had. And dead cats.
......
Oh! Item. Right.
The sword of castration: Identical to a vorpal sword, on a critical hit this weapon slices the opponent's head off; for obvious reasons this only works on Male opponents, or those who for some other reason somehow possess the right kind of head.
Icewind dale. I remember that item, the 'broken jester's bag of holding.'
Many +2 arrows were had. And dead cats.
......
Oh! Item. Right.
The sword of castration: Identical to a vorpal sword, on a critical hit this weapon slices the opponent's head off; for obvious reasons this only works on Male opponents, or those who for some other reason somehow possess the right kind of head.

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http://www.giantitp.com/comics/Incentives.html
didnt feel like cutting and copying each picture individually
didnt feel like cutting and copying each picture individually
Main character: Inriiaynrae
Second Character: Ariali
Antagonist: Alya
Second Character: Ariali
Antagonist: Alya
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- Legend
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Goes with the brassiere of fire elemental summoning, right? Talk about hot flashes, LOL!!
By the Dark Maiden''s grace do we meet. May she guide and protect us.
"Where Science ends, Magic begins." -Spiral, Uncanny X-Men #491
A link to my tales, including my Marvel hero!:
http://mickeys-tavern.com/index.php?showforum=188
"Where Science ends, Magic begins." -Spiral, Uncanny X-Men #491
A link to my tales, including my Marvel hero!:
http://mickeys-tavern.com/index.php?showforum=188
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- Resident
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- Legend
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Not sure, but it might be related to the brassiere of enlargement! 

By the Dark Maiden''s grace do we meet. May she guide and protect us.
"Where Science ends, Magic begins." -Spiral, Uncanny X-Men #491
A link to my tales, including my Marvel hero!:
http://mickeys-tavern.com/index.php?showforum=188
"Where Science ends, Magic begins." -Spiral, Uncanny X-Men #491
A link to my tales, including my Marvel hero!:
http://mickeys-tavern.com/index.php?showforum=188
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- Lord||Lady
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- Legend
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Zarae- come to the Dork Side!!! We EAT the cookies!
By the Dark Maiden''s grace do we meet. May she guide and protect us.
"Where Science ends, Magic begins." -Spiral, Uncanny X-Men #491
A link to my tales, including my Marvel hero!:
http://mickeys-tavern.com/index.php?showforum=188
"Where Science ends, Magic begins." -Spiral, Uncanny X-Men #491
A link to my tales, including my Marvel hero!:
http://mickeys-tavern.com/index.php?showforum=188
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- Lord||Lady
- Posts: 1444
- Joined: Thu Dec 31, 2009 7:30 am
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i woulda goen with "men...
" but i think i've done it already before...lol
cookies? not anymore....*steals all cookies* mahahaha i am the COOKIE MONSTER!


cookies? not anymore....*steals all cookies* mahahaha i am the COOKIE MONSTER!
Main character: Inriiaynrae
Second Character: Ariali
Antagonist: Alya
Second Character: Ariali
Antagonist: Alya