Irennan wrote:I finished reading it today. The multiclassing rules look fine to me--quite close to 5e, but the xp penality for dipping in a lot of classes is appropriate in my eyes.
I'm glad the save throws hit you just right. I will have some when I get my official playtest document done (about 10 per level category per class with some spells being on multiple list). I am currently working on how the Psionic Disciplines will be displayed, keep on going back and forth on wither I want powers to be able to spend more power points to increase their abilities or just have them progress with Psionist levels....Irennan wrote:As for the classes themselves, I quite like it, and you clearly put a lot of effort into it, but without seeing spells, psionic powers, subclasses, and the likes, I won't be able to express a satisfying opinion. The saving throw system is quite interesting as well: it's more articulated than the standard D&D system, but it allows for more finesse thematically, as it allows you to decide to which kind of effect certain characters can resist depending on their theme (without lumping very different effects together under the Will, Fort, and Ref category. 5e does that nicely too, but some saves end up being far less valuable than others, as--say--stuff that requires a CHA saving throw is very rare to come across).
Irennan wrote:Just one point about the Psionist (or Psionicist--I prefer the latter btw, because the sound of Psionist reminds me of the word Zionist): why do they only get class features for telepathy, and not for the other psionic disciplines?
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