Tyrmer's Characters

When you want to ask out of character questions, discuss plots, talk about roleplaying or simply present your character’s bio, this is the place to do so. Small OOC bits may be accepted in the roleplaying forums, but this is the place for the larger posts. Do keep the topics related to the roleplaying however, otherwise go to the General Discussion forum.

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Tyrmer
Hero||Heroine
Posts: 1037
Joined: Thu Feb 16, 2006 5:52 pm
Location: Newcastle (United Kingdom)

Tyrmer's Characters

Post by Tyrmer »

'Cos i ain't made one of these threads for AGES. Basically I'll dump any stats for long term characters I'm using here.

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"Pete" the ghoul:

Stats as the Ghoul entry in the Monster Manual. Level adjustment is +3 as the Ghoul entry in the Savage Species rulebook.

Medium Undead
Hit Dice: 2d12 (13 hp)
Initiative: +2
Speed: 30 ft. (6 squares)
Armor Class: 14 (+2 Dex, +2 natural), touch 12, flat-footed 12
Base Attack/Grapple: +1/+2
Attack: Bite +2 melee (1d6+1 plus paralysis)
Full Attack: Bite +2 melee (1d6+1 plus paralysis) and 2 claws +0 melee (1d3 plus paralysis)
Space/Reach: 5 ft./5 ft.
Special Attacks: Ghoul fever, paralysis
Special Qualities: Darkvision 60 ft., undead traits, +2 turn resistance
Saves: Fort +0, Ref +2, Will +5
Abilities: Str 13, Dex 15, Con —, Int 13, Wis 14, Cha 12
Skills: Balance +6, Climb +5, Hide +6, Jump +5, Move Silently +6, Spot +7
Feats: Multiattack
Challenge Rating: 1
Treasure: None
Alignment: Chaotic Evil
Advancement: Will be progressing in the Emancipated Spawn prestige class and then either the Paladin or Sorcerer class.
Level Adjustment: +3

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Broadbeam the treant:

Stats as the Treant entry in the Monster Manual but advanced from 7 HD to 12 HD.

Huge Plant
Hit Dice: 12d8+72 (129 hp)
Initiative: +0
Speed: 30 ft. (6 squares)
Armor Class: 21 (–2 size, +13 natural), touch 8, flat-footed 21
Base Attack/Grapple: +9/+27
Attack: Slam +17 melee (3d6+10)
Full Attack: 2 slams +17 melee (3d6+10)
Space/Reach: 15 ft./15 ft.
Special Attacks: Animate trees, double damage against objects, trample 2d6+15
Special Qualities: Damage reduction 10/slashing, low-light vision, plant traits, vulnerability to fire
Saves: Fort +13, Ref +3, Will +9
Abilities: Str 30, Dex 10, Con 22, Int 16, Wis 18, Cha 12
Skills: Diplomacy +8, Hide –1, Intimidate +16, Knowledge (nature) +18, Listen +19, Sense Motive +19, Spot +19, Survival +9 (+11 aboveground)
Feats: Cleave, Improved Natural Attack (Slam), Improved Sunder, Iron Will, Power Attack
Challenge Rating: 13
Treasure: Standard
Alignment: Neutral Good
Advancement: 13–16 HD (Huge); 17–21 HD (Gargantuan)
Level Adjustment: +5

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Hrothgar the Greybeard:

Seventh level dwarf fighter.

Dwarf, 7th-Level Fighter
Medium Humanoid (Dwarf)
Hit Dice: 7d10+35 (78 hp)
Initiative: +1
Speed: Base Speed 20 ft.
Armor Class: 23 (+11 [i:2oe1mvfg]+3 adamantine full plate[/i:2oe1mvfg], +1 dexterity, +1 deflection), touch 12, flat-footed 22
Base Attack/Grapple: +7/+9
Attack: Dwarven waraxe +10 melee (1d10+5/x3)
Full Attack: Dwarven waraxe +10/+5 melee (1d10+5/x3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Dwarf traits
Special Qualities: Darkvision 60 ft., dwarf traits
Saves: Fort +9, Ref +3, Will +3
Abilities: Str 14, Dex 12, Con 18, Int 12, Wis 13, Cha 10
Skills: Craft (metalsmithing) +11, Intimidate +10, Survival +6
Feats: Cleave, Dodge, Eyes in the Back of Your head, Improved Toughness, Power Attack, Weapon Focus (Dwarven Waraxe), Weapon Specialization (Dwarven Waraxe)
Challenge Rating: 7
Treasure: 320 gp in assorted coinage and gems, +1 adamantine dwarven waraxe, +3 full plate, +1 ring of protection.
Alignment: Lawful Good

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The Strange Elf

Fifth Level Voidmind Elf Ranger

Voidmind Elf, 5th-Level Ranger
Medium Humanoid (Elf)
Hit Dice: 5d8+ ( hp)
Initiative: +
Speed: Base Speed ft.
Armor Class: (), touch , flat-footed
Base Attack/Grapple: +5/+
Attack:
Full Attack:
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities:
Saves: Fort +, Ref +, Will +
Abilities: Str , Dex , Con , Int , Wis , Cha
Skills:
Feats:
Challenge Rating: 6
Treasure:
Alignment: Chaotic Good

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Wolf

Spellwarped Wolf advanced to 3 HD with intelligence and charisma boosted by +4 to give it human qualities.

Medium Aberration
Hit Dice: 3d8+12 (29 hp)
Initiative: +3
Speed: 50 ft. (10 squares)
Armor Class: 17 (+3 Dex, +4 natural), touch 13, flat-footed 14
Base Attack/Grapple: +2/+5
Attack: Bite +6 melee (1d6+3)
Full Attack: Bite +6 melee (1d6+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Trip (+1)
Special Qualities: Low-light vision, scent, spell absorption, spell resistance 14.
Saves: Fort +7, Ref +6, Will +2
Abilities: Str 17, Dex 17, Con 19, Int 10, Wis 12, Cha 10
Skills: Hide +3, Listen +3, Move Silently +3, Spot +3, Survival +2 (+6 tracking by scent)
Feats: Toughness, Track, Weapon Focus (bite)
Challenge Rating: 1
Alignment: Neutral
Titles:

Master of the Lady's Dances
Recoverer of the Tome of Moonlight
Scribe of the Dark Maiden's Temple

High Priest of the Church of Rooky :D
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