Gallea
Moderators: Shir'le E. Illios, Bhaern Quel
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- Demigod
- Posts: 2106
- Joined: Tue Feb 14, 2006 10:32 pm
Gallea
A Drak Elf:
Height: 5' 2"
Weight: 100 lb
Skin: Black
Eyes: Amber
Hair: Silver; Wavy
She is the High Priestess of A Temple.
Currently undressed
Height: 5' 2"
Weight: 100 lb
Skin: Black
Eyes: Amber
Hair: Silver; Wavy
She is the High Priestess of A Temple.
Currently undressed
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- Demigod
- Posts: 2106
- Joined: Tue Feb 14, 2006 10:32 pm
Now a longer version *wink*
Female Dark Elf Bard 2 / Cleric 3 / Fighter 2 / Sword Dancer 4
Chaotic Good
Strength 10 (+0)
Dexterity 18 (+4)
Constitution 10 (+0)
Intelligence 14 (+2)
Wisdom 16 (+3)
Charisma 18 (+4)
Size: Medium
Height: 5' 2"
Weight: 100 lb
Skin: Black
Eyes: Amber
Hair: Silver; Wavy
Domains: Chaos Good
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 50
Speed: 30 feet
Armor Class: 18 = 10 +4 [chain shirt] +4 [dexterity]
Touch AC: 14
Flat-footed: 14
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +7 = 7 [base]
Reflex save: +12 = 8 [base] +4 [dexterity]
Will save: +10 = 7 [base] +3 [wisdom]
Attack (handheld): +8/+3 = 8 [base]
Attack (unarmed): +8/+3 = 8 [base]
Attack (missile): +12/+7 = 8 [base] +4 [dexterity]
Grapple check: +8/+3 = 8 [base]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.
Languages: Common Elven Dark_Elf_Silent Gnome Goblin Undercommon
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]
Hand Crossbow [1d4, 10-20/x2, range incr 30 ft., 2 lb., piercing]
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]
Feats:
Combat Expertise
Dodge
Mobility
Leadership
Weapon Focus x1 Weapon(s):
Craft Wondrous Item
Traits:
Skill Key Skill Ability Ranks Misc.
Name Ability Modifier Modifier Modifier
Appraise Int 3 = +2 +1
Balance Dex* 9 = +4 +5
Bluff Cha 4 = +4
Climb Str* 0 = +0
Concentration Con 5 = +0 +5
Craft Smith Int 7 = +2 +5
Decipher Script Int 7 = +2 +5
Diplomacy Cha 9 = +4 +5
Disguise Cha 9 = +4 +5
Escape Artist Dex* 9 = +4 +5
Forgery Int 2 = +2
Gather Information Cha 9 = +4 +5
Heal Wis 8 = +3 +5
Hide Dex* 9 = +4 +5
Intimidate Cha 4 = +4
Jump Str* 5 = +0 +5
Listen Wis 5 = +3 +2 [elf]
Move Silently Dex* 9 = +4 +5
Perform Dance Cha 12 = +4 +5 +3 [sill focus]
Perform Harp Cha 9 = +4 +5
Ride Dex 4 = +4
Search Int 4 = +2 +2 [elf]
Sense Motive Wis 3 = +3
Spellcraft Int 7 = +2 +5
Spot Wis 5 = +3 +2 [elf]
Survival Wis 3 = +3
Swim Str** 0 = +0
Use Rope Dex 4 = +4
* = check penalty for wearing armor
Craft_1 >=5 ranks gives +2 on related appraise checks.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Zero-level Bard spells: 3 per day
First-level Bard spells: 1 (0+1) per day
First-level Cleric spells: 5 (4+1) per day +1 from a domain:
Second-level Cleric spells: 4 (3+1) per day +1 from a domain:
Third-level Cleric spells: 3 (2+1) per day +1 from a domain:
Fourth-level Cleric spells: 1 per day +1 from a domain:
* Immune to magical sleep
* +2 racial bonus to saves vs. enchantments
* Darkvision to 120 ft.
* Spell resistance 11 + class level
* Dancing lights, darkness, faerie fire once/day each
* Light blindness
* Proficient with longsword, rapier, longbow && shortbow
* +2 racial bonus on listen, search, and spot checks
* Notice secret doors
* Bardic Knowledge
* Bardic Music
* Low Light Vission
* Spontaneous Casting (heal)
* Turn Undead (7x/day)
I actually might want to resign skill points, and clearly had some low hit point rolls.
Female Dark Elf Bard 2 / Cleric 3 / Fighter 2 / Sword Dancer 4
Chaotic Good
Strength 10 (+0)
Dexterity 18 (+4)
Constitution 10 (+0)
Intelligence 14 (+2)
Wisdom 16 (+3)
Charisma 18 (+4)
Size: Medium
Height: 5' 2"
Weight: 100 lb
Skin: Black
Eyes: Amber
Hair: Silver; Wavy
Domains: Chaos Good
Energy: Positive [Healing / Turns Undead]
Total Hit Points: 50
Speed: 30 feet
Armor Class: 18 = 10 +4 [chain shirt] +4 [dexterity]
Touch AC: 14
Flat-footed: 14
Initiative modifier: +4 = +4 [dexterity]
Fortitude save: +7 = 7 [base]
Reflex save: +12 = 8 [base] +4 [dexterity]
Will save: +10 = 7 [base] +3 [wisdom]
Attack (handheld): +8/+3 = 8 [base]
Attack (unarmed): +8/+3 = 8 [base]
Attack (missile): +12/+7 = 8 [base] +4 [dexterity]
Grapple check: +8/+3 = 8 [base]
Light load:
Medium load:
Heavy load:
Lift over head:
Lift off ground:
Push or drag:
33 lb. or less
34-66 lb.
67-100 lb.
100 lb.
200 lb.
500 lb.
Languages: Common Elven Dark_Elf_Silent Gnome Goblin Undercommon
Longsword [1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Shortbow [1d6, crit x3, range inc. 60 ft., 2 lb., piercing]
Hand Crossbow [1d4, 10-20/x2, range incr 30 ft., 2 lb., piercing]
Chain shirt [light; +4 AC; max dex +4; check penalty -2; 25 lb.]
Feats:
Combat Expertise
Dodge
Mobility
Leadership
Weapon Focus x1 Weapon(s):
Craft Wondrous Item
Traits:
Skill Key Skill Ability Ranks Misc.
Name Ability Modifier Modifier Modifier
Appraise Int 3 = +2 +1
Balance Dex* 9 = +4 +5
Bluff Cha 4 = +4
Climb Str* 0 = +0
Concentration Con 5 = +0 +5
Craft Smith Int 7 = +2 +5
Decipher Script Int 7 = +2 +5
Diplomacy Cha 9 = +4 +5
Disguise Cha 9 = +4 +5
Escape Artist Dex* 9 = +4 +5
Forgery Int 2 = +2
Gather Information Cha 9 = +4 +5
Heal Wis 8 = +3 +5
Hide Dex* 9 = +4 +5
Intimidate Cha 4 = +4
Jump Str* 5 = +0 +5
Listen Wis 5 = +3 +2 [elf]
Move Silently Dex* 9 = +4 +5
Perform Dance Cha 12 = +4 +5 +3 [sill focus]
Perform Harp Cha 9 = +4 +5
Ride Dex 4 = +4
Search Int 4 = +2 +2 [elf]
Sense Motive Wis 3 = +3
Spellcraft Int 7 = +2 +5
Spot Wis 5 = +3 +2 [elf]
Survival Wis 3 = +3
Swim Str** 0 = +0
Use Rope Dex 4 = +4
* = check penalty for wearing armor
Craft_1 >=5 ranks gives +2 on related appraise checks.
Escape Artist >=5 ranks gives +2 on use rope checks for bindings.
Zero-level Bard spells: 3 per day
First-level Bard spells: 1 (0+1) per day
First-level Cleric spells: 5 (4+1) per day +1 from a domain:
Second-level Cleric spells: 4 (3+1) per day +1 from a domain:
Third-level Cleric spells: 3 (2+1) per day +1 from a domain:
Fourth-level Cleric spells: 1 per day +1 from a domain:
* Immune to magical sleep
* +2 racial bonus to saves vs. enchantments
* Darkvision to 120 ft.
* Spell resistance 11 + class level
* Dancing lights, darkness, faerie fire once/day each
* Light blindness
* Proficient with longsword, rapier, longbow && shortbow
* +2 racial bonus on listen, search, and spot checks
* Notice secret doors
* Bardic Knowledge
* Bardic Music
* Low Light Vission
* Spontaneous Casting (heal)
* Turn Undead (7x/day)
I actually might want to resign skill points, and clearly had some low hit point rolls.
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- Legend
- Posts: 1567
- Joined: Sat Apr 08, 2006 3:51 am
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- Legend
- Posts: 1607
- Joined: Wed Feb 15, 2006 11:34 am
- Location: A spooky wood, with man-eating little giant space hampsters
- Contact:
I know that! Look at me! The last time I didn't make a typo was...was...well I....ummm.....
OOC:
*Rooky's player enters the stage*
- Ladyes and gemans, I the crazy teener, would ask you to forgive my dimwitted character, Rooky for her lack of memory, knowldage, and any other thing, other then muscle.
Thank you.
*Rooky jumps on her and starts ripping her to shreads*
OOC:
*Rooky's player enters the stage*
- Ladyes and gemans, I the crazy teener, would ask you to forgive my dimwitted character, Rooky for her lack of memory, knowldage, and any other thing, other then muscle.
Thank you.
*Rooky jumps on her and starts ripping her to shreads*
:3
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- Legend
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- Zareari Det'tar
- Maid
- Posts: 62
- Joined: Thu Mar 23, 2006 9:24 am
- Location: Take a guess.
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- Demigod
- Posts: 2106
- Joined: Tue Feb 14, 2006 10:32 pm
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- Demigod
- Posts: 2106
- Joined: Tue Feb 14, 2006 10:32 pm
[quote="Rooky":9j86yypu]Smack em' on the back of the head.[/quote:9j86yypu]
*chuckles* I do not tend to be that violent.
*taps Velve on top of head*
Edit: Changed an i to an u
*chuckles* I do not tend to be that violent.
*taps Velve on top of head*
Edit: Changed an i to an u
Last edited by Bhaern Quel on Sat May 06, 2006 9:28 pm, edited 1 time in total.
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- Demigod
- Posts: 2106
- Joined: Tue Feb 14, 2006 10:32 pm
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- Legend
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- Qhell~Velladorn
- Regular
- Posts: 368
- Joined: Mon Apr 24, 2006 4:45 am
- Location: Bedford, Ky. United States
- Contact:
Gallea
[color=darkgreen:3t4ntwa2]Bhaern, my only question is, when you were making her, were you folloeing the age old rule that you keep nothing below a 10 when making a character of intellegence?
Well that's not my only question, cause I was also wondering if you were using 3.0 or 3.5 rolling ruels as well?
And also if you added her Ability points in for 4th and 8 levels too? [/color:3t4ntwa2]
Well that's not my only question, cause I was also wondering if you were using 3.0 or 3.5 rolling ruels as well?
And also if you added her Ability points in for 4th and 8 levels too? [/color:3t4ntwa2]