Characters.

When you want to ask out of character questions, discuss plots, talk about roleplaying or simply present your character’s bio, this is the place to do so. Small OOC bits may be accepted in the roleplaying forums, but this is the place for the larger posts. Do keep the topics related to the roleplaying however, otherwise go to the General Discussion forum.

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Rainbow Prism
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Characters.

Post by Rainbow Prism »

Eowiewiel E'lenor
Female elf(drow) Favored Soul 5/Bard 3

STR: 14
DEX: 16
CON: 12
INT: 14
WIS: 15
CHA: 20

Born in 1285 DR.
Height:5'20"
Weight: Not specified.
Skin: Obsidian black.
Hair color: Dark grey. Usually dyed in lighter shades.
Eye color: pink.
Right-handed.
Patron deity: previous - Lolth, current - Eilistraee.
Scars: One small black cut on her left brow.

General Physical Description:
Lithe and well groomed, her bodily shapes similar to many drow women. Her face has angular childish features. The black lips curve in smile most of the times, be it a shy smile or a wide confident grin. Her pink eyes are watching with curiosity and energy in them.

General Strength, Health, Agility:
Constant training made her body fit enough to endure battles she survived through. Averagely athletically as could be allowed for her to survive, yet graceful enough to be stunning in ball dress (not that she had one).

Voice:
Her voice is light and melodic. In some conversation she takes soft enticing tone. Annoyed or angry, that changes her voice to more deep and lifeless.

Disabilities: None.

Clothing/Armor:
Keeps her garment as light as possible. Dress and equipment is kept in practical, yet fancy manner. Depending on her situation and encounters, paints the light chainshirt she uses to various colors. If she needs to conceal her face, she puts on heavy helmet with dark lenses and jammed lid. Sometimes uses breastplates and chainmails, but grunts about their heaviness and refuses to use anything heavier. Likes to keep the armor shiny. Carries around light buckler, strapped to her left arm. Under her armor she keeps light cotton shirt. Can easily take any dress which in her consideration can fascinate the crowd. Favorite colors are black, white, green, yellow.

Weapon/Equipment:
Usually she keeps any weapon that catches her fancy. Out of constant equipment she keeps shortbow and a black bastard sword with gruesome, seemingly evil spiky design of hilt and blade. In her backpack there are arrows, few books, wooden stilts, prayer beads, harp, mandolin, hunting horn.

Personality:
Constantly tries to keep happy-go-lucky attitude. Her impulsive actions can be doom of her or attractor of interest. Keeps her mood light and enjoys her surrounds. If nothing is enjoyable, tries to lighten up the atmosphere. But facades do not last long. Gets mood swings under stress, but fights it with her inspiration. In interaction with other races, tries to keep herself civil. If threatened, chooses 'better part of valor' over valor, but stands ground if her fight can help somebody. If she cannot prove her non-hostility, plays along (sometimes with too much pathos) until she gets chance to prove otherwise. Sometimes lets her emotions go wild beyond her reasoning.

First thing that motivates her is independence. While being somewhat devout and faithful, ignores most traditions and rites that do not make sense or chain her life. She is grateful to her current patron and tries to help with promoting her ideas in her own way. Being born an invoker though, she feels like freedom to choose her path is limited. Feels delight when she gets an idea for a song or poem, no matter how bad it is. Wish to fathom the things she never had before in childhood makes her try many things, from learning new art or deliberate flirting with a dreamy individual.

General Int, Wis, Cha:
She has bright mind and good instincts which allow her to be aware of her surrounds and people she meets. She has a pleasant air around her that draws a big share of confidence in her words and actions. She actively uses it, but it rarely helps when her heritage is discovered in society where drow are traditionally burnt on the pyre.

Likes/Dislikes:
Her wish to enjoy the life to it's fullest gives too big list of things she enjoys. Living in constant place or a long routine bores her and tempts to travel. Even though her eyes are not adapted to the sunlight, she prefers open dales to the dark damp caves or dungeons. Dreams to live as long as possible to die from old age in circle of big family. Still, notion of getting old somewhat unnerves her. Hates anything without free will or too weak will to go and grab its happiness. Does not tolerate the violence against weak. Any slave-like actions burns a bright torch of anger in her heart. Has a bad past experience with religious zealots.

Collects books of various content. She likes anything interesting to have a nice reading in spare time for many many times.

Fears:
Threat of Lolth's revenge, from who she turned away, keeps her away from many drow cities of Underdark unless it is of vital importance. Any evil phantoms of her past, both of spirit and flesh, haunt her present conscience.

Attitudes towards friends/strangers:
She does not make friends readily, first giving only a status of pal for a drink or chat. True friends are valuable to her and can see her true colors and secret she may share. Friendship in her vocabulary is marked by drow word 'sirrah' and never 'abbil'. Uses short names for both herself and those around her to avoid complex tongue breaking.

She tries to not have anything in common with evil creatures or fanatics, but can easily play along for conversation or taking a profit from it. As much as she takes well meeting with new folks, the dogooders give her bites of jealousy for having an ability to perform their heroics and feel gratitude unlike her for obvious reasons. Has problems with elves, but mostly it comes from their side. If they cannot understand or forgive a good jest from her - it is their problem.

Opinion of the World:
"I think we can understand each other. Well, what happens until that moment comes can hurt a lot, but hey, the result is worth it... I hope. If not, I can easily find something else to do. Anyway, I am alive and you won't make me say 'Oh dear, I so want to die.' Ooops..."

HISTORY

Birthplace: Underdark
Hometown: Ched Nasad

Family Relationships:
Mother sacrificed at the altar right after childbirth.
Father tortured to death before her birth.
House member blood relatives dead/missing during attack by lower quellars after loss of favor.
Has a daughter she visits often.
An oath sister, moon elf who gave her the new name, coldly watches her progress and shuns her against all tries of making peace.

Friends: In true meaning of it, a few.

Enemies: Followers of Dark Seldarine, fiends who threat to harm her daughter.

Skills:
Swordsmanship, singing, dancing, capable of playing on harp, mandolin, flute and horn. Good at diplomacy and making peace if the hatred is not going overboard, trains at her cooking skills. Specializes in summoning and healing. Has some trading experience.

Magic items in possession:
Collar of Alter Shape, Darksteel Bastard Sword +2.
Last edited by Rainbow Prism on Sat Aug 20, 2011 6:35 am, edited 2 times in total.
Zarae Zyne Kilanatlar
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Post by Zarae Zyne Kilanatlar »

cool character! look forward to seein around the RP's
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Rainbow Prism
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Post by Rainbow Prism »

Crap! I forgot to give ability scores 1 per 4 levels! Gonna fix this!

Edit: Fixed!
Rhei Lor'akris
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Post by Rhei Lor'akris »

Thats an interesting character, nicely done. :)
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Rainbow Prism
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Replying on the cheers.

Post by Rainbow Prism »

Thank you. I really put a lot into her.
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Rainbow Prism
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Another one!

Post by Rainbow Prism »

Thrallawin

Str 8
Dex 18
Con 8
Int 14
Wis 10
Cha 16

Female, half-elf (drow), rogue 5.

Age: 27
Height: 5'40"
Skin: Light shade of gray.
Hair: Dirty gray.
Eyes: Deep brown, looking almost black.
Facial hair: None.
Right handed.
Scar: Various scars on her torso, shoulder and leg parts. Cuts, whip marks, singes and bruises on the skin were put with precise calculation without making it lose the elasticity and softness. The most notable is pale, almost invisible white scar on the side of her neck.

General Physical Description:
Thin and sickly figure makes her look more similar to elf than the half-breed. Sometimes her almost black eyes look at one point for a very long time before lowering gaze to the ground. The face is round with small accurate nose, having some kind of entrancing charm. Avoids looking directly in the eyes. Her shape looks tensed, the fingers always close to some kind of projectile thrower she carries around. Sometimes she looks like she is lost and does not belong to place where she stands.

General Strength, Health, Agility:
The signs of brutal sadistic tortures cover her body even on the most intimate places. The frail form and sickly skin color are not just sign of heritage. The elastic muscles are weakened by hardships she faced. Even adequate battle training gave no results to her low constitution. But in spite of strength and fortitude far lower than of average individual, she has fairly good sense of balance and coordination. Her little pride she has lay in her hands with very nimble fingers, capable of many feats where finesse is needed. The sharp eyesight and steadiness of hands allow her to be a good sniper, but weakness of the muscles prevent her using some weapons effectively.

Voice: None.

Disabilities: The voice was taken away from her surgically as result of owners' fight over her. Her vocal cords were cut out, making the girl mute permanently.

Armor/Clothing:
Has no style preferences. As long as it is light and useful, she will wear even rags. Keeps to use leather armor types with simple design. Prefers to meld with terrain in shadows.

Weapon/Equipment:
Standard thieves' tools, hempen rope, oil of burning, flint stone, 2 vials of mild spider poison, climbing kit, healing kit, signal whistle, knife, dagger, hand crossbow, light crossbow, bolts for both 20 in each pack, light mace, iron Ilmater's holy symbol.

Personality:
She could look broken in spirit, but in truth she is just shy and timid. Cowardly and careful, the basic desires to be left alone and live in peace with simple way of living prevails in her philosophy. Can be either trusting or disapproving depending on who she meets under which circumstances. Sees ignoring the troubles as the best way to not get into them. She is not greedy, but knows how gold can sway minds of many and collects as much currency as she can. Sometimes can be singleminded and forgets at these times about her timidness to get what she wants. Keeps low profile to not get harassed and watch.

General Wis, Int, Cha:
Exceptional intelligence could give her road to mastery in Art if not her lack of voice. Can easily discern mechanisms of traps and locks with proper inspection. Unfortunately for her, has certain magnetism which already caused problems to her. In other terms, she is just usual thin girl.

Likes/dislikes:
Stability, simplicity over journey. Likes challenges of traps and locks she often finds on her way. Likes to keep identity hidden and prefers discussions where no words are needed.
Does not like when someone touches her or attempts to flirt. Hates when people taunt her inability to speak. Dislikes when her companions misinterpret her cant language.

Fears:
Repeat of her past, captivity. Seeing a drow makes her shudder profoundly. The fear is subdued enough for her to get the crossbow ready for self-defense.

Attitudes towards friends/strangers:
Tends to avoid crowds. Constant fears makes it hard to converse with people without having fingers on the trigger of the hand crossbow. Only friends are free against that threat. She is a good listener. If she feels like she can trust the person in question, allows physical contact up to limited measure.

Opinion of the World:
A giant construct that attempts to swallow her with it's giant mass. A snake that shows only big head and hides it's giant slithering body, the part which she does not want to see. Something that tries to bite when life gets more or less stable.

HISTORY

Birthplace: Underdark.
Hometown: Ched Nasad.

Family relationships:
Father who sold her to slavery is yet to be found.

Friends: A priest of Ilmater, speck of sanity that told her that there may be hope.
Strange orc woman who pushed her to move on and survive.

Enemy: Anyone with hostile behavior in vicinity, slavers.

OTHER INFORMATION

Religious preferences: Ilmater.

Skills:
Lockpicking, jamming magic devices, trapfinding, disabling devices, sleight of hand, scouting. Uses urban terrain to her advantage. Good at haggling the price (despite the lack of speech, she is skilled with usage of her mimic). Has some skills of seduction. Takes assassinations without remorse with right motivation.

Magic items in possession:
Finely crafted hand crossbow with minor enchantment that allows better aim and impact (+1), broken slave collar with faint magic aura.

Pets/Animal companions:
None.
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