*sigh*
why do you people constantly give him ample reason to act like this? He's over 60 dammit!
In any case, welcome aboard E...lenwe? Rite. Welcome aboard. ž
Join up any time you feel like it, but I'll need you to leave Rooky's meeting with the guide for now.
Join up with them in the inn. I'm sure Talwyn will have another fit.
This is the guide. I'm really hoping you can see why there's no trully clear definition whether she's good or not.
Also, this character, is an absolute rip-off, of Flashsword Ilena from the Claymore series. At least look-wise...so...yeah...
Ilena
Female Half-Elf Planar Ranger 12
Lawful Neutral
Half-Elf
Strength 15 (+2)
Dexterity 20 (+5)
Constitution 16 (+3)
Intelligence 18 (+2)
Wisdom 16 (+3)
Charisma 12 (+1)
Size: Medium
Height: 5' 9"
Weight: 165 lb
Skin: Pale
Eyes: Gray
Hair: White; Straight
Total Hit Points: 75
Speed: 40 feet [quick]
Armor Class: 18 = 10 +3 [studded] +5 [dexterity]
Touch AC: 15
Flat-footed: 13
Initiative modifier: +5= +5 [dexterity]
Fortitude save: +11= 8 [base] +3 [constitution]
Reflex save: +15=8 [base] +5 [dexterity] +2 [lightning reflexes]
Will save: +7= 4 [base] +3 [wisdom]
Attack (handheld): +14/+9/+4= 12 [base] +2 [strength]
Attack (unarmed): +14/+9/+4= 12 [base] +2 [strength]
Attack (missile): +17/+12/+7= 12 [base] +5 [dexterity]
Grapple check: +14/+9/+4= 12 [base] +2 [strength]
Light load:66 lb. or less
Medium load:67-133 lb.
Heavy load:134-200 lb.
Lift over head:200 lb.
Lift off ground:400 lb
Push or drag:1000 lb.
Languages: Abyssal, Auran, Celestial, Common, Draconic, Gith, Dwarven, Elven, Gnoll, Infernal, Orc, Sylvan, Terran, Undercommon, Drow, Gnome, Giant, Ignan, Beholder, Mindflayer.
Sap[1d6 nonlethal,crit x2.,2 lb.,light, bludgeoning]
Short Sword[1d6,crit 19-20/x2 1 lb,light, piercing]
Longsword[1d8, crit 19-20/x2 4 lb, one-handed, slashing]
Studded armor[light; +3 AC; max dex +5; check penalty -1; 20 lb.]
Feats:
Agile
Dodge
Mobility
Endurance [free to rangers]
Lightning Reflexes
Improved Unarmed Strike [ranger beast-wrestling track]
Improved Grapple [ranger beast-wrestling track]
Stunning Fist [ranger beast-wrestling track]
Stealthy
Track [free to rangers]
Traits:
Cautious
Focused
Polite
Quick
Skill Name
Appraise (Int) 2= +2
Balance (Dex*) 7 = +5+2 [agile]
Bluff (Cha) 1 = +1
Climb (Str*) 2 = +2
Concentration (Con) 4 = +3+1 [focused]
Diplomacy (Cha) 6 = +1+2 [half-elf]+2 [sense motive] +1 [polite]
Disguise (Cha) 1 = +1
Escape Artist (Dex*) 7 = +5+2 [agile]
Forgery (Int) 2 = +2
Gather Information (Cha) 3 = +1+2 [half-elf]
Heal (Wis) 3 = +3
Hide (Dex*) 7 = +5+2 [stealthy]
Intimidate (Cha) -1 = +1-2 [polite]
Jump (Str*) 6 = +2+4 [speed 40]
Knowledge (dungeoneering) (Int) 12 = +2+10
Knowledge (geography) (Int) 12 = +2+10
Knowledge (local) (Int) 4 = +2+2
Knowledge (nature) (Int) 14 = +2+10 +2 [survival]
Knowledge (planes) (Int) 8.5 = +2+6.5
Listen (Wis) 13 = +3+10 -1 [focused]+1[half-elf]
Move Silently (Dex*) 17 = +5+10 +2 [stealthy]
Ride (Dex) 5 = +5
Search (Int) 13 = +2+10+1 [half-elf]
Sense Motive (Wis) 13 = +3+10
Spot(Wis) 13 = +3+10-1 [focused]+1[half-elf]
Survival (Wis) 13 = +3+10
Swim (Str**) 2 = +2
Use Rope (Dex) 10 = +5+5
* = check penalty for wearing armor
Know Dungeoneering > = 5 ranks gives +2 on survival checks underground.
Know Geography > = 5 ranks gives +2 on checks to avoid getting lost or into hazards.
Know Nature > = 5 ranks gives +2 on survival checks above ground.
Know Planes > = 5 ranks gives +2 on survival checks on other planes.
Search > = 5 ranks gives +2 on survival checks while tracking.
Use Rope > = 5 ranks gives +2 on climb checks involving ropes.
Use Rope > = 5 ranks gives +2 on escape artist checks involving ropes.
Cautious trait: +1 dodge bonus on AC when fighting defensively; -1 saves vs. fear.
First-level Ranger spells: 2 (1+1) per day
Second-level Ranger spells: 2 (1+1) per day
Third-level Ranger spells: 2 (1+1) per day
Half-Elf:
* Immune to magical sleep
* +2 racial bonus on saves vs. enchantments
* Low-light vision (darkvision if half-drow)
* +1 racial bonus on listen, search, and spot checks
* +2 racial bonus on diplomacy and gather information checks
Planar Ranger:
* Favored enemies
* Track as bonus feat (already included)
* Combat Style
* Endurance
* Wild empathy (roll level + charisma bonus; -4 for ordinary animals)
* Endurance (level 3)
* Animal Companion (level 4)
* Woodland Stride (level 7)
* Swift Tracker (level
* Evasion (level 9)
* Camouflage (level 13)
* Hide in Plain Sight (level 17)
* High wisdom gains bonus spells daily
Favored Enemies:
* Humanoids (human) +4
* Magical Beasts +2
* Outsiders (native) +4
This ranger chose the wrestling combat track.
Class HP rolled
Level 1: Ranger 7
Level 2: Ranger 1
Level 3: Ranger 0
Level 4: Ranger 4 +1 to dexterity
Level 5: Ranger 2
Level 6: Ranger 3
Level 7: Ranger 5
Level 8: Ranger 6 +1 to dexterity
Level 9: Ranger 4
Level 10: Ranger 4
Level 11: Ranger 1
Level 12: Ranger 2 +1 to constitution
Ilena's Equipment:
_____
47 lb Weapons / Armor / Shield (from above)
Backpack
Bedroll
Mirror
Pouch x4
Rations (1 day) x2
Soap
Waterskins x1
Whetstone
Spell component pouch
Animal Companion: Falchion
* Tiny Animal
* Hit dice 3d8 (13 hit points)
* Initiative +4 (Dex)
* Speed 10 feet, fly 60 feet
* AC: 20 ( +2 tiny +4 Dex +4 natural)
* Attacks: Claws +8 melee (Weapon Finesse);
* Damage 1d4-2 (claw);
* Saves: Fort +3; Ref +7; Will +3
* Abilities: Str 7, Dex 18, Con 10, Int 2, Wis 14, Cha 6
* Skills: Listen +6; Spot +8;
* Feats: Weapon Finesse (Claws)
* Link, share spells
* Evasion
* Bonus tricks: 2
Talwyn, Ilena was out of range. She was on a nearby hill observing the caves.
Your detect evil picked up one taint instead of two. I'll elaborate in the post. If something isn't clear, please reffer to Rooky's character sheet, at the very bottom when listing aditional equipment of the first post.