Drow bonuses
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Drow bonuses
Here's the thing:
Drow gain a bonus to they're Dex, Int, and Cha. They gain penalties to the'yre Con (elf).
Drow females preffer the cleric class, and what confuses me, is why they don't get a bonus to they're Wisdom?
Unless the rules changed over night, Clerics need they're Wisdom to cast spells...
Drow gain a bonus to they're Dex, Int, and Cha. They gain penalties to the'yre Con (elf).
Drow females preffer the cleric class, and what confuses me, is why they don't get a bonus to they're Wisdom?
Unless the rules changed over night, Clerics need they're Wisdom to cast spells...
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Well there is no easy answer to this.
One reason though appears to be equal treatment for both genders. Prior Editions did have lower stat caps for Str for example. Which of course fails to explain why a varient rule has males taking a -2 hit for Cha.
The other thing is to remember that Favored Class is more a cultural thing as oposed to desire of the individual that will select a class/career as to personal desire.
Of course 3.X also allows a stat increase every 4 levels so even a low Wisdon cleric can in time have their highest stat as Wis.
One reason though appears to be equal treatment for both genders. Prior Editions did have lower stat caps for Str for example. Which of course fails to explain why a varient rule has males taking a -2 hit for Cha.
The other thing is to remember that Favored Class is more a cultural thing as oposed to desire of the individual that will select a class/career as to personal desire.
Of course 3.X also allows a stat increase every 4 levels so even a low Wisdon cleric can in time have their highest stat as Wis.
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[color=darkred:o90z1otf]I have a question on drow bonuses as well. I know that all drow can use faerie fire, create globes of darkness, and nobles can levitate. But what is the dancing lights spell ability? And is levitating (as a spell or otherwise) available in nwn2? I remember in nwn red dragon disciples gained wings at some point, but that they were purely cosmetic (I don't think they did anything but look pretty)[/color:o90z1otf]
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[quote="Unen_Stealthfoot":1zglqd4c][color=darkred:1zglqd4c]But what is the dancing lights spell ability? And is levitating (as a spell or otherwise) available in nwn2?[/color:1zglqd4c][/quote:1zglqd4c]
[color=darkslateblue:1zglqd4c]Dancing Lights[/size:1zglqd4c]
Evocation [Light]
[b:1zglqd4c]Level:[/b:1zglqd4c] Brd 0, Sor/Wiz 0
[b:1zglqd4c]Components:[/b:1zglqd4c] V,S
[b:1zglqd4c]Casting Time:[/b:1zglqd4c] 1 standard action
[b:1zglqd4c]Range:[/b:1zglqd4c] Medium (100 ft. + 10ft./level)
[b:1zglqd4c]Effect:[/b:1zglqd4c] Up to four lights, all within a 10ft. radius area
[b:1zglqd4c]Duration:[/b:1zglqd4c] 1 minute (D)
[b:1zglqd4c]Saving Throw:[/b:1zglqd4c] None
[b:1zglqd4c]Spell Resistance:[/b:1zglqd4c] No
Depending on the version selected, you can create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o-wisps), or one faintly glowing, vaguely humanoid shape. The [i:1zglqd4c]dancing lights[/i:1zglqd4c] must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 ft. per round. A light winks out if the distance between you and it exceeds the spell's range.
[i:1zglqd4c]Dancing lights[/i:1zglqd4c] can be made permanent with a [i:1zglqd4c]permanency[/i:1zglqd4c] spell.
As for levitation in NWN2, no. The game will not feature it, because such a spell would need for the game engine to have a fully functioning z-axis, requiring a complete redesign from the ground up.[/color:1zglqd4c]
[color=darkslateblue:1zglqd4c]Dancing Lights[/size:1zglqd4c]
Evocation [Light]
[b:1zglqd4c]Level:[/b:1zglqd4c] Brd 0, Sor/Wiz 0
[b:1zglqd4c]Components:[/b:1zglqd4c] V,S
[b:1zglqd4c]Casting Time:[/b:1zglqd4c] 1 standard action
[b:1zglqd4c]Range:[/b:1zglqd4c] Medium (100 ft. + 10ft./level)
[b:1zglqd4c]Effect:[/b:1zglqd4c] Up to four lights, all within a 10ft. radius area
[b:1zglqd4c]Duration:[/b:1zglqd4c] 1 minute (D)
[b:1zglqd4c]Saving Throw:[/b:1zglqd4c] None
[b:1zglqd4c]Spell Resistance:[/b:1zglqd4c] No
Depending on the version selected, you can create up to four lights that resemble lanterns or torches (and cast that amount of light), or up to four glowing spheres of light (which look like will-o-wisps), or one faintly glowing, vaguely humanoid shape. The [i:1zglqd4c]dancing lights[/i:1zglqd4c] must stay within a 10-foot-radius area in relation to each other but otherwise move as you desire (no concentration required): forward or back, up or down, straight or turning corners, or the like. The lights can move up to 100 ft. per round. A light winks out if the distance between you and it exceeds the spell's range.
[i:1zglqd4c]Dancing lights[/i:1zglqd4c] can be made permanent with a [i:1zglqd4c]permanency[/i:1zglqd4c] spell.
As for levitation in NWN2, no. The game will not feature it, because such a spell would need for the game engine to have a fully functioning z-axis, requiring a complete redesign from the ground up.[/color:1zglqd4c]
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Obsdian confirmed long ago that the game will not have a z-axis (ie: A measurement of up & down) So no flying.
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It may seem odd, but Drow have bred for intelligence, agility, and force of personality over the millenia, not common sense. That would dictate killing yerselves isn't the best idea.
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[quote="Jubilee":2felk0r7]It may seem odd, but Drow have bred for intelligence, agility, and force of personality over the millenia, not common sense. That would dictate killing yerselves isn't the best idea. [/quote:2felk0r7]
I would change that to 'have been bred'. Lolth's attachment to the Drow consists of her desire for a self-replenishing source of sustenance. If I'm reading the fiction correctly, then the whole focus of mainstream Drow society is the production of spiderfood in the afterlife.
Which means that the huge increase in non-Lolth worshipping Drow will create some interesting tensions in Drow society.
I would change that to 'have been bred'. Lolth's attachment to the Drow consists of her desire for a self-replenishing source of sustenance. If I'm reading the fiction correctly, then the whole focus of mainstream Drow society is the production of spiderfood in the afterlife.
Which means that the huge increase in non-Lolth worshipping Drow will create some interesting tensions in Drow society.
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[quote="Mousestalker":g83mr4om]I would change that to 'have been bred'. Lolth's attachment to the Drow consists of her desire for a self-replenishing source of sustenance. If I'm reading the fiction correctly, then the whole focus of mainstream Drow society is the production of spiderfood in the afterlife.
Which means that the huge increase in non-Lolth worshipping Drow will create some interesting tensions in Drow society.[/quote:g83mr4om]
Don't take what you might have read in "Flesh for Lolth" as gospel; at least not in the Forgotten Realms.
I don't recall a single player of drow characters who was actually happy with that.
Not sure if that's what you were referring to though.
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Which means that the huge increase in non-Lolth worshipping Drow will create some interesting tensions in Drow society.[/quote:g83mr4om]
Don't take what you might have read in "Flesh for Lolth" as gospel; at least not in the Forgotten Realms.
I don't recall a single player of drow characters who was actually happy with that.
Not sure if that's what you were referring to though.
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[quote="Shir'le E. Illios":q5ax07wm][quote="Mousestalker":q5ax07wm]I would change that to 'have been bred'. Lolth's attachment to the Drow consists of her desire for a self-replenishing source of sustenance. If I'm reading the fiction correctly, then the whole focus of mainstream Drow society is the production of spiderfood in the afterlife.
Which means that the huge increase in non-Lolth worshipping Drow will create some interesting tensions in Drow society.[/quote:q5ax07wm]
Don't take what you might have read in "Flesh for Lolth" as gospel; at least not in the Forgotten Realms.
I don't recall a single player of drow characters who was actually happy with that.
Not sure if that's what you were referring to though.
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Shir'le[/quote:q5ax07wm]
I stopped reading the Dragon a while back, so I'm unfamiliar with that article. To be a bit more clear, I think that Drow society has been shaped by Lolth for her purposes. And the spiderfood reference is my take on the endless procession of dead Drow in 'War of the Spider Queen', nothing more.
I've been thinking a lot on how the Drow see the world and how they interact with each other, and so I'm trying to supply fanboy type rationalizations for the stuff Salvatore, Cunningham et al have written about Drow society. The odds of me being wrong about any given matter are probably pretty high.
What does 'Flesh for Lolth' say about it?
Which means that the huge increase in non-Lolth worshipping Drow will create some interesting tensions in Drow society.[/quote:q5ax07wm]
Don't take what you might have read in "Flesh for Lolth" as gospel; at least not in the Forgotten Realms.
I don't recall a single player of drow characters who was actually happy with that.
Not sure if that's what you were referring to though.
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Shir'le[/quote:q5ax07wm]
I stopped reading the Dragon a while back, so I'm unfamiliar with that article. To be a bit more clear, I think that Drow society has been shaped by Lolth for her purposes. And the spiderfood reference is my take on the endless procession of dead Drow in 'War of the Spider Queen', nothing more.
I've been thinking a lot on how the Drow see the world and how they interact with each other, and so I'm trying to supply fanboy type rationalizations for the stuff Salvatore, Cunningham et al have written about Drow society. The odds of me being wrong about any given matter are probably pretty high.
What does 'Flesh for Lolth' say about it?