I need an Opinion Part 4
Posted: Fri Dec 29, 2017 8:31 pm
Before I get started I would like to say I hope everyone had a very merry Christmas and I hope the Lady Silverhair dances for us all during the up coming new year.
Now, unto business. The last few months I've been playing around with ideas for a few mechanics I've mentioned before but never had anything to show for. Save throws, a little bit more one the General skill system and I have been messing with a couple new ideas which I may or may not continue with. Since tables are kind of important here I've have a link to the document instead of just copying text here.
[url:3d1t0lej]https://www.scribd.com/document/3680909 ... cy-Bonuses[/url:3d1t0lej]
First of All I've actually cut down a few classes I had wanted to do and the barbarian (I've been having problems decided which version I want it to resemble, the Unearth arcana or the 3rd /3.5 edition version), so as it stands right now the table of classes and subclass are what will be in my final version.
Second on the subject of Save throw, save throw progression is split into three category the Idea being that if it is a save throw that your class is best at then they should rarely ever fail it especially at high levels. However, I would like to point out the ability score list for the Petrification and Polymorph is not final. I found it rather difficult to have two save using the save ability without combining them and written them in table in combined form like I did in a couple earlier version made it rather difficult to fit it in the tables. Though it would make comeliness more useful, the only explanation for why it could work for this say is that it is the wholeness of form after all, having a scar that cover half of your face would affect how people see you so maybe the effect that transform your body could too. I know it is a weak reason...
Third, the idea of a Favored Weapon bonus really came up after I realized that allowing the use of weapon proficiency slots like want to would mean many of the tradition weapons used by classes like the wizard would be completely unused except by those who really want to stick to the character's cleches. This kind of reward that, but doesn't really hinder players who like to use more unusual weapon and class combinations.
and Finally, I tried to test how the information should be displayed with the bard class, I should note that the exp progression list here is more of an idea. I am not sure how I want to handle it any more after I realize using the 1st/ 2nd edition method of multiclassing used by the demihuman race for any classes doesn't really work as well with a single exp progression table... So I still have some kinks to work out of it. Also I did some cleaning up of the Bardic music ability from the last version of the bard.
Now, unto business. The last few months I've been playing around with ideas for a few mechanics I've mentioned before but never had anything to show for. Save throws, a little bit more one the General skill system and I have been messing with a couple new ideas which I may or may not continue with. Since tables are kind of important here I've have a link to the document instead of just copying text here.
[url:3d1t0lej]https://www.scribd.com/document/3680909 ... cy-Bonuses[/url:3d1t0lej]
First of All I've actually cut down a few classes I had wanted to do and the barbarian (I've been having problems decided which version I want it to resemble, the Unearth arcana or the 3rd /3.5 edition version), so as it stands right now the table of classes and subclass are what will be in my final version.
Second on the subject of Save throw, save throw progression is split into three category the Idea being that if it is a save throw that your class is best at then they should rarely ever fail it especially at high levels. However, I would like to point out the ability score list for the Petrification and Polymorph is not final. I found it rather difficult to have two save using the save ability without combining them and written them in table in combined form like I did in a couple earlier version made it rather difficult to fit it in the tables. Though it would make comeliness more useful, the only explanation for why it could work for this say is that it is the wholeness of form after all, having a scar that cover half of your face would affect how people see you so maybe the effect that transform your body could too. I know it is a weak reason...
Third, the idea of a Favored Weapon bonus really came up after I realized that allowing the use of weapon proficiency slots like want to would mean many of the tradition weapons used by classes like the wizard would be completely unused except by those who really want to stick to the character's cleches. This kind of reward that, but doesn't really hinder players who like to use more unusual weapon and class combinations.
and Finally, I tried to test how the information should be displayed with the bard class, I should note that the exp progression list here is more of an idea. I am not sure how I want to handle it any more after I realize using the 1st/ 2nd edition method of multiclassing used by the demihuman race for any classes doesn't really work as well with a single exp progression table... So I still have some kinks to work out of it. Also I did some cleaning up of the Bardic music ability from the last version of the bard.