Ah yes, with all the site troubles I nearly forgot.
News as posted by IGN
. An excerpt:
This new home for Cryptic has allowed the developer to continue their MMO-development tradition with Neverwinter
. That's right, Neverwinter is shifting from the co-operative multiplayer game that was announced last year and into full-fledged, free-to-play MMO territory. In fact, it's shifting towards the action end of the MMO spectrum. Transferring a Dungeons & Dragons universe into an action setting might sound strange to D&D veterans, but it's been done before with some of the Baldur's Gate games. The 4th Edition of D&D also has some new rules that lend itself well to action games, which is exactly why Neverwinter is using 4th Edition as its ruleset.
The developer says Neverwinter will be closer to a game like Nexon's Vindictus
, where combat is controlled by mouse clicks, and where pattern recognition and reflexes are the keys to successfully murdering hordes of monsters. Vindictus is also session-based, with each action foray designed to last about twenty minutes (Rusty Hearts, mentioned above, also follows this pattern).
While I enjoyed Vindictus for what it was, I don't think that kind of gameplay suits the roleplaying game I'd be looking for. So safe to say that I'm not at all happy about this change in direction. Then again, it does
make it easier to maintain my boycott of WotC products.
Speaking of Neverwinter, there's also this
. Again an excerpt:
While Neverwinter, the second book in R.A. Salvatore's Neverwinter Saga hits store shelves today, the author tells me that Neverwinter is only the frosting on top of the latest Drizzt tale.
"The core story isn't Neverwinter," Salvatore explained during a phone interview last Friday. "The core story is what happens to Drizzt when his world changes, and the feelings of recklessness, fear, anger, and also hope that maybe he'll be able to have another good life. That story was already in place. I knew what I wanted to write, and that's the cake.
"The frosting is Neverwinter."
According to the writer, Wizards of the Coast called him up and asked him if he would be in the area when he wrote his next Drizzt book, and as luck would have it, he would be. After a summit to determine how to logically tie the story together with the marketing push, The Neverwinter Saga was born.
Seems Wizards of the Coast is really pushing Neverwinter... all the more reason to stay away from it.