But that's decidedly not the way they seem to be going with Dead State. Instead the zombies are more of a background thing, a sort of natural disaster forming the backdrop for the game itself. Instead the game is much more about survival.
Dead State is an indie rpg made by DoubleBear (which is made up of ex-Troika and ex-Obsidian veterans) using the tech used to make Age of Decadence.
To learn more about the game there's an interesting interview with Brian Mitsoda up at Rock Paper Shotgun, including a bunch of screenshots (which I think aren't up on the official site yet). Here's an excerpt:
RPS: Can you elaborate on your vision of zombies? What are you trying to evoke in the game? What kind of things have influenced you?
Brian Mitsoda: On paper, our zombies are really not supposed to be threatening. They’re dumb, they’re slow, they’re unorganized – your very basic shambling corpse. They’re only dangerous when you forget about them. Make too much noise, get cornered, ignore them – that’s when they get dangerous. Most games deal with a Night of the Living Dead scenario where you have to survive one night, one wave, one map. We’re dealing with a long-term zombie threat, where you have to worry about keeping people fed, friends getting bit and infected while scavenging, and the desperation of other human beings. Honestly, the game is not about the zombies, but about how people react to a crisis and what they are willing to do to other human beings and even members of their group to stay alive or protect their own. The zombies are just a cause, like economic collapse or a massive earthquake, and it’s really the human self-preservation instinct and the survivor mentality that we’re interested in portraying.
Of course there's more details to learn on the official website, like from their FAQ. Here's an excerpt:
Are the allies like party-members in most RPGs?
Not exactly. There are lots of them and they're not always great at combat, but then, combat is only one aspect of the game. The player may go through the game multiple times and never find all of them, nor have the same experience with them. The player has to provide for allies and lead them, and if their allies don't agree with the player's decisions, they may leave or challenge the player's authority.
And finally there's the official forum of course.
Of course, whether it'll be really good remains to be seen. But at least it could be quite an interesting RPG. Maybe something a bit different from the usual dungeon-crawl oriented RPG games. We'll see.
[link] to Dead State official website.
[link] to interview with Brian Mitsoda at Rock Paper Shotgun.
[link] to Dead State FAQ at official website.
[link] to Dead State official forum.