Divinity 2 - Impressions

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Shir'le E. Illios
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Divinity 2 - Impressions

Post by Shir'le E. Illios »

Divinity 2: Ego Draconis is an (action) roleplaying game by Larian Studion and is a sequel to Divine Divinity. In it the player will become a Dragon Knight, giving you the ability to change into a dragon and thus fight enemies both in the air and on the ground.

Though, as I understand it, the game has already been released in various parts of Europe, North America (and the rest of Europe I suspect) is set to have an early 2010 (reportedly the 5th of January) release for the game.

Until then [url=http://uk.gamespot.com/pc/rpg/divinity2 ... s:2nbl19us]GameSpot[/url:2nbl19us] has some updated impressions that should help give some idea for what kind of game this is. Here's an excerpt:

[quote:2nbl19us]As you make your way through Divinity II's swords and sorcery storyline, you'll gain a host of powers for your hero--not the least of which is being able to take dragon form, fly through the air, and breathe fire. Another, slightly more subtle power available to you in human form is the ability to read minds, which, at least based on the demo we saw of the game, looks to be an effective tool in getting what you want in the game. Reading minds doesn't come for free--in fact, you'll spend experience points you gain in battle in order to read a non-player character's thoughts, and some people will be more expensive to read than others.

That said, reading minds can be an effective tool, and a time-saver to boot. Consider one quest we saw in the demo--where the hero of the game was charged by another character to interrogate a prisoner about the whereabouts of a local bandit camp. Your commanding officer wants to know where the camp is so he can overrun it--and there are a couple of different ways to get this done. The long way involves heading to the prisoner's cell and striking up a conversation, gaining his trust, and eventually getting the information you need. The quick way, of course, is to read his mind, learn the location of the bandit camp and the password for entry, and then report back to your commanding officer.[/quote:2nbl19us]
[url=http://kotaku.com/5380929/divinity-ii-e ... s:2nbl19us]Kotaku[/url:2nbl19us] also has some impressions for the game, detailing a bit more how the choices-and-consequences work in that game. Here's an excerpt:

[quote:2nbl19us]For example, you can open the letter and then take it back to Dana to blackmail her. Now, if this were The Witcher, she'd sleep with you – but this is Ego Draconis and evidently, they care not for sex. Instead, you can get money from her… and then rat her out to her husband anyway. Or you can take the opened letter back to Dana, Mindread her thoughts to find out about Carl's secret study in the basement of their house, go down there to find Carl's diary wherein he admits killing Dana's previous lover. Then, armed with this new info, you can blackmail Carl into giving you money and then rat him out to the guards anyway.[/quote:2nbl19us]
I never really played Divine Divinity (or its spin-off Beyond Divinity), but it sounds like this could be an enjoyable game. Will wait to read some full reviews for it though.


[[url=http://uk.gamespot.com/pc/rpg/divinity2 ... s:2nbl19us]link[/url:2nbl19us]] to updated impressions at GameSpot.
[[url=http://kotaku.com/5380929/divinity-ii-e ... s:2nbl19us]link[/url:2nbl19us]] to impressions at Kotaku.


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-= Shir'le E. Illios =-
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