Deck of many things

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Zarae Zyne Kilanatlar
Lord||Lady
Posts: 1397
Joined: Mon Dec 07, 2009 5:28 am
Location: Chipley, FL, US
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Post by Zarae Zyne Kilanatlar »

[quote="Unen_Stealthfoot":xepvh58a][color=darkred:xepvh58a]LOL. I've been thinking of rolling up a wild mage char. They work great with a deck of many things.

how about....5, please :) [/color:xepvh58a][/quote:xepvh58a]

"i flip out the card, one by one":

[b:xepvh58a]1. Lose 10,000 experience points and you must draw again. [/b:xepvh58a]
The payment of XP and the redraw are mandatory. This card is always discarded when drawn, unlike all others except the jester.

[b:xepvh58a]2. Defeat dread wraith or be forever destroyed. [/b:xepvh58a]
A dread wraith appears. Treat this creature as an unturnable undead. The character must fight it alone—if others help, they get dread wraiths to fight as well. If the character is slain, she is slain forever and cannot be revived, even with a wish or a miracle.

[b:xepvh58a]3. Immediately gain a +2 inherent bonus to one ability score. [/b:xepvh58a]
The 2 points are added to any ability the character chooses. They cannot be divided among two abilities.

[b:xepvh58a]4. Defeat the next monster you meet to gain one level. [/b:xepvh58a]
The character must single-handedly defeat the next hostile monster or monsters encountered, or the benefit is lost. If successful, the character gains enough XP to attain the next experience level.

5. [b:xepvh58a]Lose Intelligence (permanent drain). You may draw again. [/b:xepvh58a]
card causes the drain of 1d4+1 points of Intelligence immediately. The additional draw is optional.

and next card:
6. [b:xepvh58a]Gain a +6 bonus on Diplomacy checks plus a small keep.[/b:xepvh58a]
The character becomes a true leader in people’s eyes. The castle gained appears in any open area she wishes (but the decision where to place it must be made within 1 hour).

"good draws!"

if u got to D&D wiki, type in deck of many things and thats the one for these rules. our RPG, we modified it to fit our world.
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